Feb 28, 2007, 03:57 PM // 15:57
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#1
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Hero-Style Headgear (+1 of Item's Attribute) for Players
I love that the hero headgear takes on the attribute of the rune applied to it. I wish our own headgear did that. It would be particularly nice for the high-end armor sets, because then we could change our builds and still match without dropping another giant wad of cash.
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Sep 21, 2007, 09:03 PM // 21:03
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#2
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Head Piece +1 Attribute Inherit: works on rune applied.
How About This, the +1 Attribute on helms apply to the rune that have been applied
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Sep 21, 2007, 09:04 PM // 21:04
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#3
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Banned
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Like the bunches of hats that were added with EotN?
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Sep 21, 2007, 09:05 PM // 21:05
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#4
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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I havn't seen them, but yeah... for all head pieces, even the ones your wearing now O_O ...
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Sep 21, 2007, 09:06 PM // 21:06
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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No because I don't always apply the same things to my helms as their attributes. I usually do, but not always.
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Sep 21, 2007, 09:06 PM // 21:06
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#6
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La-Li-Lu-Le-Lo
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I dunno. I sort of like to have the ability to have a headpiece with +1 for one attribute, and +1 for another attributes. Only time I ever use one like that is for farming, but it comes in handy occasionally.
__________________
Stay Breezy
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Sep 21, 2007, 09:46 PM // 21:46
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#7
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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nothing would change just...
Bob gotten bored with the sword...
but bobs poor and cant afford another helm for axe mastery!
he can only afford a major rune of axe mastery
*ANET GIVES THIS LEET UPDATE*
Bob can now apply his new rune to his old armor and still have the +1 bonus!
*bob smiles*
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Sep 21, 2007, 09:52 PM // 21:52
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#8
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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well, i hate that they've made the new headgear this way.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
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Sep 21, 2007, 11:06 PM // 23:06
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#9
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by dont feel no pain
nothing would change just...
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Vitae Rune on the Helm.
What would happen?
__________________
Stay Breezy
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Oct 22, 2007, 02:40 PM // 14:40
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Well the idea is right enough, and I thought they might implement something like this at some point, such as when the Factions and Prophecies armors were insignia-enabled.
As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.
It's a good idea.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 22, 2007, 02:40 PM // 14:40
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#12
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Saves SPACE too. I have multiple headsets to allow for build variations, as I cant be certain I'll get a particular rune off safely and its sometimes too expensive to have to buy a new rune and apply it every time you want to make a change. Then the same thing applies to insignias which ups the permutations.
Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.
/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.
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Oct 22, 2007, 02:42 PM // 14:42
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#13
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Yeah, i thought of th is before, it's annoying having to get a headgear for every attribute.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Oct 22, 2007, 03:01 PM // 15:01
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#14
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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If all the headgears are the same design, don't see why not. The only thing where may have to keep separate is ele headpieces, due to actual different designs
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Oct 22, 2007, 03:05 PM // 15:05
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#15
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Desert Nomad
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signed.
one of that small little thigns that would improve the boring armor system slightly
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Oct 22, 2007, 03:10 PM // 15:10
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#16
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I actually really don't like it, since if you want to switch from a healing to a protection build on a monk, you only need to change head-gear, since monks should always spec in all three.
I'm currently running a rune of restoration on my headpieces, for this reason.
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Oct 22, 2007, 03:13 PM // 15:13
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#17
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Hall Hero
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Very good idea, and something I honestly expect to see sometime soon. Not only would it be a little more convenient, it'd save some merchant space (meaning, you won't see the same headgear icon in the armor crafter list 4 times.)
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Oct 22, 2007, 03:14 PM // 15:14
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#18
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
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Oct 22, 2007, 03:16 PM // 15:16
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#19
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Hall Hero
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Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
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Care to explain/elaborate?
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Oct 22, 2007, 03:20 PM // 15:20
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#20
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Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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Quote:
Originally Posted by Selket
Bad idea, sometimes you benefit from having the +1 elsewhere. Especially for rangers.
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I must be dumb because I never had this happen. /signedness
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