Nov 07, 2007, 11:12 PM // 23:12
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#1
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Frost Gate Guardian
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Unlock free travel in NF and Factions upon completion
Hi all,
right ... I'm fed up of Nightfall and Factions storylines and having to do them on EVERY one of my 6 lvl 20s. I mean... I've killed Shiro 4 times already!!!
My point is... Im fed up of having to repeatedly do missions/quests on different characters just so that I can gain acess to the l8er content of that campaign.
So what I propose is that, once one character has completed a campaign, the barriers between areas of that campaign are unlocked for the rest of the characters on that account.
This would mean that once I have, for example, I've completed NF on my necromancer, I would be able to move about in NF on the rest of my characters just like you can in prophecies with some exceptions ofc like access to the Domains in NF would still require you to KIll varesh.
I know that you could argue that tyhe barriers are ther to make u play the game more but ... prophecies survived for ages without any barriers between its areas. And thers got to be a better way to encourage people to play than sticking barriers infront of them.
Anyways, thats just my opinion and im sure some1 can probs find some holes in it but I know what i think n I wanna know what u think too =]
Edit: I want ingame mail system and auction house too xD
Last edited by Miss Filth; Nov 07, 2007 at 11:18 PM // 23:18..
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Nov 07, 2007, 11:49 PM // 23:49
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#2
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Banned
Join Date: Oct 2007
Guild: LLJK
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well i simi agree i would much rather see in factions the gates on missions like Gyala Hatchery, The Eternal Grove. they have gates there that are there so people wont just run to the out post or where ever they whant to go but my point is they should become unlocked after you beat the mission on that ch.
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Nov 08, 2007, 01:18 AM // 01:18
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#3
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Lion's Arch Merchant
Join Date: Nov 2006
Location: ign: Cytherea of Athens
Guild: We Made Mallyx Tap [Out]
Profession: R/
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/notsigned
imange having a lvl lets say 7 hit NF....
LOOK AT ME IM AT VARESH I DIDNT DO ONE LOUSY THING!
see where im going with this?
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Nov 08, 2007, 03:39 AM // 03:39
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#4
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Forge Runner
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They probably don't want this because you could then run other people to the end-game areas.
I know what you mean, I killed Shiro 5 times now...
And I'm not going to do it again, but I should work on Nightfall, haven't beat that yet in the 10 months I had it... interesting...
Anyway I am a strong believer that the person should beat the game ALL the way in order to get to the end. No matter how painful it is to do it 6 times over...
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Nov 08, 2007, 04:40 AM // 04:40
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#5
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/notsigned.
Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?
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Nov 08, 2007, 05:43 AM // 05:43
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#7
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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/unsigned.
Prophecies had level 2's at Droks, a place where you have been level 20 for awhile (hopefully) and have been playing for awhile. That shouldn't be.
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Nov 08, 2007, 07:16 AM // 07:16
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by pamelf
Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?
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Thats the thing though, How long did prophecies last all by itself?
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Nov 08, 2007, 07:35 AM // 07:35
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#9
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Administrator
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/notsigned, I don't like the idea of doing my part of burning through all the missions and get to the high end area only to be beaten by some level 2 W/Mo because he's done it before.
The point of making a new character is to start again. The middle follows the start, the end follows the middle. You have to work your way through each and every bit.
Don't mess up what isn't broken.
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Nov 08, 2007, 07:42 AM // 07:42
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#10
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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While I do, often, take advantage of runners, I suppose I would have to disagree with this.
In Factions, it's part of the storyline. It makes sense that each individule character would have to work it's way through. If they were to put side paths in, like in Prophicies, that would be acceptable however.
And in Nightfall... It's part of the storyline, so the same sort of thing as above. However, you can get runners, or even get a guildie group to help you, to any place after you get to the mainland. Even to Vabbi and areas of the desolation, unless they have changed that recently.
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Nov 08, 2007, 08:15 AM // 08:15
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#11
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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You're not obligated to make 6+ characters. Therefore, I disagree with this suggestion.
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Nov 08, 2007, 09:45 AM // 09:45
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#12
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
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It doesn't take too long to even go right through Factions. Get your 10K banked and keep it. Then when need to get a character through you can. I've gone from Vizunah to finish in just over 4 hours on an assassin using pretty much H/H all the way.
