Oct 07, 2007, 01:07 AM // 01:07
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#41
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Antheus
Sometimes I wonder why people play some games.
Mounts have zero (0) purpose in GW. They don't make sense for travelling, they are incompatible with combat mechanic, and due to world partitioning, they cannot be paraded around as trophies.
It makes as much sense as saying it would be cool if there were HUD display for missile launchers, since it works so great in combat flight simulations.
But worst of all - such arguments get then slammed against Anet, claiming they ignore ideas.
There are viable ideas, good, but inviable ideas, poor ideas, bricks and oranges. Just like the last two don't fit into this post, neither do mounts in GW.
Dark and Light has all this: Endless world, mounts, and nothing but travel.
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Exactly. There's no point to a mount, other than "I WANT TO RIDE A HORSEY!"
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Oct 07, 2007, 01:32 AM // 01:32
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#42
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Mounts won't really work on most GW maps. And you would need the heroes and hench to have them too or they would get left behind unless they could suddenly run at super speed.
What would work would be something that resembles a Junudu transformation of the party. Everyone becomes a Lynx! A Lynx that can run as fast as a horse. GW already has the Lynx animation, so this would be easy to do.
The party of Lynx can then run very fast. Of course there has to be a drawback to Lynx form. Your Lynx is only level 5 or 10. Transforming removes any buffs you might have applied. You won't be doing chest runs on it.
If you lose 50% hit points while in Lynx form, you instantly lose Lynx form and are unremovably dazed for 15 seconds.
Now you have a "travel form." But what are you going to do with it?
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Oct 07, 2007, 02:08 AM // 02:08
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#43
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Antheus
Sometimes I wonder why people play some games.
Mounts have zero (0) purpose in GW. They don't make sense for travelling, they are incompatible with combat mechanic, and due to world partitioning, they cannot be paraded around as trophies.
It makes as much sense as saying it would be cool if there were HUD display for missile launchers, since it works so great in combat flight simulations.
But worst of all - such arguments get then slammed against Anet, claiming they ignore ideas.
There are viable ideas, good, but inviable ideas, poor ideas, bricks and oranges. Just like the last two don't fit into this post, neither do mounts in GW.
Dark and Light has all this: Endless world, mounts, and nothing but travel.
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/SIGNED *100000 for missile launchers.
warp drive animation for map traveling and a npc called Scotty instead of that stupid ship icon as well.
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Oct 07, 2007, 10:11 PM // 22:11
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#44
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Academy Page
Join Date: Sep 2007
Location: My chair
Guild: Droknars Arena Dogs [DAD]
Profession: D/
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But one thing guys :P, this might be good for GW2 cos i mean you might need to run around with a mount . plus itll be cool!
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Nov 06, 2007, 03:06 AM // 03:06
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#45
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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Quote:
Originally Posted by MithranArkanere
Pick a character.
Walk around the world.
Have you seen a giraffe? Or a zebra? Or a donkey? Or a sheep?
There are only 'cow-like' creatures in Tyria.
We already have Devourers and Junundu.
Who the hell wants a Hourse when you can mount a Siege Devourer?
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lol yeah... not signed...seems like a useless thing to me
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Nov 06, 2007, 03:11 AM // 03:11
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#46
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Seem worthless, and kinda too much like wow if you ask me.
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Nov 06, 2007, 06:05 AM // 06:05
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#47
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: They May Be Dead [DEAD]
Profession: N/
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I'd take prince Rurik a lot more seriously if he rode around on a horse all the time. Even if he STILL got his ass kicked. The unfortunate thing is; there's no point to riding a horse. The only benefit it could have would be QUICKLY mapping out areas, and even then, your heroes wont be on horses, they'll be trailing behind and dead, then you're a sitting duck. No monk, no tank, no anybody, just you and your horse, and a whole lot of death served cold with an umbrella.
I'm sure you could argue you'd make one awesome looking corpse though, there's no denying that.
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Nov 06, 2007, 06:19 AM // 06:19
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#48
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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/signed
Is bad idea IMO, we got the map travel.
Would absolutely ruin runners.
Needs more explaining, armor etc.
