I am thinking something like Pirates of Dark Water looking ships, of course many others, just like Guild Halls.
I like the idea of being able to earn a ship in several different manners, whether built, or bought or earned otherwise, but like the guild hall, you shouldn't have to buy new ones all the time. If the Viser can raise a sunken ship then the magic exsists, it just needs to get circulated, and if your ship gets blow to bits, it means you cast a 15 second cast time spell and wait for your ritualist to raise it again.
Come to think of this, it just came to mind, they could add a new condition called Drowning or Sufficating, and allow certain skills to inflict this status as well if the enemy is in the water, like a knockdown skill in the water causes drowning for a moment, and even some new water skills which drown enemies instead of freezing them.
The boats could range in styles greatly, the same way Guild Halls do, you could have a Ghost Ship look, or a Flag Ship look, or a Pirate Ship look.... or a Dark Waters ship look, or something like pontunes (Water Wolrd). Each ship can have a different lay out, different projectile weapons at different locations on the ship.
The game in whole is instanced based, the only shared areas are towns and cities, so it should work the same way as any other PvE or PvP instance, you either set sail into explorable areas with your guild, or you set sail into GvG combat.
P.S. Pirates of Dark Water is the only pirate show that was any good..... Well we can give a point or 2 to Jack Sparrow, only because hes always drunk.
Lol, ive been playing Pirates of the caribbean(the game, alternative title is sea dogs 2) a lot these days, and i was thinking the same... Although i have to say that I doubt it will ever be realised, its a good and fun idea.
Here are my suggestions for improving "naval guild wars":
-The new "continent" is actually a big sea area with little and big islands.
You can explore this "continent" by foot on land and boat on sea(Dûh).
-Outposts are islands with piers.
-The pve part of this game is exploring by boat, untill u find an island, where you can anker your boat and start exploring the islands.
The new guild battle mode, called sea battle requires 8 players, yet u cannot use skills on the boat untill u board the enemy ship. So at first u just spam your cannons, and your boats remaining hp determines the hp and energy each players start with when the boarding battle starts.
Thats all i can think off, gl with improving your idea, I'll be checking this thread a lot to see wot other people think^^
Ship control would be a toughy... you'd have to have 'targets'. The helm would have right and left targets so the helmsman can hit whichever one is needed.
The masts would be target, furl and unfurl... and an air ele can use some spells to boost the speed.
Sinking the enemy ship should be impossible, but damaging it until it's dead in the water would be a devastating tactic. Rangers and elementalists would be the stars of this naval combat, mesmers would play a very good roll (hello interrupting the helmsman?), and warriors and assassins would be the effective shock troops for when the ships are done circling each other trying to pick off kills to increase enemy DP before going in for the win.
Something like a floating bouey would be required to represent the flagstand. Someone would have to hit it (any kind of projectile) once (or five times) to gain the flag.
Falling into the water should kill you, honestly. Warriors wear 200 lb platemail for the love of God, it's unreasonable that they could be able to swim. And to make them the only ones to drown instantly would be unfair.
I love silvershocks ideas, expecially since I've mentioned them several times now, in dozens of threads besides this one as well. If you can only attack wile on the enemies boat, then how do you defend yourself if the enemy boards you ship?, board theirs and attack back?, read what I have come up with before adding weaker ideas.
I envisioned that when a person tolk the helm that their character became immobile, and their movements would then affect the ships movements instead of their own. There would be a "release helm" button just in the same way there is a drop item button when you have an item in your hand, and that would return you to normal movement and allow others to take control of the ship. I can see there being targets which have to be selected to raise and lower sails (or other movement apparatus on different ships) And places where certain skills can be used to improve ship movement.
I have to say all this talk about warriors armor drowning them in the water is a bit narrow sighted, it is my understanding that when you step in lava you die instantly no matter what your wearing, but having heavy armor in water should kill? How about having heavy armor on ice should make the ice crack and you fall in the water. There can be exceptions for warriors armor, although a health reduction depending on your armors overall defense would be an interesting condition. 60 or less armor does no degen, and every 10 armor over 60 increases degen by 1 wile swimming in water. Assuming it kills anyone is weak and broken, as if some classes like assassin wouldn't glide through the water.
I like the idea of new skill slots for swiming/sailing and climbing/flying would be great for future chapters. Skill slots which can only be used in chapters with these new functions, and can only be equipped with skills that improve sailing and swimming, or climbing and flying, granting special statuses or effects wile in certain new situations. Multifunctional skills like this would be very useful for new gameplay in new skill slots would allow players to enhance these new areas without affecting normal builds due to lack of skill spaces, and since they can only be equip with skills pertaining to new terrains, or sailing, they don't affect normal combat gameplay.
Thanks again for the discussion, I love this idea and hope Anet decides to add something spectacular to the game in the future.
It would definitley be tough, but here's what I'm envisioning:
One or two characters has to man the ship in order to board the other ship. Maybe there could be cannons involved, but there would have to be a big drawback to using them so that they wouldn't be a easy way to win. There needs to be more to it than just taking one ship to another, I dunno, maybe making the ship hard to control or something. It's a good concept but it'd be hard to make it astonishingly new.
It would be astonishing with GW gameplay, GW is the best in its genre, and adding to GW is a feat.
They could use several interesting features which make sailing fun, one person steers, but doesn't have a view of where he is going, one person navigates the map which (could) be accessible only from the front of the ship, requiring one person to keep an eye out front and chart a heading, one or 2 people could be required to change the mast, raising and lowering the sails, or activating other propulsion devices, others can man cannons around the ship, there can be several on each side, perhaps different layouts on different ships, but with a limited number of teammates to man the cannons, they cannot use all of them at once.
