Jul 09, 2005, 08:14 AM // 08:14
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#1
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Ascalonian Squire
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Monks are too powerful
I think monks are too powerful, because if a team has a good monk or better two or three of them the team works great, but if you have a team without a monk the team is dead. No other class in GW has such a great influence on the success of a team.
I think all classes should have the same influence on the the success of the team and this will remove the waiting time to get a monk in the party.
The best way to reduce the monks power is to lower the effect of their healing spells and of divine favor.
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Jul 09, 2005, 08:19 AM // 08:19
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#2
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Counters already exist to monks. Since you're basically assured at least one monk on the other team, then by logic you should have an interrupter or spellblock spammer on hand to keep them busy.
Also, monks are limited by their ability to heal multiple people at once. If you're attacking two at once, the monk's gotta spread the love and has to carry twice the load.
Being the sole healer of the party is a hard task. But then, play a bit of PvE with only one healer henchmen and see what happens when she dies
Multiple monks suck, but there's probably a way to counter that too. (as annoying as they may be)
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Jul 09, 2005, 08:22 AM // 08:22
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#3
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Wilds Pathfinder
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Healing must be stronger than damage for the game to work right. Otherwise too many monks will be needed to negate damage and monks would be obselete because rather than countering damage you're just delaying it, so packing more damage would be better.
If this is pve, who cares. Yeah monks get chosen first. They also have to endure by far the most crap from idiots. Take your pick.
For pvp, bring a good mesmer and he can shutdown 2 monks. Disruption is the counter to healing
What you say is true but it still doesn't make them overpowered. Just needed for the game to work the right way.
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Jul 09, 2005, 08:53 AM // 08:53
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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Monks may be able to keep a team alive but unless they focus on smiting over one of the other attirbutes, they're not going to do much damage. My monk has healing and divine favor maxed out. Between the 2 my orison of healing will heal for over 100 hp, but my smiting skills do small amounts of damage.
I can heal for a hell of a lot, and with spellbreaker, I'm more then a small annoyance to spellcasters (especially mesmers), but if a warrior comes after me I still have to haul ass.
Another thing you have to take into consideration, is that monks don't get many spells to heal themselves. Most monk spells are to heal OTHER ally.
I enjoy my monk and recently have perfected my craft to keep the dumbest players alive in the worst situations. However, I still stand by my trusty monk proverb "All the energy in the world can't heal an idiot"
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Jul 09, 2005, 09:03 AM // 09:03
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#5
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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Zuggy i just got the opposite problem
I got no defense against casters but warriors no problem
Just enfeeble and faithernes them
Monks are nice, but need to be played right, and yes there are lots of counters
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Jul 09, 2005, 10:18 AM // 10:18
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#6
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Muhahaha!
- a monk.
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Jul 09, 2005, 10:30 AM // 10:30
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#7
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Academy Page
Join Date: Jun 2005
Guild: The Chill City Bandits [CHIL]
Profession: N/Me
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Quote:
Originally Posted by Wizard1200
I think monks are too powerful...
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They're not. Don't worry about it. Try making a PvP monk and see how over-powerful they are.
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Jul 09, 2005, 06:09 PM // 18:09
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#8
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Site Contributor
Join Date: Apr 2005
Location: England.
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Nerf posts make baby Jesus cry, and make me wish I had mod in Sardelac.
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Jul 09, 2005, 06:35 PM // 18:35
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#9
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Frost Gate Guardian
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Mesmers are too powerful, because they can shutdown helpless Monks.
Monks are too powerful, because they can outheal any Warrior.
Warriors are too powerful, because they can smack Elementalists' butts.
Elementalists are too powerful because they can turn your fellow Ranger into charcoal.
Rangers are too powerful (and they are cowards) because they never fight alone and make their pet attack Necromancers family jewels.
Necromancers are too powerful because they steal life from Mesmers and get healed for that (which is utterly unfair).
Mesmers are too powerful, because they can shutdown peaceful Monks.
Monks are too powerful ..
Who wants to start a petition to remove all the overpowered classes from Guild Wars? It's about time we all master the arts of the Gwen-class (happy dancing, never being attacked, and areaheal everyon now and then)
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Jul 09, 2005, 06:48 PM // 18:48
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#10
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Site Contributor
Join Date: Apr 2005
Location: England.
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Any class can beat any class, it's just a matter of who's at the keyboard and if they have a clue about how to plan and execute an attack.
Nerf intelligent people who understand tactics and planning!
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Jul 09, 2005, 06:53 PM // 18:53
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#11
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Yes, monks are so powerful that almost every decent team needs 3 of them to stay alive.
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Jul 09, 2005, 07:29 PM // 19:29
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#12
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Banned
Join Date: Apr 2005
Location: In my head
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Monks are probably only too powerful in the random arenas where other classes like Rangers and Mesmers are played by people who don't know what theyre doing and don't know how to shutdown a monk. Not to say all Monks are played by skilled players...but it's an easier class to play.
