Oct 03, 2007, 03:38 AM // 03:38
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Although I can't say exactly what I had said before, as I don't remember it, I can say:
Next we will be asking for Divine Favor to work on non targeted spells like Heal Party and Aegis.
Edited by Celestial Beaver: If you have a question for a Moderator, please feel free to PM us.
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Oct 03, 2007, 06:04 AM // 06:04
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#22
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Divine Favor is balanced. It just means is that Monk primaries never venture into their secondaries except for the occasional energy management tool.
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Oct 03, 2007, 01:38 PM // 13:38
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Divine Favor laks only some boost to Holy Damage.
Something like:
If skills that deal holy damage will deal 2.5% extra damage per level.
Divine Favor means its skills are favored by a god.
Balthazar is a God. Balthazar's damage is 'Holy' (See form of Balthazar)
So that would fix the only point that Divine Favor lacks: Being good for smitting.
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Oct 03, 2007, 01:53 PM // 13:53
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#24
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by SotiCoto
Not if it is a Monk casting it. Certainly no stupider than a monk healing with Smiting Prayers.
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That is possible roflmao.
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Oct 04, 2007, 12:14 AM // 00:14
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#25
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Celestial Beaver
Being able to go Mo/Rt and use Divine Favor with Restoration Magic heals would make Monks the supreme beings of the entire Guild Wars universe ... imo.
With the exception of a few lines of magic, such as Restoration, there really is very little in the way of spells from other professions which can be cast on other players, meaning you wouldn't get much benefit from it anyway. But even to me, it would seem like Divine Favor + Restoration would be overpowered. At 12 Restoration and 14 Divine you could get a heal of 201. 201 health from a 5-energy non-elite spell with a condition which is easy to meet.
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I agree that this combination would become overpowered and it's the first good argument I've seen against this idea. There could be some ways to fine-tune such a change to get around this problem - not that anyone could realistically assume that A-net is in any way considering this change.
For the most part I feel that adding this change would simply help the monks themselves to become more resilient as most spells they use from out of their own spell line tend not to target other ally thus the Divine bonus would almost exclusively go to the caster. Note that this is of course discounting the Rit support spell line.
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