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Old Oct 05, 2007, 02:57 PM // 14:57   #41
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Quote:
Originally Posted by Celestial Beaver
[skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Healing Signet[/skill][wiki]Symbolic Strike[/wiki]

No.

Worst. Idea. Ever.

Signet of Capture is a skill for capping an Elite from the corpse of a Boss. As there are no bosses in PvP there is no need to take it, even if you could. Leave as is, imo.
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.

And Terra Xin, yes mesmers bars have to change all the time, but they are at the same time very flexible (my primary PvP char is a mesmer so I would know). Try running an assassin. Self heal, shadowstep, res, 3-4 skill attack chain. Most sin builds are very inflexible due to the lead>offhand>duel (even if you use an offhand>duel combo you don't really save much space since the lead gets replaced with another skill on your bar like an enchant or hex that is needed to activate the offhand). Basically some characters have a real time fiitting in a SoC in the first place. Its even more difficult if doing so means they have to rethink their whole build/attack chain.
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Old Oct 05, 2007, 03:12 PM // 15:12   #42
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Quote:
Originally Posted by HawkofStorms
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.
QFT

I don't know how people misunderstood this in the first place.
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Old Oct 05, 2007, 03:18 PM // 15:18   #43
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Quote:
Originally Posted by Master Sword Keeper
*loads a slingshot and aims it at the maker of this thread*

Okay slam on the brakes...What even made think about writing that?
Sig of cap is PvE only and always has been. There were "bugs" allowing PvE's cappin PVP skills once a upon a time, long since repaired..
Gawd someone close this...
God. Agian missing the point. Its not about being able to cap skills in PvP, its about being able to use a SoC IN PVE.

Furthermore, there were no "PvE only" skills before a few months ago, so you clearly don't know what you are talking about.
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Old Oct 05, 2007, 03:33 PM // 15:33   #44
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Quote:
Originally Posted by Celestial Beaver
[skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Healing Signet[/skill][wiki]Symbolic Strike[/wiki]

No.

Worst. Idea. Ever.

Signet of Capture is a skill for capping an Elite from the corpse of a Boss. As there are no bosses in PvP there is no need to take it, even if you could. Leave as is, imo.
You forgot frenzy

And OT, its the oldest pve only skill and imo shouldn't be an exclusion to the 3 pve only skills rule.

/not signed.
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Old Oct 05, 2007, 04:39 PM // 16:39   #45
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I suppose that it shouldn't count as one of your PvE only skills, but i couldn't really care less...
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Old Oct 05, 2007, 04:40 PM // 16:40   #46
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Quote:
Originally Posted by HawkofStorms
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.
Point duly noted.
/signed
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Old Oct 05, 2007, 05:07 PM // 17:07   #47
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/signed

Signet of Capture has its uses as a normal skill, especially in pvp.

How else do you capture the alter???
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Old Oct 05, 2007, 05:12 PM // 17:12   #48
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Quote:
Originally Posted by Master Sword Keeper
*loads a slingshot and aims it at the maker of this thread*

Okay slam on the brakes...What even made think about writing that?
Sig of cap is PvE only and always has been. There were "bugs" allowing PvE's cappin PVP skills once a upon a time, long since repaired..
Gawd someone close this...
So they should close it because YOU said so and YOU disagree with a legitimate point? Is there an /applaud function in GW yet? Because I think a few rounds of that and he might catch on.
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Old Oct 05, 2007, 05:19 PM // 17:19   #49
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Quote:
Originally Posted by Darkobra
YOU disagree with a legitimate point?
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
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Old Oct 05, 2007, 05:29 PM // 17:29   #50
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Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
Nice logic, there. And why isn't it a legitimate point? I've yet to see any of yours. Saying that it has no use in PVP isn't a good enough one. There are many other skills that don't have much use in PVP, some even being PVE/PVP skills. Tell you what. You show me a screenshot of some one announcing they're using a cap sig in PVP and I'll believe you. Until then, if you have any decent points against it...

