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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } One New Skill each for All Profession. - Guild Wars Forums - GW Guru
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Old Oct 25, 2007, 07:45 AM // 07:45   #1
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Talking One New Skill each for All Profession.

The disarming skill.

Assassin will stab someone's hands.

Elementalist can burn the weapon so that its boiling hot that you have to drop it.

Warrior twist someone's wrist.

Mesmers make the weapons seem to become a snake or something that the wielder will drop them.

Necro uses some soul twisting mind bending skills that will fall under soul reaping that makes the wielder drop the weapons.

monk will chant something to make the wielder regret kill so many people that they drop the weapon out of guilt

dervish swipe their scythe to steal the weapons

paragon shout (a very loud one) that sends a wave length that shock the weapons to fall.

finally ritualist will send a spirit to steal the weapons.

i think it would be fun to have a skill like this.

imagine you are fighting fighting fighting, suddenly you find yourself fighting bare hand.

off course, you do not loose your weapons, it'll just be disable and you will find your character without a weapon for a duration of 120 second or a suitable time frame.

Last edited by pumpkin pie; Oct 25, 2007 at 07:47 AM // 07:47..
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Old Oct 25, 2007, 07:51 AM // 07:51   #2
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Eh..why?

Thats a terrible idea

Thatd make any profession that depends on weapons (which is pretty much everyone besides some ritualists) completely screwed.

It is a terrible idea, and we have exhaustion, deep wound, weakness and blind to cause the same effects that this would introduce.

And its just a terrible idea.
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Old Oct 25, 2007, 07:54 AM // 07:54   #3
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Cool

everything your character hold to fight in my opinion is a weapon

stripping players of weapons is potentially deadly in my opinion, it strip aways the +30hp, the +20 enchantments, et cetera. its >< that much closer to winning and loosing a fight.

winning the fight is basically "screw the other party"


hehehehe, i think stripping players of armor is kinda fun too hahahahahaha.

Last edited by pumpkin pie; Oct 25, 2007 at 08:00 AM // 08:00..
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Old Oct 25, 2007, 08:01 AM // 08:01   #4
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Can I pick up the weapon after making them drop it? :P
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Old Oct 25, 2007, 10:59 AM // 10:59   #5
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http://wiki.guildwars.com/wiki/Disarm

eh?

.................
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Old Oct 25, 2007, 06:19 PM // 18:19   #6
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at first i thought this was for making it possible to remove weapon spells, then when i read it i saw it was just another retarded idea not even the OP would want
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Old Oct 25, 2007, 06:53 PM // 18:53   #7
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Ok and a group of sins who attack MUCH faster then most others jumps on you keeps you weaponless and eats your party alive. As I play a sin, sure why not.

~the rat~




Please not that this post is sacrasm, I do not condone the use of disarm or other semi to totally retarded skill ideas. thank you.
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Old Oct 25, 2007, 06:59 PM // 18:59   #8
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Umm sins attack at the same speed as sword and axe warriors Legion.

But yeah, those skills are pretty unneccesary.
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Old Oct 25, 2007, 10:18 PM // 22:18   #9
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Thats an awful idea.
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Old Oct 25, 2007, 11:23 PM // 23:23   #10
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Besides the fact that this is a bad idea, wheres the ranger one? Why hath thou forsaken us?
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Old Oct 26, 2007, 10:47 AM // 10:47   #11
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Quote:
Originally Posted by Mr. G
Not quite like that, to me, Disarm is blackout with a twist and a little better because your skills bar isn't disable at the same time.

What I am thinking is player will find themselves not having a weapon in their hand, when you don't have a weapon, your weapon attributes will all be lost for the duration of the time you are disarm. You have to fight bare hand and inflict minimum damage to your opponent.

Rangers will need their pets to do this deed for them, I think I'll name the skills Fetch, the pet will go to the enemy and disarm them.

the idea behind this is to reduce the damaged done by the character who are being disarmed and the enemy can inflict damaged on them more effectively while their health/enchantment and what not is at the most vulnerable.

same thing goes for dis-armor your enemy.

note that your weapon will not be lost from that, nor will you find your character naked. lol its simply lowering the protection your character have. how much protection is lost regarding armor, depends on how effective you launch said dis-arm attack. so beside the activation time of the skills, the duration of your enemy being dis-arm will depends on your experience in disarming enemy, the more you disarm enemy the more effective the skill will be.

me make grind skill :P

Last edited by pumpkin pie; Oct 26, 2007 at 10:59 AM // 10:59..
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Old Oct 26, 2007, 12:21 PM // 12:21   #12
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Um, stupid... Whats the point really? All this would do is make everyone play as a spellcaster and render warriors, assassins, dervishes, paragons and rangers useless...
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Old Oct 26, 2007, 12:24 PM // 12:24   #13
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just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.

a discussion need constructive feedback and output, happy days!
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Old Oct 26, 2007, 12:28 PM // 12:28   #14
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There is no possible constructive feedback on this other than "change it entirely".
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Old Oct 26, 2007, 12:34 PM // 12:34   #15
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Quote:
Originally Posted by pumpkin pie
just for your information, so as not to appear that I am not answering or taking care of thread I started, to people with one single vocabulary of describing/commenting ie: retarded or stupid. I will not answer to those, thank you very much.

a discussion need constructive feedback and output, happy days!
Such concept is foreign and inapplicable to the premise behind Guild Wars combat mechanics.

As such, the community at whole and large, has deemed it not only unsuitable, but has expressed complete disdain over such proposition, whether with ill or well meant intentions, but the manner in which said expression took place, should be indicative enough over unsuitability of proposed idea.
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Old Oct 26, 2007, 12:36 PM // 12:36   #16
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Actually arena net already have the dis-armor skill included in Eye of the North. I must have miss it. Its called Cracked Armor. Happy Days!

Now that I read it, is almost the same thing but affecting the weapon that players are using.
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Old Oct 26, 2007, 03:19 PM // 15:19   #17
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Terribly bad for weapon users.
Not a really great deal for casters...

Oh... wait... just like Weakness.

No need for disarm, then.
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Old Oct 26, 2007, 03:27 PM // 15:27   #18
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I'm a warrior and I just lost my sword! Oh no, what can I do now?!

[skill]Skull Crack[/skill]

Screw weapons. I've got fists wrapped in steel.

It's a neat idea, but this late in the game it wouldn't be very wise to add an entirely new cog into the clockwork. Like others suggested, just use skills that disable other things...you've got the daze condition, attacks that disable skills, blocks, misses, and so forth.
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Old Oct 26, 2007, 04:04 PM // 16:04   #19
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....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can

A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed

+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...

More ideas are never a bad thing,Just need to focus onfinding one that most people like.
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Old Oct 26, 2007, 05:10 PM // 17:10   #20
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Quote:
Originally Posted by Talach_Ninneed
....so really only casters can attack......
....and melee class is useless.....personally the mesmer skill "Empathy" does this but way better, take damage on attack, so they can

A. Attack and give more work to monk,
B. Run around senseless
C. Get it removed

+ 8 casters going into an 8v8, they jsut need to cast that and they have no fear from melee, so caster V caster...

More ideas are never a bad thing,Just need to focus onfinding one that most people like.
Exactly. Hexes in PvP that punish attacking or punish spellcaster provide the same type of shutdown that the OP is talking about.
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