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Old Oct 31, 2007, 10:15 PM // 22:15   #1
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Default Winborne speed in GH

I like the Master of Winds in Isle of the Nameless, why not add them as buyable NPC for guild hall.

I like speed .. -_-'

It won't be implemented anyway. sigh
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Old Oct 31, 2007, 10:21 PM // 22:21   #2
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actually, I like that thought

/signed
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Old Oct 31, 2007, 10:42 PM // 22:42   #3
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Best Idea I've heard so far

/signed
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Old Oct 31, 2007, 10:47 PM // 22:47   #4
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/signed
Wow, never thought of that.
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Old Oct 31, 2007, 10:52 PM // 22:52   #5
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/signed new things can't be bad for GH

sorry what is it?
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Old Oct 31, 2007, 10:57 PM // 22:57   #6
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Its a spell, if you go to that training area the trainers there will use it on you so you can run 33% faster, and are nearly everywhere.
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Old Oct 31, 2007, 11:01 PM // 23:01   #7
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Quote:
Originally Posted by thedeadlyassassin
Its a spell, if you go to that training area the trainers there will use it on you so you can run 33% faster, and are nearly everywhere.
yeah,that rocks,some guilhalls have evrything miles form each other.
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Old Oct 31, 2007, 11:04 PM // 23:04   #8
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/notsigned

Guildhalls are not explorable areas. The training area at isle of the nameless is. Thus spells can be used there.
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Old Oct 31, 2007, 11:06 PM // 23:06   #9
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Errm Isle of the Nameless = not and outpost, an explorable area.

GH's = outpost (basically)

So how would you get them casting this on you?
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Old Oct 31, 2007, 11:49 PM // 23:49   #10
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sometimes i think people just come here to put others down

if windborn speed breaks the rules (oh noes) - why not an environmental effect?
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Old Nov 01, 2007, 12:05 AM // 00:05   #11
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Quote:
Originally Posted by Mr. G
sometimes i think people just come here to put others down

if windborn speed breaks the rules (oh noes) - why not an environmental effect?
I'm not saying it breaks the rules. I'm saying it might somehow break the coding of the game (or at least be difficult to do). It's not a bad idea, but really you already have sugar items for this if you REALLY want to move faster.
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Old Nov 01, 2007, 12:57 AM // 00:57   #12
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/signed

very cool idea

NPC's CAN use spells in outposts, it's just players who can't. Go Boreal Station and see Vekk casting a real Aura of Restoration on him. Rememver Gwen running around towns casting Spontaneous Combustion burning people down or Kuunavang attack on towns at the end of Factions Preview Event? NPC's can deal damage to players or cause Burning on players in towns, they surely could do a speed buff. The game can already do this.
Even "Sugar Rush" town fastrun is an Enchantment Spell...
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Old Nov 01, 2007, 02:25 AM // 02:25   #13
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/not signed

Guild halls just are not big enough (The areas where traders are) for there to be a purpose for this, if you have another reason i might change my mind :P
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Old Nov 01, 2007, 03:25 AM // 03:25   #14
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/notsigned

GH isn't explorable.
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Old Nov 01, 2007, 09:14 PM // 21:14   #15
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NPCs CAN use skills inside outposts.

So if you buy the Wind Master services, they could be in some strategic places and cast.
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Old Nov 02, 2007, 12:21 AM // 00:21   #16
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its possible, in d'alessio seaboard you can see the white mantle savants airspiking the grasping ghouls :P
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Old Nov 02, 2007, 01:21 AM // 01:21   #17
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Yes, I am aware of the occasional exceptions, such as d'alessio (didn't know about the Vekk one). However, anybody who has been to d'alessio on a slow computer/connection or during a holiday event when the servers are lagged knows that that town is SEVERELY lagged due to those grasping ghouls being killed.

There are exceptions, but still, they are few and far between (and I'm assuming a.net only does this in a few places because its difficult to do). With all the different GHs there are (how many are their now... like 18?) I just seem this as taking a bit too much time.


Granted, I don't know for SURE, but still there are other things I'd like to see a.net working on.
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Old Nov 02, 2007, 01:58 AM // 01:58   #18
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/signed, I still haven't seen a good reason why not to.
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