Point is, there's no real reason to have this as a PVE only skill just because you think people MIGHT use it in PVP.
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Old Oct 05, 2007, 05:32 PM // 17:32   #51
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I've never noticed it clashing with my skill bar :-/, after 51 Million expierence, never had a problem.
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Old Oct 05, 2007, 07:02 PM // 19:02   #52
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Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
Sardelac Sanitarium: Have the next big idea for a profession, in-game event, skill or want to see something changed? Post your ideas here.


That's the description of this board. The OP didn't start out complaining or whining in any way. He made a legitamate suggestion.

Note, you could always bring SoC into PvP before the creation of pve only skills. But guess what, nobody ever did it. You know why? PvP characters can't even BUY IT! Your arguement is a moot point. If you allowed SoC in PvP, you wouldn't suddenly see it all over the place, because you didn't see people using them in PvP before.


And the real reason Master Sword Keeper's comment was stupid was because he was asking for a thread to be closed when he clearly didn't even understand the issue that was being discussed (thinking we were asking for the ability to cap skill in PvP). If you are going to have the audacity to ask for a thread to be closed, at least make sure you understand what the thread is talking about before you call it a stupid suggestion.

I'm just glad Bloodflesh actually understands what we are talking about. I mean, you disagree with us. That is fine. Everybody is entitled to their opinion. I just wish everybody else who disagreed with this would actually understand what they are disagreeing with.
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Old Oct 05, 2007, 08:01 PM // 20:01   #53
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Isn't there five skills to capture in Perdition Rock between monk and warrior? When I was going for legendary skill hunter I was able to take 5 cap sigs on my bar. Yes that limits what I could do but it was my choice to take that many in hopes of getting all five in one sweep. This doesn't mean that I want some other PVE only skill on my bar, sometimes I do, somtimes I don't. It does limit the flexibility of skill bars in PVE. Maybe someone wants to take 2 PVE only skills and 2 cap sigs. Sure they can probably live without the PVE only skills but why should they have to when they want to get a new skill or two.

Just a thought
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Old Oct 06, 2007, 01:37 AM // 01:37   #54
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Is this what I use to cap vent?

I don't see why you need more than 3 cap sigs or a mix of them with pve only skills.

/not signed
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Old Oct 06, 2007, 02:20 AM // 02:20   #55
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I'm on the fence. If people are allowed to carry an unlimited amount of cap sigs and 3 of a large assortment of pve skills, what exactly are the class skills they are going to bring?
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Old Oct 06, 2007, 02:38 AM // 02:38   #56
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Quote:
Originally Posted by Steboy93
I suppose that it shouldn't count as one of your PvE only skills, but i couldn't really care less...
Gah pvp elitists...what a waste of air you all are.

/signed. IMO this is needed. Found this issue by accident when trying to cap with other PvE-only skills on my bar. Pain in the ass :/
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Old Oct 06, 2007, 03:44 AM // 03:44   #57
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Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
yeah? well the same argument can be applied to mending.

/signed

Last edited by jhu; Oct 06, 2007 at 03:46 AM // 03:46..
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Old Oct 06, 2007, 06:04 AM // 06:04   #58
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I'm off mixed feelings on this. For the occasional skill capper, dropping a pve-only skill in place of a cap sig shouldn't be an issue, since those skills are only a couple months old at most. However, this is a problem for those after the skill hunter title, especially in Perdition Rock. When I chased skills, I ran with 5 cap sigs on my bar, and cleared out 2 profs worth of skills in one run.

While it still shouldn't be able to be equipped in pvp, it should be exempt from the 3 skill limit.

/signed
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Old Oct 06, 2007, 06:15 AM // 06:15   #59
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/Signed
For definatly signed this, as people as said its about the 3 PvE skills limit to a PvE skill bar not the PvP people bringing em in to RA or TA or whatever it may be.
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Old Oct 06, 2007, 01:35 PM // 13:35   #60
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For those of you seriously confused, allow me to rephrase the OP.

"Make Signet of Capture an exception to the PvE-only skill limit."

This isn't about pvp or symbolic strike (since someone who wanted to do that could just bring normal signets that did stuff) its about being able to bring multiple signets of capture or not having to change your build around just to capture a skill
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