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Old Oct 15, 2007, 12:48 AM // 00:48   #1
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Default Xunlai Agent Side Quests (For Inventory!)

The Xunlai Agent are hearing the pleas of the people of the world. They hear the complaints about storage, and the need for more. However, the magics they have and magicians are not nearly enough to allow powerful storage expanding devices for everyone! But the need for space grows more urgent, so the Xunlai must act. They've decided, if the adventurers themselves would go through the tasks of getting storage enhancing magics, they would give such to them.

These quests will give the following items, once it's created, it's done and you may not get another one on that character/account:

Easy
Rune of Major holding - five more spaces to a bag, usable once a bag
Magical Armory - Stores only pieces of armor, 5 slots, untradable
Magical Sash (takes place of belt) - Can hold kits, dyes, materials, runes, insignias, scrolls, and consumables, 10 slots
Minor Magical Weaponry- Stores weapons and weapon upgrades, 5 slots, untradable
Minor Trophy tab (in chest) - stores only collectible trophies, 5 slots

Medium
Rune of Superior Holding - five more spaces to a bag, usable once a bag
Armory expansion - Magical Armory has 5 more slots
Sash expansion - Magical Sash gains 5 more slots
Weaponry expansion - Magical Weaponry gains 5 more slots
Large Trophy tab (in chest) - Trophy tabs are expanded to 10 slots
Major Material Storage - another tab in for materials, only for rares materials
Expand Storage - Adds another tab in Xunlai Chest
Xunlai Cube - Sends 10 items to storage, cub is also sent

Hard
Superior Armory expansion - Magical Armory has 10 more slots
Superior Sash expansion - Magical Sash gains 10 more slots
Superior Weaponry expansion - Magical Weaponry gains 10 more slots
Superior Trophy tab (in chest) - Trophy tabs are expanded to 20 slots
Superior Material Storage - Major Material Sotrage may store common materials
Superior Storage expansion - Adds another tab in Xunlai Chest
Xunlai Cube enlargement - enlarges the Xunlai Cube to send 20 items

In order to get the items though...

The Xunlai uses a formula to create items. They usually include trophies collected from creatures to power the three parts of the formula: Material, Spirit, and Symbolism. Then, the trophies must be taken to a place radiating power, like a Bloodstone, Tennakai Temple, or Shrine of Palawa Joko. The ritual then must begin, and it will invoke the curiosity of creatures in the area, who you must protect the agent from in order to complete the ritual. Even if none come, the ritual has a chance of backfiring, angering the spirits and the fallen, who will rise up and attack you for disturbing their sleep. The ritual may not succeed, or it may succeed with no trouble at all.

The Xunlai will ask you what object, and give you a quest. The quest will force you to collect randomized objects to complete it. The objects usually varies on the campaigns you have and the difficulty of the object.
Some examples:

Easy drops in:
-Ascalon
-Northern Shiverpeaks
-Kryta
-Shin Jea Island
-Kaineign City
-Istani
-Kourna

Medium:
-Maguuma Jungle
-Crystal Desert
-Southern Shiverpeaks
-Kurzick/Luxon lands
-Vabbi
-Desolation

Hard:
-Ring of Fire
-GWEN
-Shiro'Ken
-Realm of torment
-Underworld/FoW
-other elite areas

The quests will cause certain quest items to drop, labeled as quest items, which are untradable. The only thing in your log will be to collect ____, then talk to a Xunlai Agent. The quests will not be static, as long as it chooses three items from the three types of collectibles. After you give the Xunlai Agent, you can try again and again to go to a mission-ish area to do a task. The tasks are out of three parts:

1. Get to the area (May include fighting, solving a puzzle, or gathering keys like in Bloodstone Caves)
2. Do the ritual (Either a Eternal Grove scenario or the Hidden City of Djinns puzzle scenario)
3. Aftereffects (Protect from angry spirits, kill a boss, or maybe nothing)
4. Fail or success (randomized), failed ones will cause you to need to collect a whole different set of items. the easier the level the easier it's to succeed. Hard difficult may take you up to five tries to create an item.

