they should make a profession dealing aoe dmg like dervish do in melee
Gunman or something
60 armour cannon, large gun.. etc
main stat = increase range of weapon(only for this specific char like how divine favour works solely for monks)
stat of the weapon=every 3 rank increase the number of foe taking damage
so it would be like
rank 0 1 2 3 4 5 6 7 8 9 10 11 12
number of foe hit 1 1 1 2 2 2 3 3 3 4 4 4 5
pro:
pairing with assassin's cit would be deadly or maybe with rit's splinter weapon
con:
lots of exhaustion skills to balance the number of foes hit (will look as if the char is exhausted to counter recoil of the cannon or something)
Brawler:
melee with 70 armour using fist
main stat = every rank increase 1% chance to deal 30% of the dmg taken to melee foe
this might implement attacking without weapons->barehands (but with lower dmg if its without the weapon stat and the weapon's initial dmg requirement)
maybe with warrior's secondary it would make riposte or deadly riposte greater
Last edited by leekanataka; Nov 02, 2007 at 07:26 PM // 19:26..
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