I'd hate to see all the locations opened for people to go where they want when beat it once.... you need to work on characters to get them to places not just hope its open for you.
This would also mean you could be taken to where that elite is you want, not have to work to get there.
It would also mean someone could work so much easier to get some of the hard gained titles on other characters like Cartographer without the need to go the game to do so.
So...
/notsigned
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Nov 08, 2007, 11:28 AM // 11:28
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#13
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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/signed
Choice is always better
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Nov 08, 2007, 12:02 PM // 12:02
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#14
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Frost Gate Guardian
Join Date: Jun 2006
Location: Australia
Guild: Know Your Enemy [PMS]
Profession: Mo/
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It's a game!!~~ =D
/notsigned
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Nov 08, 2007, 12:13 PM // 12:13
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#15
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Miss Filth
So what I propose is that, once one character has completed a campaign, the barriers between areas of that campaign are unlocked for the rest of the characters on that account.
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You know what! I was reading and posting in a thread about making titles account based for pve. I used an example of...
"Would you expect them to make missions and locations account based. So when one character has found all locations and do all missions, then it was unlocked accross all characters?"
...I said that as a joke! I said that trying to make a point about how stupid making things account based in pve is.
Yet someone has actually gone and suggested this!
Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!
The entire point of playing a game like GWs is to build up and help a character progress through a game individually.
If Anet did this, it would kill the entire replayability of the game. Why would people make new characters if those characters already have every location? Exploration is a major aspect of the game and if you remove that, your not left with much else by quest, missions and dungeons.
Aside from that, it would open the door for major exploitation! You could make a new character in factions or NF at lvl1 and take them straight to the elite armor and elite weapons and elite zones!!!
I fully expect you would end up with lvl10s going into elite zones expecting to join PUGs! It happens in prophercies and the desert, and it would happen in NF and Factions. It would happen! There is a reason you have to play the game to unlock things. Its because your not intended to get access to them until a certain point.
You shouldnt have access to later outposts until you are lvl20 and have a large set of skills and a max weapon and armor. This suggestion would result in low level characters flooding high end content and wanting to be "run" through missions and dungeons to get content.
I also suspect this is why the OP made this idea. They purely want access to elite armor and high end content easier on their low level characters.
We have restrictions for a reason! Dont play an MMO or RPG if your not prepated to actually build your character up through the storyline and unlock stuff in that way. You created those new characters fully aware that you had to re-explore the content and play the storyline again... so you have NO exuse to complain.
Last edited by freekedoutfish; Nov 08, 2007 at 12:16 PM // 12:16..
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Nov 08, 2007, 12:31 PM // 12:31
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#16
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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if you dont want to do the game again on another character then you shouldn't really bother making a new character. I agree that i get annoyed sometimes that i have to do some areas again but i dont think they should be allowed to go where ever.
Maybe you could do it like the hard mode though where you have to of completed the campaign to unlock for account then player needs to be lvl 20. making them level 20 would mean actual profression in the game and by the time your lvl 20 you should be getting the max armor anyway.
Just thought aswell. They won't be able to access some of the missions anyway because they will need to do the appropraite quest (dosent work in prophecies though). You have to talk to a bloke in nightfall to start a mission. I think the same goes for gw:en but i dont have the expansion yet. Factions could lock gates aswell lol, to make it awkward. Atm my mesmer is on shing jea anyway but he cant go to ran musa from the outside area because he hasnt done some quests.
Last edited by BenjZee; Nov 08, 2007 at 12:36 PM // 12:36..
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Nov 08, 2007, 01:03 PM // 13:03
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#17
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by freekedoutfish
Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!
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Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.
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Nov 08, 2007, 02:29 PM // 14:29
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#18
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Desert Nomad
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signed, i want to explore freely the game, and want not to be blocked by such stupid gates, unlees they have any meaning in the storyline, that they are shut down and have to be opened first to gain access to a place ...
but unless this shit has no relationship with the storyline, kick it oout of the game ...
wtf cares, if people have personal problems with lvl 2's at Droks, or lvl x's at Domain ect.