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Nov 06, 2007, 06:58 AM // 06:58
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#49
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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In my humble opinion
I think riding or mounting or some kind or ride is a definite in GW2. if when the game comes out and its not there, don't look at me, but I am speculating that there will be horses and beetles rides form the EOTN's concept art here.
see post 26 by Cicinimo
5th picture, horses, 9th pitures (a boat), 11th picture a beetle
and 16th pictures (off topic) that looks like a pet fighting arena to me...
see post 28 by stokes
6th pictures: a polar bear cart thing
see post 29 by Dougbot
picture number 9
flying vessal!
Page 2 of same thread, post number 41 by Cicinimo
Picture number 1 is a armored horse.
Page 6 post 159 by Dougbot
picture 14
but, then again, those could be only props.
Last edited by pumpkin pie; Nov 06, 2007 at 08:25 AM // 08:25..
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Nov 07, 2007, 12:29 AM // 00:29
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#50
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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IMO, if you want horses, I understand Barbie has some pony adventure games out. And as noted, WoW has mounts.
This is an EXTREME amount of extra coding work (for a series that's essentially dead, I should add) with little payoff. Mapping is easy, runners are everywhere, and there's generally not so much space between outposts that you need a ride. There's always speed boost skills if you're just not going fast enough. How would they set up armor? How are deaths handled? How would it affect fighting/playing style? What are you going to do in the tiny, twisting, crowded streets of Kaineng?
I'd say /notsigned, it might not seem like a big deal, but seriously, if you've played any game where you ride a horse, you reach a point where you get so sick of trying to get the damn thing to go that you're ready for any amount of walking again. Plus, I like the travel and battle systems the game already has.
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Nov 07, 2007, 01:10 AM // 01:10
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#51
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The only way I can see this used in the current game is if it were treated like a Hero say Mr Horse like Zhed.You would select Mr. Horse and you and him would share the same bar except attack commands to the right like avoid etc.There would only per party to keep it balance with PvP .This skills you would have to select yourself as there would be only a few and they would be balanced not to be over powered.
I am not all for Horses or mounts in the game as I am a runner so I just to take a stab at that.I was just giving this some thought as it is much requested feature from a designers view.
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Nov 07, 2007, 01:13 AM // 01:13
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#52
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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This thread is so boring, and I still wanna ride a catapult instead of a horse.
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Nov 07, 2007, 10:36 AM // 10:36
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#53
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Pick a character.
Walk around the world.
Have you seen a giraffe? Or a zebra? Or a donkey? Or a sheep?
There are only 'cow-like' creatures in Tyria.
We already have Devourers and Junundu.
Who the hell wants a Hourse when you can mount a Siege Devourer?
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Siege devourers (and wurms) are very nice but have severe limitations:
*) They are only available in a very limited number of area's.
*) They aren't yours; you can't take them everywhere you like.
so, /signed on having mounts. (Not just horses, also more creative creatures)
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Nov 07, 2007, 11:36 AM // 11:36
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#54
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Lion's Arch Merchant
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/notsigned. With teleport and Asuran gates in GW2, we don't need mounts.
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Nov 07, 2007, 02:42 PM // 14:42
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by zamial
ummm I'd rather mount Jora.
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I agree Jora looks as if she can walk faster than zhed runs. LOL
Last edited by IslandHermet; Nov 07, 2007 at 02:50 PM // 14:50..
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Nov 07, 2007, 02:43 PM // 14:43
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#56
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Wilds Pathfinder
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Quote:
Originally Posted by Banditda
They should be only for rangers though because they are the animal charmers, or there should be another profession completely like horse archers or something like that, and at the beginning when you design your character you should be able to design your horse.
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lol rangers only you and the lead game designer would be good friends all he plays is a ranger "wonder why they get nerfed less" lol
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Nov 07, 2007, 02:59 PM // 14:59
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#57
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Frost Gate Guardian
Join Date: Jan 2006
Location: California
Guild: TTP
Profession: R/E
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I don't see a need for a horse in Guild Wars. Well unless I was a runner now that might be nice Each zone is instanced. Not like in say EverquestII where everyone can be in the same zone at the same time. But even there we have Griffons and transport spires. No if I want to ride a horse I play EQII I'm happy with GW as it is.
But I love my horse lol
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Nov 07, 2007, 03:00 PM // 15:00
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#58
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Forever Knights
Profession: E/
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One of my favourite pieces of Guild Wars concept art features horses:
Although its unlikely we'll ever see horses in GW1, we might see them in GW2.
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