Cannons could be disabled wile you ship is docked to another ship, forcing you to board the enemies ship. The ship can lose speed as it is hit with cannon fire making it harder to chase, or escape. You can be "defeated" if you lose your "Guild Captain" wile in GvG battles. In PvE instances the ship could be sunk, but also resurrected with certain skills. There are alot of ways to develope this, but it doesn't have to work this way.
My riding suggestion though is that we have some sort of Guild Based sea exploration, and that we be able to steer and navagate our own ships on the sea.
BK... did they brainwash you before they unbanned you?
just kidding
[EDIT]
Post made in: 2006
uhhhm never mind... still, his temper is pretty controlled in this tread.
I like it, a lot even.
The basics seem pretty cool, but what I rally like in it is the tough you put into the additionals, Lyssas island and seafarer armor, are nice, but profession specific abilities would make this really interesting.
A ghost ship/ ghost sailors that can't be hurt but will run the ship skill for rits, and ele skills that allow them to fire cannons with a spell instead of taking the time to do it manually for instance.
I in vision a lot of missions where an NPC steers the ship and you have to protect the <enter mission specifics here> aboard, if you succeed, you get into the next town. It would make sense out of the some times large jumps to get to the next area after missions, some of them baffle me even with what is in the the cut scene.
I like it and would love to see it added, /signed.
And I would definitely not object to a Caribbean themed expansion, but hope Anet will have the brains to make pirates as something any class can be, by equipping a lot of boat skills and getting a drunkard title, heck by winning a lot of naval GvG you could probably earn a buccaneer or marine title.
I agree a pirate class couldn't turn out too well.
Although, instead of a guild lord, why not destroy the helm of the ship? or the door to the powder room for instance.
And finally, some variations. Arabic type ships with triangular sails and ballistas on the front and rear deck that unlike cannons are able to aim and can launch harpoons with ropes into the enemy ship, but the ship wouldn't have cannons.(weather or not you can climb along ropes with harpoons I'll leave in the blank)
Another variation of ship would have another type of weapon, just to keep it diverse you know.
Last edited by System_Crush; Oct 28, 2007 at 09:42 PM // 21:42..
Sounds like fun, use cannons, casters, rangers and paras to soften up the enemy, than close with grappling hooks for melee. Once ships are grappled together they cannot be separated unless the grapples are destroyed (120 armor and 1000 HP?)... At which point any warriors trapped on an enemy ship better hope their captain can keep his ship close enough for monks to heal him...
This doesn't sound like an expansion at all, it sounds like a brand new game. ArenaNet will never consider this either for GW1 or GW2. Interesting concept, but it just won't fit with the current game mechanics. (And I'm assuming with the tinkering they'll have done to make GW2 unique.) Err, I just realized this thread is at least a year old...so I'm not going to go further into detail here.
This would be way too server intensive too.. They just wouldn't be able to have the servers or for it to be worth it for all of these mobile ships for all the fights going on... It'd be just like Battlefield 2142 if anyone knows how server intensive the Titans are on the Titan Maps.. It's insane usage...
but somehow i like it, i like all ideas that increase and use the potential, the GW really has and which are all unused yet ...
stuff like widening the gameplay areas from only teresstrian scenarios also too on scenarios on the sea or underwater or even into the heavens by floating islands or so (Skys of Arcadia)
But for GW1 i think that is all impossible, this needs the new 3D- Engine of GW2 to realize a real 3D World, where the player can really explore everything, thel ands, the sea, the underwaters(underearth) and the heaven with including new races, which are special to these areas, which don't exist normally on the earthen ground, but live in the sea or i the sky on floating islands and so on ...
However, I've just had a little idea.. With the new swimming feature of Guild Wars 2.. People could possibly swim ashore and instead of the usual flag to capture for Morale Boost. Each guild team could race for a treasure chest on an island (which goes well with the whole idea of being able to control the ship, or the NPC could circle the island) and through a whole rocky/foresty area that spawns every 2-5 minutes or something and someone carries it back and when it is returned to your ship, you gain a 2% morale boost each time?
You'd obviously have to fight the other guild to get it if you both went for it.
Last edited by Josh; Oct 29, 2007 at 09:37 PM // 21:37..
I thought this was a good idea when I saw it last year in its original form.
Considering that in GW2 Lions Arch becomes a pirate town, it might actually be plausible, as far as the storyline is concerned, to have a sailing ship and maritime battles. Perhaps the entry mission to access Cantha or Elona in GW2 could be to use your sailing ship to break through the undead blockade.
I like this idea but doubt it can be implemented in GW1. Mainly because we don't have swim, climb, or any of the other vital feats you need on a ship. Ship battle would have to be a mix of specialized skills(like the Snowball fighting skills) and then a Victory or Death style battle once the ships are in range to be boarded. In GW1 this would destabalized the metagame if it weren't implemented the right way. I'd have a bunch of trappers laying traps to delay boarders long enough for nukers to do their thing. My own boarders would include an Obby tank(to trigger any traps that might be waiting for me on the enemy vessal), another tank(any will do), and a mesmer(I forsee alot of 1 on 1 combat and mesmers can deal with pretty much any class). If this were implemented in GW2...I'd hope they have some sort of grapple feature for fighting. Grappling might be impractical for traditional PvP but would this sort of thing be PvPvE?
Random ship specific skills(badly worded cuz I don't template skills often):
Prepare Firepot 15e 3c 5r
Create a Firepot. When dropped it deals 50 fire damage to all adjacent foes and all nearby foes are set on fire for 3 seconds.
Repel Boarders 10e 3r
Stance
For 5 seconds, you block the next melee attack from a foe attempting to board your ship and that foe is knocked down for 2 seconds.
"Boarders Away!" 5e 10r
Shout
For 8 seconds, all other allies have +50 armor and move 25% faster when not aboard your ship.