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Old Oct 20, 2007, 09:09 AM // 09:09   #1
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Default Remove useless bounty bonuses.


Enchantment Spell. For 60 seconds, you have +100 maximum Health. When Strength of the Norn ends, you gain 100 Health.


Blessing. For 60 seconds, you gain +4 health regeneration.

ETC.


It's really disappointing when farming points then getting these bonuses...(Not just the above).
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Old Oct 20, 2007, 09:32 AM // 09:32   #2
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Not to mention 'great dwarf armour', but i suppose that it's just luck of the draw and we're gonna have to accept we get the crap bonus sometimes.
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Old Oct 20, 2007, 09:33 AM // 09:33   #3
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They added those stuff in there so it'd be random, and not have every bonus be another point farm bonus.
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Old Oct 20, 2007, 09:38 AM // 09:38   #4
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Exactly, you can't have every course of the meal be dessert.

If all bonuses other than farm bonuses were removed, then they would simply nerf all the existing farm bonuses into oblivion, so that players were on average still gaining faction at the originally intended rate. In short, you aren't going to get it "for free".
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Old Oct 20, 2007, 09:49 AM // 09:49   #5
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I'm shure one of those actually saved me from a DP once.
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Old Oct 20, 2007, 11:16 AM // 11:16   #6
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A better change would be for the random bonuses to be party wide instead of everyone getting something different - it's a right pain when someone wants to find a boss, while someone else is on a hunt rampage and yet someone else only has extra armour so dosen't care and uses it as a chance to afk for a drink.
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Old Oct 20, 2007, 09:48 PM // 21:48   #7
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well gotta think of it form a general point of few, i personally dont farm them (yet) so those +4 regen and armour things just give me an extra bonus for a certain time which is always appreited, while my luck uasualy gets me +2 rep points as i walk out of area, so i like the current system.

Wasn't really set in place to reward sole farmers, but HM has madea the title a nice bit easier i would imagine ( comp broke so havent played it yet)
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Old Oct 21, 2007, 01:41 AM // 01:41   #8
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I think it would be nic if they were permenant untill zoning (perhaps nerfed a little to compansate) this would make them accually usful, whereas removing them would just make the bounties kinda boring. Random factior is good imo ^^.
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Old Oct 21, 2007, 04:04 AM // 04:04   #9
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Quote:
Originally Posted by Diddy bow
I think it would be nic if they were permenant untill zoning (perhaps nerfed a little to compansate) this would make them accually usful, whereas removing them would just make the bounties kinda boring. Random factior is good imo ^^.
I agree and /sign this. Make the random bonuses last longer, if not the whole zone, especially the +health/+energy channel/+armor/+health regen ones. 5-10 minutes at least. 1 minute is a tease.
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Old Oct 21, 2007, 06:56 AM // 06:56   #10
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Quote:
Originally Posted by Pompeyfan
A better change would be for the random bonuses to be party wide instead of everyone getting something different - it's a right pain when someone wants to find a boss, while someone else is on a hunt rampage and yet someone else only has extra armour so dosen't care and uses it as a chance to afk for a drink.
Or, not just party wide, but everybody gains a partywide bonus every 25 kills. Gives a huge incentive to hunt with parties.
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Old Oct 21, 2007, 06:59 AM // 06:59   #11
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I like the idea of the bonuses being party-wide personally. It's kind of stupid that each person receives a different reward for doing the same thing.

And plus I bet if Anet removed the "useless" bonuses they would find a way to keep the odds of getting a reputation bonus the same. Like they would make it so you might get the bonus when you hit 25 kills or you might get nothing at all. I'd rather have +20 armor or +100 health or +4 health regen for 60 seconds than nothing at all.
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Old Oct 21, 2007, 11:51 AM // 11:51   #12
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Quote:
Originally Posted by RPGmaniac
I like the idea of the bonuses being party-wide personally. It's kind of stupid that each person receives a different reward for doing the same thing.
Thats another thing the bounties need to do as it is now its more or less "dont PUG guys, H/H is much better" and thats kinda stupid. If they were party wide people might acctually makes PUGs in gw:en... Seriosly!
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Old Oct 21, 2007, 02:17 PM // 14:17   #13
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These bonuses are great if you're not running holy trinity.

With usual tank/nuker, these bonuses don't do anything, since either tank takes all the damage, or it doesn't matter.

But for anything semi balanced, the party moves much faster. No need to wait for recharges, everyone is taking damage, and such bonus can easily last for 2 groups - and you get another bonus every 3 groups.

Of course, the underlying note to this is that there should be only point bonuses to make grind-based aspect faster. Sadly, gameplay is really of little concern when it comes to titles, but these bonuses, while short, aren't even remotely useless.

Quote:
Thats another thing the bounties need to do as it is now its more or less "dont PUG guys, H/H is much better" and thats kinda stupid. If they were party wide people might acctually makes PUGs in gw:en... Seriosly!
PUGs are a lost cause.

Last edited by Antheus; Oct 21, 2007 at 02:21 PM // 14:21..
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Old Oct 21, 2007, 02:46 PM // 14:46   #14
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this reminds me in the moment of somethign else.
where are all those divine buffs gone, when you kneel at a god's shrine and talk to the god? ...

they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g

imo boring, the old buffs were much cooler.

however in general

/notsigned
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Old Oct 21, 2007, 04:54 PM // 16:54   #15
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+100 HP and +100 later on are nothing... they are not skills you can choose and use anytime, they are supposed to be something you are happy to get.

Maybe 200HP and full recover at the end... that's a bonus.
Or +7HP regen for 60 seconds, or +3 HP regen for 20 minutes....
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Old Oct 22, 2007, 01:23 AM // 01:23   #16
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Quote:
Originally Posted by Phoenix Tears
they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g
I'm going to go out on a limb here and say you've been spending time in the Propchecies campaign, where the avatars don't do all the special blessings they do in NF.

Oh, and the 2% morale boost in Prophecies is party wide. Totally AWESOME!
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Old Oct 22, 2007, 03:03 AM // 03:03   #17
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Quote:
Originally Posted by Phoenix Tears
they had for some time ago all much more different buffs, that you could buy for decent gold. now they give you either only +3 life reg and +25 HP for 50g or give you +2% morale for 100g
They are called blessings.
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Old Oct 22, 2007, 07:59 AM // 07:59   #18
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i say buff em or leave em cause i rather like them, and with the r8 in all the title tracks its the only thing i get in nm and soo the only thing i would get in asuran areas *im r9 asuran almost r10* so yea no /notsigned....
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Old Oct 22, 2007, 01:35 PM // 13:35   #19
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I agree with above--make random bonus the same for the party so people don't have opposing needs
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Old Oct 22, 2007, 03:16 PM // 15:16   #20
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Quote:
Originally Posted by Antheus
They are called blessings.
yeah meant those things , had not the correct name of it now in my mind XD
i think, those blessings should also be in EotN when you talk at EotN God Shrines to the avatars of the gods ...
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