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-moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Base PvP ranks on Wins/loss rather then just points. - Guild Wars Forums - GW Guru
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Old Oct 06, 2007, 05:20 AM // 05:20   #1
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Default Base PvP ranks on Wins/loss rather then just points.

Title explains it all. The fact is that nowadays you can look at two rank 9's in HA, and one could be an extremely good player who only plays once a week, while the other could be an Gimmickway underworld farming scrub. Players should lose points for losses.

I think the GW community needs to accept that fact that glad/hero rank doesnt mean crap without a ratio beside it to determine the differance between the player who plays forever and the player who knows what hes doing.

Basically, /implement ladder system for all forms of PvP.

I know that in order to do this all PvP ranks would have to be reset, and while I dont mind that alot of players would. So im suggesting this for GW2.
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Old Oct 06, 2007, 05:50 AM // 05:50   #2
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Basically all it would do is replace one distinction with another....
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Old Oct 06, 2007, 06:50 AM // 06:50   #3
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I think your suggestion is stupid. Rank is pretty much just a *small* idea of how experienced a player is with tombs/arenas/GvG, you don't have to go by it. In your example, who cares who is the better rank 9? If you're in need of a r9+ pug then choose one, see how good they are, and go from there. Honestly, rank is only important for pugging, which most players don't really do. No reason to change how things are now.

As for a ladder system, which I'm assuming you mean to rank individual players, that makes little sense since you're with a team...

Anyway....
Quote:
Originally Posted by Ec]-[oMaN
Basically all it would do is replace one distinction with another....
Exactly...

/notsigned, as you like to call it- Fail.

Last edited by Arkantos; Oct 06, 2007 at 06:53 AM // 06:53..
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Old Oct 06, 2007, 07:17 AM // 07:17   #4
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Woah, people can't tell a player's skill by /rank? Someone call a news crew!

Remember, the way a person talks and plays is more important than the shape of their glowy. Of course, good players aren't going to seek out your R9 pug. It's a catch22.

Anyway, this is an RPG game at heart, and the soul of these types of games is that you never lose a reward once you gain it. And Anet has always angled the game so that Fame has been easier and easier to gain since the game came out.

Last edited by Spazzer; Oct 06, 2007 at 07:20 AM // 07:20..
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Old Oct 06, 2007, 07:36 AM // 07:36   #5
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Better idea: remove PvP ranks; they don't really say much aside from how much HA someone has done. Which is not indicative of their skill.
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Old Oct 06, 2007, 07:37 AM // 07:37   #6
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The idea is to make it more reflective of a players skill then it currently is by taking into account how many times they have failed. By saying its a bad idea because it replaces one distinction with a new one, your really missing the point.

FYI: out of the top 100 professional Gamers, The agreement that Win/loss ratio is immensely superior to a punishment free curve system in terms of determining player skill is almost unanimous. The few who said otherwise were on more booze then you can imagine.

Quote:
As for a ladder system, which I'm assuming you mean to rank individual players, that makes little sense since you're with a team...
Im assuming that youve never played a team based game with a ladder system ?

Last edited by Master Ketsu; Oct 06, 2007 at 07:42 AM // 07:42..
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Old Oct 06, 2007, 07:38 AM // 07:38   #7
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while it look like a bad idea its actually a very bad idea.

few thing who can happen.

Lets play EoE bomb for fun.
- no way i dont want compromise my rank.

I have this friend who like to learn pvp lets take him
- no way i dont want compromise my rank.

i have this wonderfull idea of a build to test.
- no way i dont want compromise my rank.
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Old Oct 06, 2007, 07:41 AM // 07:41   #8
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I would like a win/loss ratio system if they bring back 6 team maps to tombs.
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Old Oct 06, 2007, 07:46 AM // 07:46   #9
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Quote:
Originally Posted by Master Ketsu
Your missing the point. The idea is to make it more reflective of a players skill then it currently is by taking into account how many times they have failed.

FYI: out of the top 100 professional Gamers, The agreement that Win/loss ratio is superior to a punishment free curve system is almost unanimous. The few who said otherwise were on more booze then you can imagine.
So, with your new ladder, someone with 30w and 0l (ofc this can't happen with HA; I'm just using these figures for the sake of argument) is considered "higher ranked"; "better"; "more skilled" than someone with 4500w and 2500l, when their 30w could just be against scrubs on uw or equally bad groups?

Out of these top 100 professional gamers, how many play GUILD WARS?

