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Old Sep 28, 2007, 05:39 AM // 05:39   #81
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Quote:
Originally Posted by zling
dont you ppl realize that when you claim "give us 7 heroes they're OPTIONAL" you're basically killing PuGs entirely?
When are morons like yourself going to realize Heros didnt ruin PuG's...

Titles Ruined PuG's - Too much to Do, not enough people working on what your working on atm.

Players Ruined PuG's..
Know when i stopped playing with pugs..Before Hero's.
When i had a 100k green drop for me and my PuG team wouldnt rez me, and they stole my drop.
When doing elite areas that take 3+ hours to acomplish, the monk decides its time to go after 30 min.
When some kid saw his very first "Leeroy Jenkins" video and thought it might be fun to try it.
When Pug teams started telling me, your class isnt needed for this mission.

And after Nightfall... Ping your skillbar
Um..Take out those 8 skills and put these 8 skills in.
But i like these 8 skills and im pretty good at using them.
-Kick-
Heros didnt kill PuG's
Players killed PuG's
Amen

Last edited by Wrath of m0o; Sep 28, 2007 at 09:54 AM // 09:54..
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Old Sep 28, 2007, 06:35 AM // 06:35   #82
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its been said time and time again, HEROES are here to STAY, i dont care if u find it hard to get groups or what not, but dont blame hero's, blame the PUG's who made the bad name for PUG group's...

i love my heroes....so /NOT SIGNED
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Old Sep 28, 2007, 06:38 AM // 06:38   #83
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to Wrath of M0o

Amen to your comments you hit the nail on the head.

Zling
Just realised from your last post that you too want to play with heroes not people.
Or rather players you can manage like heroes.
Yes I take your point a warrior who has mainly healing skills isnt in your opinion a warrior.
But when you start wanting to only play with people who play characters like you do without seeing if the build works or the player competant you are part of the problem.

Forgive me but the parties and players waiting to start are not known for their patience or long conversations.
Players who just came along for a good experience get rejected time and time again because they do not fulfill the ideal of the party leader.
Guilds are where players are helped and guided to be better players, pugs are very hit and miss.

As more and more players either go into guilds or play with heroes, the overall quality of pugs decreases "or seems to" the problem is put at the door of heroes.
This may be true but I think many pug players who refuse to take assassins on parties want you to change your skills because they say so or reject people who do not wear a specific armor etc etc are also a problem.

If you want to pug you have an obligation to the whole gw community to not abuse the privilage and try to make the experiences of others pleasant.

So when you drop people take the time to say why in your opinion they would not fit in with your group.
You have plenty of time while you wait.

Players and party leaders dont just say lfg or lfp say who you are and what your looking for.
The best most successful parties I have been on have been specific about what they need.

mm wanted
interupt ranger required.

that sort of preplanning when your looking for party or players could make pugs work again.

I take the point others mentiond about some outposts being dead thie is true and inevitable, and why more and more groups are recruited in towns for missions elsewhere.
I thought it strange but sometimes its the only way to find players and is innevitable as the gameworld moves on.

I appear to be rambling on again so I will stop here
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Old Sep 28, 2007, 06:57 AM // 06:57   #84
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Gremlin i see ypour point, but if i can choose to have a group set up to my standards(heroes with the skills i want) im gonna take them, me and my guild leader(guild of me and just my leader) use heros only and each other, cus atleast we have a party we know we can get done, and dont have to worry about quitters, or some NOOB running off during a fight or just standing there, ur point has got a point but the overall point is not much of a point at all, and ive tried nicely asking players to change a certain thing in there build only to cop abuse, so why cop abuse when u can press K and have the exact builds in ur party u want????
and not to mention having players who WONT back off from a loosing fight or finally do but bring the remaining mob back to you and get u killed 30-45mins into the mission.
See titles didnt ruin PUG's, heroes didnt ruine pugs, PUGS ruined PUGS
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Old Sep 28, 2007, 07:00 AM // 07:00   #85
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when gaile and her anerf friends come to pug with me in my time of need, I'll say no to more heros.

yes we know you are too busy, and so are we....which is why we don't have 2 hours to build a team, only to have people leave...rage quit...afk..or just plain be r-tarded (the 'this grp sux, I'm gun aggro evrythng' kind of r-tard).

a lot of us would rather play the game, not stand around trying to play it...

-yes that is a wonderful experience, as someone put it LoL.
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Old Sep 28, 2007, 07:08 AM // 07:08   #86
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Quote:
Originally Posted by gremlin
to Wrath of M0o

Amen to your comments you hit the nail on the head.
thnx bro

Zling
Just realised from your last post that you too want to play with heroes not people.
Me too, srry for the morinoc comment, I didnt get past the 1st line. I just now read your entire post.
Heys one of us
Lets just leave the moronic comment to all people that think Heros are the cause for bad PuG groups.

