Oct 15, 2007, 12:48 AM // 00:48
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#1
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Ascalonian Squire
Join Date: Jan 2007
Location: Planet Earth.
Guild: Amazon Basin
Profession: Mo/
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Xunlai Agent Side Quests (For Inventory!)
The Xunlai Agent are hearing the pleas of the people of the world. They hear the complaints about storage, and the need for more. However, the magics they have and magicians are not nearly enough to allow powerful storage expanding devices for everyone! But the need for space grows more urgent, so the Xunlai must act. They've decided, if the adventurers themselves would go through the tasks of getting storage enhancing magics, they would give such to them.
These quests will give the following items, once it's created, it's done and you may not get another one on that character/account:
Easy
Rune of Major holding - five more spaces to a bag, usable once a bag
Magical Armory - Stores only pieces of armor, 5 slots, untradable
Magical Sash (takes place of belt) - Can hold kits, dyes, materials, runes, insignias, scrolls, and consumables, 10 slots
Minor Magical Weaponry- Stores weapons and weapon upgrades, 5 slots, untradable
Minor Trophy tab (in chest) - stores only collectible trophies, 5 slots
Medium
Rune of Superior Holding - five more spaces to a bag, usable once a bag
Armory expansion - Magical Armory has 5 more slots
Sash expansion - Magical Sash gains 5 more slots
Weaponry expansion - Magical Weaponry gains 5 more slots
Large Trophy tab (in chest) - Trophy tabs are expanded to 10 slots
Major Material Storage - another tab in for materials, only for rares materials
Expand Storage - Adds another tab in Xunlai Chest
Xunlai Cube - Sends 10 items to storage, cub is also sent
Hard
Superior Armory expansion - Magical Armory has 10 more slots
Superior Sash expansion - Magical Sash gains 10 more slots
Superior Weaponry expansion - Magical Weaponry gains 10 more slots
Superior Trophy tab (in chest) - Trophy tabs are expanded to 20 slots
Superior Material Storage - Major Material Sotrage may store common materials
Superior Storage expansion - Adds another tab in Xunlai Chest
Xunlai Cube enlargement - enlarges the Xunlai Cube to send 20 items
In order to get the items though...
The Xunlai uses a formula to create items. They usually include trophies collected from creatures to power the three parts of the formula: Material, Spirit, and Symbolism. Then, the trophies must be taken to a place radiating power, like a Bloodstone, Tennakai Temple, or Shrine of Palawa Joko. The ritual then must begin, and it will invoke the curiosity of creatures in the area, who you must protect the agent from in order to complete the ritual. Even if none come, the ritual has a chance of backfiring, angering the spirits and the fallen, who will rise up and attack you for disturbing their sleep. The ritual may not succeed, or it may succeed with no trouble at all.
The Xunlai will ask you what object, and give you a quest. The quest will force you to collect randomized objects to complete it. The objects usually varies on the campaigns you have and the difficulty of the object.
Some examples:
Easy drops in:
-Ascalon
-Northern Shiverpeaks
-Kryta
-Shin Jea Island
-Kaineign City
-Istani
-Kourna
Medium:
-Maguuma Jungle
-Crystal Desert
-Southern Shiverpeaks
-Kurzick/Luxon lands
-Vabbi
-Desolation
Hard:
-Ring of Fire
-GWEN
-Shiro'Ken
-Realm of torment
-Underworld/FoW
-other elite areas
The quests will cause certain quest items to drop, labeled as quest items, which are untradable. The only thing in your log will be to collect ____, then talk to a Xunlai Agent. The quests will not be static, as long as it chooses three items from the three types of collectibles. After you give the Xunlai Agent, you can try again and again to go to a mission-ish area to do a task. The tasks are out of three parts:
1. Get to the area (May include fighting, solving a puzzle, or gathering keys like in Bloodstone Caves)
2. Do the ritual (Either a Eternal Grove scenario or the Hidden City of Djinns puzzle scenario)
3. Aftereffects (Protect from angry spirits, kill a boss, or maybe nothing)
4. Fail or success (randomized), failed ones will cause you to need to collect a whole different set of items. the easier the level the easier it's to succeed. Hard difficult may take you up to five tries to create an item.
Last edited by Mister_Abc; Oct 15, 2007 at 10:25 AM // 10:25..
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Oct 15, 2007, 12:56 AM // 00:56
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#2
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Nice idea though i have a feeling a-net won't like it
/sighned
FIRST POST WOOT
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Oct 15, 2007, 03:31 AM // 03:31
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#3
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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/signed
just for your hard working manuscript
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Oct 15, 2007, 03:36 AM // 03:36
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#4
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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/signed
for the most part, i like the idea, of course, A-net probably wont add in any more storage. They stated that they would be doing that in GW2... sad in my opinion...