Quote:
Originally Posted by Master Ketsu
Im assuming that youve never played a team based game with a ladder system ?
I'm assuming you haven't played tombs? You know, where you play in different teams frequently.
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Old Oct 06, 2007, 07:54 AM // 07:54   #10
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Quote:
So, with your new ladder, someone with 30w and 0l (ofc this can't happen with HA; I'm just using these figures for the sake of argument) is considered "higher ranked"; "better"; "more skilled" than someone with 4500w and 2500l, when their 30w could just be against scrubs on uw or equally bad groups?

Out of these top 100 professional gamers, how many play GUILD WARS?
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.....................................`=-,...................,%`>--==``
........................................_......... .._,-%.......`
...................................,<`.._|_,-&``................`


Quote:
I'm assuming you haven't played tombs? You know, where you play in different teams frequently.
Ill take that as a no.
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Old Oct 06, 2007, 07:57 AM // 07:57   #11
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Quote:
Originally Posted by lishi
while it look like a bad idea its actually a very bad idea.

few thing who can happen.

Lets play EoE bomb for fun.
- no way i dont want compromise my rank.

I have this friend who like to learn pvp lets take him
- no way i dont want compromise my rank.

i have this wonderfull idea of a build to test.
- no way i dont want compromise my rank.
Agreed. Never take yourself too seriously...
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Old Oct 06, 2007, 08:46 AM // 08:46   #12
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Rank is a rough indication of how experienced a player is in a certain area of PvP. You don't know what they played to get that rank, who they played with, what times they played- nothing. If you were to change the system, wiping all previous rank, into ladder format, nothing will change, which is what I said earlier.

You want to argue a point (be it flawed), Master Ketsu, sure, but /facepalms and the opinions of 100 people who don't even play GW doesn't cut it.

/close.
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Old Oct 06, 2007, 02:17 PM // 14:17   #13
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Quote:
Originally Posted by Master Ketsu
The idea is to make it more reflective of a players skill then it currently is by taking into account how many times they have failed. By saying its a bad idea because it replaces one distinction with a new one, your really missing the point.
I don't remember who said it, it was in the Greatest GW Finals Ever thread, but they said something to the effect of,

"It's nice to not have a bad win loss record, but I wish it reflected a lot of playing/experience everyday"

or something like that.

I'd rather have someone with 400/131 record than 91/14, simply because the guy with 200 wins has a lot more experience.
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Old Oct 06, 2007, 04:22 PM // 16:22   #14
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But Id also rather have a rank 9 with 500 losses then a rank 9 with 10000 losses.
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Old Oct 06, 2007, 04:53 PM // 16:53   #15
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...HL2 and its mods (CS /s) stat w****s the BANE of ANY fun gaming in a pub serv.

NO.
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Old Oct 06, 2007, 05:00 PM // 17:00   #16
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Quote:
..HL2 and its mods (CS /s) stat w****s the BANE of ANY fun gaming in a pub serv.
and these are any better or worse then cookie cutter underworld farming rankRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs how ?
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Old Oct 06, 2007, 05:29 PM // 17:29   #17
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Quote:
Originally Posted by Master Ketsu
But Id also rather have a rank 9 with 500 losses then a rank 9 with 10000 losses.
In that order? Ranks mean nothing, anyway. A skilled player will be skilled regardless of rank.
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Old Oct 06, 2007, 05:57 PM // 17:57   #18
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Quote:
Originally Posted by Master Ketsu
and these are any better or worse then cookie cutter underworld farming rankRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs how ?
WHAT UW farming rank???? sure people demand specific builds for UW and thats BAD nevertheless its also off topic.
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Old Oct 06, 2007, 06:01 PM // 18:01   #19
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Quote:
Originally Posted by Sleeper Service
WHAT UW farming rank???? sure people demand specific builds for UW and thats BAD nevertheless its also off topic.
Its the word filter for w***e
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Old Oct 06, 2007, 06:07 PM // 18:07   #20
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Quote:
Originally Posted by Zahr Dalsk
Better idea: remove PvP ranks; they don't really say much aside from how much HA someone has done. Which is not indicative of their skill.
My words exactly. Anyone who is a regular PvPer, though they havent spent a TON of their outside life playing HA, can be just as good as a r9 or r10 player with the same exact build. Ranks are kool, and yeah, it gives you something to strive for, but they only make "more experienced" players discriminate against "less experienced" players. For all the "more experienced" players know, the "less experienced"(i think u get the point) have been watching a lot of matches, and watching other peoples mistakes and refining their skills until they think they are ready to join HA groups. All i know is, I myself am discriminated against, when i can play HA perfectly well, using builds i have practiced with and watched being played with a million times. Here's an example. Yesterday, i was playing as an Expel Rit in a Sway team. The leader was a r9 thumper. After the first match, he told me i was the best damn Expel rit hes seen. I kept the hexes off, and kept the weapon spells on at ALL times. Here's the cincher: IM ONLY R1!!!!
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