Oh and another thing...
NO
/Not Signed
no way

Last edited by Wrath of m0o; Sep 28, 2007 at 07:35 AM // 07:35..
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Old Sep 28, 2007, 07:11 AM // 07:11   #87
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Not to Mention i Need heros for Hard Mode, cus Pugs are useless henchies can barely keep up and heros just pwn the damage, and not to mention the A-holes who abused me for wanting 2 MM's in 1 group(area was full of flesh enemys) and kicked me only for me to have to MM heros and a Monk hero rest were henchies and if it werent for all the Minions we wouldnt of succeeded, and 2 days later i went back to that area and found they still hadnt advanced....now ive only being playing for 4 months now but since i started using HEROES ive been getting alot further and have become alot better....

DRAGONS LAIR:
Normal Mode-couldnt beat glint with a PUG group, so i used henchies and did it straight away.

Hard Mode-use all henchies, some times i bring my hero ranger for interupts, it took me 5 shots to acctually get to glint, but once i learned the HM lay out it was easy, all because henchies will wait where there told, i run people threw Hard Mode alot and only once has there been some 1 who waited behind the lines i drawn, and that 1 person was my guild leader!


so HEROES stay...and yes if u took away hero's the game would die out considerably!!!
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Old Sep 28, 2007, 09:20 AM // 09:20   #88
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My way of playing gw right now is to pug in the areas I usually farm I find it fun to get some players through the odd tricky mission.

Play with my guild friends for fun and profit but the daily grind of running extra characters through areas I know there I use heroes.

I am having to change my playing style in gwen the ai seems much improved, which is great.

have fun everyone

David
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Old Sep 28, 2007, 09:27 AM // 09:27   #89
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At this rate, it's a matter of time before someone make "Petition: no more PUGs!" thread.

/signed for 7 heroes
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Old Sep 28, 2007, 10:49 AM // 10:49   #90
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your "final" request was to be slain in one blow with whatever weapon i had equipped at the time of that fateful cutscene. now shut up and put some points into tactics if you're going to use deadly riposte, you moron
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Old Sep 28, 2007, 01:05 PM // 13:05   #91
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My question is...how are pugs supposed to get better at the game if theres no good players playing pugs?

If all good players just H/H all day, what happens to all the wammo noobs with no one to teach them?

I stopped pugging because i have my guild. They are reliable, dependable. they are GOOD, and although theres occassional drama, we can deal with it. My knowledge and game experience stays within my guild/alliance.


Completely incompetent players aren't an excuse to make the game harder for new players.

New players dont have access to a large pool of unlocked skills for heroes, even if they had 7 heroes.

7 Heroes will only benefit older players and make the game harder for casual and newer players.

For example:

New player buys Nightfall. Their first class is the Warrior. Thats great.

The first 3 heroes are a Monk, Warrior and a Dervish. The warrior is covered, but the new player wont have much Monk or Dervish skills, even if thats their secondary.

And since theres such few pugs since everyone is H/Hing, they are crippled with a crappy skill pool PLUS theres no one to teach them NOT to leeroy and double aggro. You get frustration and grief for the new player. Not to mention GW has a very unwelcoming community.

You people who want 7 heroes aren't thinking it through all the way. All you see are the pros and none of the cons. And theres some VERY VERY serious cons to this issue, which is probably why Anet is very adamant about it.
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Old Sep 28, 2007, 02:36 PM // 14:36   #92
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My heroes > 90% GW playerbase. My heroes > 100% Henchway
Better equipment, better skills, kiting, the whole lebowski.

You think I want to sacrifice my specs for Orion and some W/E who thinks firestorm is a good idea?

/notsigned.
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Old Sep 28, 2007, 02:53 PM // 14:53   #93
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May as well close this, the "we need 7 heroes" crowd has moved in.

Heroes are not needed, they're a cute idea, but an improved search function would do the job better, allowing people to play with people, and we've seen how much better the improved henchman skill bars are. Not like it's a debate that matters, they're probably here to stay.
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Old Sep 28, 2007, 03:21 PM // 15:21   #94
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A heartfelt post, but the times have changed my friend. Prince Rurik: you're dead. And when the Lich took control of your body, who freed you? A brave band of adventurers from Elona, Cantha, and the other parts of Tyria. The world needs new heroes. Heroes that could defeat Abaddon and the hellbent Shiro, paired with the murderous Lich.

You're just a reminder of the good 'ol days. Perhaps in Guild Wars 2 we'll visit your gravesite in the depths of the Frost Gate. But for now, our band of heroes march onward to defeat the Great Destroyer.