I have never seen a Mesmer in the random arenas shutdown two monks at once. I wish that I've met such a Mesmer but so far I havent. Also it doesnt help that a lot of people are clueless and attack warriors first instead of the monk (WHY?!?!)
Anyway, in concusion, Monks are simple and direct and yes really powerful compared to the shutdown classes so of course they'll seem overpowered.
EDIT: But yeah I do find it annoying that the dependancy and importance of Monks is so great.
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Jul 09, 2005, 08:53 PM // 20:53
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#13
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by Lasareth
Counters already exist to monks. Since you're basically assured at least one monk on the other team, then by logic you should have an interrupter or spellblock spammer on hand to keep them busy.
Also, monks are limited by their ability to heal multiple people at once. If you're attacking two at once, the monk's gotta spread the love and has to carry twice the load.
Being the sole healer of the party is a hard task. But then, play a bit of PvE with only one healer henchmen and see what happens when she dies
Multiple monks suck, but there's probably a way to counter that too. (as annoying as they may be)
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Only two classes can counter the monk: the mesmer and the ranger.
The ranger has to use the choking gas + snare + Deb. Shot.
The mesmer has to shutdown the monk's energy (Power Drain, Power Spike and Energy Drain) because shutting down a monk's spell isn't option if they are using Divine Boon. Backfire will not kill a monk because they can get rid of the hex and/or use Divine Boon to heal through it.
If the team you are fighting has two or three monks, you're most likely are going loose.
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Jul 09, 2005, 11:24 PM // 23:24
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#14
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Krytan Explorer
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I'd say every class has ways to counter monks.
Warriors can keep him on his butt (and not healing) with hammers.
Necros can spread a ton of DoT around to put pressure on em.
Elems can spike a guy before he has time to react.
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Jul 09, 2005, 11:45 PM // 23:45
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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Quote:
Originally Posted by QuixotesGhost
I'd say every class has ways to counter monks.
Warriors can keep him on his butt (and not healing) with hammers.
Necros can spread a ton of DoT around to put pressure on em.
Elems can spike a guy before he has time to react.
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Rangers can keep him/her distracted (and not healing).
Mesmers can drain his/her power (and keep him/her from healing).
Just to round out the classes there...
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Jul 10, 2005, 12:47 AM // 00:47
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#16
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Mop bucket
Profession: W/Me
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Quote:
Originally Posted by QuixotesGhost
I'd say every class has ways to counter monks.
Warriors can keep him on his butt (and not healing) with hammers.
Necros can spread a ton of DoT around to put pressure on em.
Elems can spike a guy before he has time to react.
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1) Pacificism, Sympathetic Visage from a Mo/Me can shut down a warrior. Retribution and healing. Warriors in a group can kill A MONK, but two or monks.
2) Most teams take 1 Necromancers.
3) This requires enough spike els to do it and for the monk not to have anti-spell enchantment. (i.e Spellbreaker.)
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Jul 10, 2005, 01:38 AM // 01:38
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#17
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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I have been in a team that hasn't had a monk and we've beaten the enemy team with two or more monks, many times in PvP.
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Jul 10, 2005, 09:32 AM // 09:32
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#18
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by none
Mesmers are too powerful, because they can shutdown helpless Monks.
Monks are too powerful, because they can outheal any Warrior.
Warriors are too powerful, because they can smack Elementalists' butts.
Elementalists are too powerful because they can turn your fellow Ranger into charcoal.
Rangers are too powerful (and they are cowards) because they never fight alone and make their pet attack Necromancers family jewels.
Necromancers are too powerful because they steal life from Mesmers and get healed for that (which is utterly unfair).
Mesmers are too powerful, because they can shutdown peaceful Monks.
Monks are too powerful ..
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close... let me give a try here also.
ranger > elementalist (the long casting time and bowtime interriupts match better, armor vs elem for ranger)
elementalist > mesmer (energy drain effective short term?)
mesmer > monk
monk > necro (life vs death?)
necro > warrior
warrior > ranger (keeps ranger busy on longer term)
offcourse, this is quite shallow. but just wanted to make a fun cycle.
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Jul 10, 2005, 09:54 AM // 09:54
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#19
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Krytan Explorer
Join Date: May 2005
Location: Australia
Guild: Savior Of Souls
Profession: W/E
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Don't like monks eh? Bring quickening zepher, pred season and deabilitaing shot.
Oh but now the monks on YOUR team can't do anything? You just said they are too powerful....
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Jul 10, 2005, 09:57 AM // 09:57
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#20
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Frost Gate Guardian
Join Date: May 2005
Location: SoCal
Profession: W/E
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i got a better idea lets nerf good players how about every win in pvp makes your screen get like drinking dwarven ale and it gets worse and worse as you win then the crappy players that cry nerf to everyone might have a chance to win!!!
sounds like a plan....
/sarcasm
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