Last edited by Mister_Abc; Oct 15, 2007 at 10:25 AM // 10:25..
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Old Oct 15, 2007, 12:56 AM // 00:56   #2
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Nice idea though i have a feeling a-net won't like it
/sighned
FIRST POST WOOT
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Old Oct 15, 2007, 03:31 AM // 03:31   #3
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/signed
just for your hard working manuscript
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Old Oct 15, 2007, 03:36 AM // 03:36   #4
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/signed

for the most part, i like the idea, of course, A-net probably wont add in any more storage. They stated that they would be doing that in GW2... sad in my opinion...
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Old Oct 15, 2007, 04:23 AM // 04:23   #5
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/signed. That is such a great idea.
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Old Oct 15, 2007, 04:29 AM // 04:29   #6
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/signed what a great idea. and it would be fun too.

~the rat~
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Old Oct 15, 2007, 04:44 AM // 04:44   #7
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Possibility of all my hard work being for nothing?

Uh, no. /notsigned
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Old Oct 15, 2007, 04:54 AM // 04:54   #8
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/signed for storage space
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Old Oct 15, 2007, 05:03 AM // 05:03   #9
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/notsigned
If they implement storage upgrades, they should just give them to everybody.

Randomly giving the ability to gain 20 more storage slots whenever you do a quest would severely limit a.net server storage space. There is a reason a.net hasn't given us the ability to get unlimited storage capabilities, and that is because it would be a strain on their server resources.

If you buy a buy slot, then you buy a character slot with money to help support a.net. If you just do a quest to get more storage you are putting extra strain on a.net's infostructure without providing them any way to relieve it.
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Old Oct 15, 2007, 05:11 AM // 05:11   #10
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/signed!

I don't think the OP meant for us to be able to do any of these quests, and get added storage space, more than once. So I don't think we'd have people farming for these items and getting 50+ storage slots for their characters.

To the OP:

Very nice idea, and well thought out.
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Old Oct 15, 2007, 09:20 AM // 09:20   #11
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I'm not sure I like the *exact* upgrades and methods in the OP, but I definitely like the concept of doing quests for storage/bag related upgrades, so /signed for the concept.
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Old Oct 15, 2007, 10:24 AM // 10:24   #12
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Quote:
Originally Posted by Operative 14
/signed!

I don't think the OP meant for us to be able to do any of these quests, and get added storage space, more than once. So I don't think we'd have people farming for these items and getting 50+ storage slots for their characters.

To the OP:

Very nice idea, and well thought out.
Yes that's what I meant to clear up the confusion :P
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Old Oct 15, 2007, 11:41 AM // 11:41   #13
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And what about PvP characters? How do they get those upgrades?
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Old Oct 15, 2007, 08:08 PM // 20:08   #14
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Quote:
Originally Posted by MithranArkanere
And what about PvP characters? How do they get those upgrades?
Err... I'm not very sure why PvP characters will need those upgrades. I don't know what you do but I use one character slot for all PvP chars so they get deleted very often and I don't see the need for a inventory for them.
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Old Oct 16, 2007, 06:22 AM // 06:22   #15
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/signed

The only reason a PvP char would need it is because he or she keeps on winning in HoH, and needs to pick up loads of items from the chests. :P
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Old Oct 16, 2007, 11:59 AM // 11:59   #16
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Quote:
Originally Posted by MithranArkanere
And what about PvP characters? How do they get those upgrades?
How often does another player drop something for you when he dies?

~the rat~
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Old Oct 16, 2007, 03:40 PM // 15:40   #17
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Well, mules exist. Won't be fair to let PvE characters be good mules and PvP not.
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Old Oct 16, 2007, 03:50 PM // 15:50   #18
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/signed
we need moar storagez
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Old Oct 16, 2007, 07:42 PM // 19:42   #19
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Quote:
Originally Posted by SilentVex
I'm not sure I like the *exact* upgrades and methods in the OP, but I definitely like the concept of doing quests for storage/bag related upgrades, so /signed for the concept.
Agreed and I like the questing for it concept too and I would honestly kill for more inventory/storage space. Especially for armor...
I don't think it's logical for a player to be carrying too much crap but if we could at least get armor storage I would be sooo happy.
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Old Oct 17, 2007, 11:55 AM // 11:55   #20
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Quote:
Originally Posted by MithranArkanere
Well, mules exist. Won't be fair to let PvE characters be good mules and PvP not.
that could be a balancing thing and make it easier on the server if you had to make a pve char if you want the storage. While I am sure people make them for mules PvP dont even need storage. You might carry 2 weapons for a build that fits in the back pack. I understand your arguement but I dont think helping the mules is that big of a deal.

~the rat~
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