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Oct 15, 2007, 04:23 AM // 04:23
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#5
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed. That is such a great idea.
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Oct 15, 2007, 04:29 AM // 04:29
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#6
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed what a great idea. and it would be fun too.
~the rat~
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Oct 15, 2007, 04:44 AM // 04:44
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#7
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Possibility of all my hard work being for nothing?
Uh, no. /notsigned
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Oct 15, 2007, 04:54 AM // 04:54
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#8
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed for storage space
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Oct 15, 2007, 05:03 AM // 05:03
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#9
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
If they implement storage upgrades, they should just give them to everybody.
Randomly giving the ability to gain 20 more storage slots whenever you do a quest would severely limit a.net server storage space. There is a reason a.net hasn't given us the ability to get unlimited storage capabilities, and that is because it would be a strain on their server resources.
If you buy a buy slot, then you buy a character slot with money to help support a.net. If you just do a quest to get more storage you are putting extra strain on a.net's infostructure without providing them any way to relieve it.
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Oct 15, 2007, 05:11 AM // 05:11
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#10
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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/signed!
I don't think the OP meant for us to be able to do any of these quests, and get added storage space, more than once. So I don't think we'd have people farming for these items and getting 50+ storage slots for their characters.
To the OP:
Very nice idea, and well thought out.
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Oct 15, 2007, 09:20 AM // 09:20
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#11
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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I'm not sure I like the *exact* upgrades and methods in the OP, but I definitely like the concept of doing quests for storage/bag related upgrades, so /signed for the concept.
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Oct 15, 2007, 10:24 AM // 10:24
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#12
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Ascalonian Squire
Join Date: Jan 2007
Location: Planet Earth.
Guild: Amazon Basin
Profession: Mo/
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Quote:
Originally Posted by Operative 14
/signed!
I don't think the OP meant for us to be able to do any of these quests, and get added storage space, more than once. So I don't think we'd have people farming for these items and getting 50+ storage slots for their characters.
To the OP:
Very nice idea, and well thought out.
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Yes that's what I meant to clear up the confusion :P
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Oct 15, 2007, 11:41 AM // 11:41
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And what about PvP characters? How do they get those upgrades?
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Oct 15, 2007, 08:08 PM // 20:08
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#14
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Ascalonian Squire
Join Date: Jan 2007
Location: Planet Earth.
Guild: Amazon Basin
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
And what about PvP characters? How do they get those upgrades?
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Err... I'm not very sure why PvP characters will need those upgrades. I don't know what you do but I use one character slot for all PvP chars so they get deleted very often and I don't see the need for a inventory for them.
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Oct 16, 2007, 06:22 AM // 06:22
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#15
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Krytan Explorer
Join Date: Apr 2007
Location: Hong Kong, all the way in Asia :O
Guild: Officer of United Jedi [UJ]
Profession: E/
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/signed
The only reason a PvP char would need it is because he or she keeps on winning in HoH, and needs to pick up loads of items from the chests. :P
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Oct 16, 2007, 11:59 AM // 11:59
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#16
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by MithranArkanere
And what about PvP characters? How do they get those upgrades?
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How often does another player drop something for you when he dies?
~the rat~
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Oct 16, 2007, 03:40 PM // 15:40
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, mules exist. Won't be fair to let PvE characters be good mules and PvP not.
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Oct 16, 2007, 03:50 PM // 15:50
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#18
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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/signed
we need moar storagez
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Oct 16, 2007, 07:42 PM // 19:42
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#19
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Wilds Pathfinder
Join Date: Mar 2007
Location: Finland
Profession: R/
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Quote:
Originally Posted by SilentVex
I'm not sure I like the *exact* upgrades and methods in the OP, but I definitely like the concept of doing quests for storage/bag related upgrades, so /signed for the concept.
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Agreed and I like the questing for it concept too and I would honestly kill for more inventory/storage space. Especially for armor...
I don't think it's logical for a player to be carrying too much crap but if we could at least get armor storage I would be sooo happy.
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Oct 17, 2007, 11:55 AM // 11:55
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#20
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by MithranArkanere
Well, mules exist. Won't be fair to let PvE characters be good mules and PvP not.
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that could be a balancing thing and make it easier on the server if you had to make a pve char if you want the storage. While I am sure people make them for mules PvP dont even need storage. You might carry 2 weapons for a build that fits in the back pack. I understand your arguement but I dont think helping the mules is that big of a deal.
~the rat~
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