Quote:
My heroes > 90% GW playerbase. My heroes > 100% Henchway
Better equipment, better skills, kiting, the whole lebowski.
My heroes have freed me from the anguish of PUGs. Now certain missions are bearable again. Don't get me wrong, experienced players banded together can do great deeds, but a smaller group of players with microed heroes can do wonders. I recently cleared out 2 of the elite Slaver's dungeons, killing three of the required bosses with another player using our custom heroes. It was outstanding!

Last edited by Government Flu; Sep 28, 2007 at 03:26 PM // 15:26..
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Old Sep 28, 2007, 05:25 PM // 17:25   #95
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Quote:
Originally Posted by Government Flu
Perhaps in Guild Wars 2 we'll visit your gravesite in the depths of the Frost Gate.
And defile it.
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Old Sep 28, 2007, 07:29 PM // 19:29   #96
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Quote:
Originally Posted by Etta
At this rate, it's a matter of time before someone make "Petition: no more PUGs!" thread.

/signed for 7 heroes
The thread was closed. Don't start it up again and get this one closed too.

Now, on a side note, this article was intended (as far as I can see), as an ironic response to the thread about 7 heroes. I posted there reasonably, but got flamed/whined out pretty quickly. Don't like the game if it's not a solo quest with seven heroes? Your loss, stop playing.

As a satire on the whining going on about not being able to enjoy the game without seven heroes, I fully support this thread. You bought proph and factions with zero heroes didn't you?
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Old Sep 28, 2007, 09:54 PM // 21:54   #97
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Quote:
Originally Posted by Deadlyjunk

Now, on a side note, this article was intended (as far as I can see), as an ironic response to the thread about 7 heroes. I posted there reasonably, but got flamed/whined out pretty quickly.
Really? On a side note, this aritcle (bwahahah) was intended (as far as I can see), as a pathetic attempt to yell "they dont want 2 pug with me ".
Quote:
Don't like the game if it's not a solo quest with seven heroes? Your loss, stop playing.
Don't like when people think that AI is better than you? What a shame.
Oh, and I don't think you're in position to tell people when to stop playing.
Be less pathetic plz.
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Old Sep 28, 2007, 10:07 PM // 22:07   #98
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Quote:
Don't like the game if it's not a solo quest with seven heroes? Your loss, stop playing.
Don't like this game if it's not forced PUGging? Your loss, stop playing.

See how that works? The game was designed to accomodate a variety of game play style. If it weren't designed to allow both solo and multiplay with friends, I wouldn't have bought it. If it weren't designed to allow you and your ilk to group together and scream at each other about being n00bs, presumably you wouldn't have bought it. Both of us did, both of us deserve to be accomodated. You have no more right to tell me to "get out of my game" than I do to tell you the same.
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Old Sep 28, 2007, 10:10 PM // 22:10   #99
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Quote:
The thread was closed. Don't start it up again and get this one closed too.
Since it's a discussion on exactly the same topic, changing the dynamics of heroes to accomodate a specific group of players, this one should already have been closed. If the mods here want to play favorites on a topic, though, I figure it's fair game to take advantage of it.
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Old Sep 28, 2007, 10:24 PM // 22:24   #100
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Quote:
Originally Posted by lyra_song
My question is...how are pugs supposed to get better at the game if theres no good players playing pugs?

If all good players just H/H all day, what happens to all the wammo noobs with no one to teach them?

I stopped pugging because i have my guild. They are reliable, dependable. they are GOOD, and although theres occassional drama, we can deal with it. My knowledge and game experience stays within my guild/alliance.


Completely incompetent players aren't an excuse to make the game harder for new players.

New players dont have access to a large pool of unlocked skills for heroes, even if they had 7 heroes.

7 Heroes will only benefit older players and make the game harder for casual and newer players.

For example:

New player buys Nightfall. Their first class is the Warrior. Thats great.

The first 3 heroes are a Monk, Warrior and a Dervish. The warrior is covered, but the new player wont have much Monk or Dervish skills, even if thats their secondary.

And since theres such few pugs since everyone is H/Hing, they are crippled with a crappy skill pool PLUS theres no one to teach them NOT to leeroy and double aggro. You get frustration and grief for the new player. Not to mention GW has a very unwelcoming community.

You people who want 7 heroes aren't thinking it through all the way. All you see are the pros and none of the cons. And theres some VERY VERY serious cons to this issue, which is probably why Anet is very adamant about it.

/FAIL


Newbie's need to join a guild as it is called GUILD WARS. Sure they all try and fail to solo everything,who didn't? Then they look for help. The Spam of "(insert guild name here) recruiting" in newbie towns is almost intolerable.
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