Oct 26, 2007, 10:50 PM // 22:50
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#1
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Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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Fading Character/Npc/Item name text.
take off back that *censored* fading thing making name of person/items less visible if more far.
it's serious pain for find a guildie or someoen without add it ina crowded place of pick up a item we forgot behind as its less visible....
worse idea anet had ever...
Edit by Fallen Hunter: Changed thread title to make it easier to understand and more relevant.
Last edited by Fallen Hunter; Oct 26, 2007 at 11:24 PM // 23:24..
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Oct 26, 2007, 11:09 PM // 23:09
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#2
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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Calling it their worst idea is an extrordinary stretch to anyone with even a rudimentary knowledge of Guild Wars development history. If you "cant find" a guildie, just type his name into the party bar. In any city where it's crowded enough to the point where finding him is even a slight hardship, just writing his name down was already more practical even before this feature came into being. Unless he's got one of those dumb barcode names
I like it in explorable zones, but not so much in towns and outposts... especially with NPCs that might be on the other side of the outposts.
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Oct 27, 2007, 12:04 AM // 00:04
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#3
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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I think there should be a way to turn it off, it can be pretty irritating.
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Oct 27, 2007, 12:09 AM // 00:09
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#4
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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yeah.......it can be misleading too. White items that drop turn gray, and they look like they are reserved for someone else
as far as worst idea anet ever had, I rank this a minor trifle compared to loot scaling, soul reaping nerf, unlimited minions nerf, universal damage reduction on absorp runes nerf, -50 health spirits nerf, and every nerf the poor paragon ever had.......you get the point
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Oct 27, 2007, 12:16 AM // 00:16
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#5
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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It hurts my eyes. After a few minutes of regular play, I start to get an eyestrain headach. If I'm in a town, its worse. I've stopped using the Ctrl and Alt feature.
If I was still PvPing, this would be a serious problem...I wouldn't be able to stand a full GvG with this feature.
/voteforremoval or ability to turn it off. please.
If you want a change, just have near people a dark hue and far people a light hue. The different shades of color never hurt my eyes. This...does.
Is anyone else getting some wicked eyestrain headaches related to this new feature? Or is just me?
GGs
Last edited by Melody Cross; Oct 27, 2007 at 12:45 AM // 00:45..
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Oct 27, 2007, 12:26 AM // 00:26
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#6
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Krytan Explorer
Join Date: Feb 2007
Guild: [Lord]
Profession: E/
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the moment i saw this i though "there are so much more important things to be done and they do THAT?!"
it IS hard to see what you were able to see before in the distance...
now i have to torture even more my eyes
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Oct 27, 2007, 12:37 AM // 00:37
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#7
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Polar Bear Attendant
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not important, but this is the kinda feature that should be in options menu with an on/off toggle
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Oct 27, 2007, 01:21 AM // 01:21
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#8
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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There should be an on/off for this. I find it extremely annoying anywhere I go.
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Oct 27, 2007, 01:34 AM // 01:34
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#9
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Banned
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Quote:
Originally Posted by iriyabran
the moment i saw this i though "there are so much more important things to be done and they do THAT?!"
it IS hard to see what you were able to see before in the distance...
now i have to torture even more my eyes
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I personally have some pretty serious eye issues, and I must say, this update has deterred me from the game quite a bit.
I still play, but I don't pick up any drops and stick to T-Spacing. :\
Kinda lame that my gaming experience suffers because the developers get a stupid idea and rush it into the game.
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Oct 27, 2007, 01:39 AM // 01:39
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#10
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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if this induces eye strain, this really needs to be removed
that's not cool.
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Oct 27, 2007, 01:55 AM // 01:55
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#11
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Banned
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Opacity = bye bye eye sight.
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Oct 27, 2007, 02:08 AM // 02:08
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#12
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Thats why I wanted to ask. The fadeout just tends to make the (already small) letters blurry to me.
I'm currently running GW in the lowest rezolution for my screen, which makes the letters as big as possible. Its still very hard to read from 3 feet away. i could move closer, but then I'll REALLY get a headache, because i can make out the pixels then and that really starts to suck.
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Oct 27, 2007, 02:40 AM // 02:40
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Yeah, this update isn't helpful at all. All it does is hurt people's eyesight, hardly an improvement. I swear, this and autotargetting and other UI updates always seem to be bad ideas by a.net.
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Oct 27, 2007, 02:44 AM // 02:44
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#14
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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I agree that there should be an on/off switch for it, but it seems like some people (excepting, of course, those with genuine physical problems) are making a mountain out of the proverbial molehill. All you have to do see something better is move towards it. It's not that hard.
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Oct 27, 2007, 03:33 AM // 03:33
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#15
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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*cowers* I kinda like it. Now I can tell which foes are in the mob close to me and which are in the mob far away.
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Oct 27, 2007, 04:08 AM // 04:08
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#16
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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When looking at a mob with another mob behind it, this system does make it easier to tell them apart. So I like it.
However I do see why some people might not like it. So I'll support making optional.
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Oct 27, 2007, 04:14 AM // 04:14
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#17
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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i like it outside outposts, but inside, it should be regular, and there should be an option for it...
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Oct 27, 2007, 05:31 AM // 05:31
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#18
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Academy Page
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There should be a toggle to turn it on or off. I've some eyes issues and I don't want to strain my eyes trying to figure what's that so and so is in a distance with such an almost close to transparent opacity on my screen.
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Oct 27, 2007, 06:15 AM // 06:15
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#19
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Legion Magnus
Profession: W/
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Jumping on the bandwagon - toggle it!
As well, I still dislike the dark blue color used in towns to designate people in a group. Can't see that mod very well either. Gotta be an easier color on the eyes to use. Ergonomic issues ought to be considered by developers when creating products which people use for hours (upon hours) at a time!
And I also agree there are many (many) higher priority things worth working on by ANet instead of opaque objects ...
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Oct 27, 2007, 06:20 AM // 06:20
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#20
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by creelie
*cowers* I kinda like it. Now I can tell which foes are in the mob close to me and which are in the mob far away.
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There's a reason why we have the map..
And no reason why we should have this feature. Useless addition to the GUI. Remove it or add a toggle.
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