I personally have no problem with such rush kiddies, when they want to rush through the game, its their problem...but rushed characters should not cry then, once they are at drocs ect, why nobody wants to take them into party ...
However, in the End, the players should have totally free choices, when they want to be somewhere, total regardless of the level ... when I want explore the world with level X, then I want to do this, or at least try it, without being stopped by freaking damn gates, that block me the way, until Im level x, or have done this ,this and that ...
Propcies was in this kind absolutely best and i hope really, GW2 will become in this kind again like prophe, where players can explore the world 100% freely, without hitting somewhere at any stupid senseless borders, which stop you from exploring ...
Quote:
Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want,(whenever they want!!) and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.
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quoted for emphasis
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Nov 08, 2007, 03:00 PM // 15:00
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#19
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by cellardweller
Correction - the point of a bad rpg is to play a strictly enforced storyline. Good rpgs let players go where they want and freely explore the world around them. Locked gates are the the one of the worst constructs that you can put in an MMO and one of the most frequently complained about aspects of Factions.
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I absolutely agreee!
But how exactly is "free travel," as the OP titled it, going to fix that? This idea of having content in NF and Factions open-ended has absolutely nothing to do with making the unlocking of outposts account based.
The two are completely unconnectd! It may allow you access to later sections, but those sections will still have restrictions on them to get further or to play the mission or quests there.
Just because your warrior might have 100% exploration in NF which then allows your Elemental access to those outposts, isnt going to fix this "non open-ended" issue in NF and Factions.
All that would do is allow your low level elemental access to outposts they shouldnt have access to, until their high end and have max gear and alot of skills and experience.
Which isnt a good thing! I can understand now why Anet put certain gates and restrictions into place in NF and factions. Just look at prophercies and the number of low level characters you get in high end areas wanting to be "run" through quests.
Why should we have to piggy back these players? Thats what would happen if this idea was put into place. More lvl10s in high end areas earning or buying stuf they havent earnt. Expecting us to run the through missions they cant help with.
I completely agree the way NF and Factions force you down a certain ruit isnt good. But once you finish those campaigns you have full access to everything on that character and its no longer an issue.
But you cant make it so the unlocking of outposts and cities is account based, because that completely defies the point of playing an MMO and treating characters as individuals and viewing their progress individually.
Imagine you played Oblivion and because your first character had found all the outposts and locations, that meant you could instantly travel to high end areas with your new characters?
Would you sign that idea? or would you laugh and say thats stupid? I would hope you'd laugh because you know those areas arent intended for low end characters.
Unfortuntely we do need some level of restriction ingame or prorgress in areas or people abuse the "open endedness" to the 9th degree and expect us to help them do it. That may be their choice, but its us who have to put up with lvl10s trying to join high end PUGs.
We need some level of assurance that once somene reaches an area they have done it themselves and have the experience to have reached there with that character. Otherwise how can we judge their a decent player?
Im /signed for making the games more open-ended somehow.
But /not signed at using the OP'ers idea to do it!
Scenario example:
This is fine IMO.... a player creates a new char in prophercies and runs it from Ascalon to the furthest point they can, either with help or by just running.
This is not ok IMO.... a player creates a new char in NF or Factions and can instantly teleport to the furthest point in the game!
The reason being that running there (because the game is open ended) is them putting effort in using that character. They reach that point on that individual character using that individuals effort and time and gold and resources.
But to just create a new char and teleport to a high end point without even setting foot outside the gate, without running or being taken there somehow, is wrong and its abusing the system.
Plus it makes no sense to instantly have access to all outposts.
Last edited by freekedoutfish; Nov 08, 2007 at 03:20 PM // 15:20..
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Nov 08, 2007, 03:02 PM // 15:02
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#20
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I have to agree that the factions locked gates were annoying but there has to be a choke point somewhere to stop low levels from being in that outpost.
Just like Nightfall does.
Prophecies was too loose but it had a choke point when you want to get to the desert, you had to do sanctum cay and same with Nightfall where you had to do maddock.
so
/not signed to open all gates (nightfall is fine the way it is)
/signed to open gates in faction but have a choke point somewhere to stop low levels from getting there.
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