Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 14, 2007, 02:11 AM // 02:11   #1
Wilds Pathfinder
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default How soul reaping should work while being balanced

This is how I think soul reaping should work if they won't change it back to the original.

Ok, instead of gaining X amount of energy whenever something dies (not a spirit) it should really gain X% of your missing energy with no timer. Lets say at 12 soul reaping, you could gain 33% (1/3) of your missing energy when something dies. So lets say you have 51 energy total and your energy is at 0. 51-0 = 51 Missing Energy. 51 x .33 = 17 Energy gained. Seems like a lot right? But then lets say something dies right after that. 51 -17 = 34 Missing Energy. 34 x .33 = about 11 Energy gained. And then if a 3rd creature dies right after you will have 23 missing energy x .33 = about 8 Energy gained. Average 17, 11, and 8 up you get 12 energy per death. So that would be an example of a situation for someone with 51 max energy, has 0 current energy, has 12 soul reaping, and 3 mobs die.

The energy would vary on the amount of maximum energy. So a person with only 40 max energy would generally gain less than someone with 50. With this, for those long pvp fights with few deaths, soul reaping can be better than what it currently is (still no spirits), and for pve where mobs keep dying all over the place, necros won't be at full energy all the time like they would be with the original soul reaping att.

This is just my suggestion, I really hate our current system for soul reaping.
Sniper22 is offline   Reply With Quote
Old Nov 14, 2007, 02:28 AM // 02:28   #2
Jungle Guide
 
Biostem's Avatar
 
Join Date: Oct 2007
Default

No - it would then punish those that don't have max energy items. It would also mean that an attribute completely unrelated to soul reaping would play a role in determining its effectiveness.

Instead, I would suggest doing something like having soul reaping only granting 1 energy for every 2 ranks, but also healing a little hp w/e something dies. This would then allow the restriction on # of times it could work to be removed.
Biostem is offline   Reply With Quote
Old Nov 14, 2007, 02:45 AM // 02:45   #3
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Biostem
No - it would then punish those that don't have max energy items. It would also mean that an attribute completely unrelated to soul reaping would play a role in determining its effectiveness.

Instead, I would suggest doing something like having soul reaping only granting 1 energy for every 2 ranks, but also healing a little hp w/e something dies. This would then allow the restriction on # of times it could work to be removed.
Actually it wouldn't really punish those without max energy items. I'm not sure if i worded this wrong, but someone with 30 missing energy would gain the same amount whether they had 50 or 40 max energy (10 out of 40 energy and 20 out of 50 energy). It's really based on missing energy. The more missing energy, the more energy gained. The only exception that benefis max energy would be when someone runs out of energy. 0 out of 50 energy has more missing energy with someone with 0 out of 40 energy. Although I would assume that if u had 0 out of 40 energy, you would switch to higher energy weapons (at least in pvp).

I have no idea what you are talking about with this though, "It would also mean that an attribute completely unrelated to soul reaping would play a role in determining its effectiveness."
Sniper22 is offline   Reply With Quote
Old Nov 14, 2007, 07:54 AM // 07:54   #4
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

So the only requirement to gain a lot of energy when killing is to spend a lot of energy? O ok.
Div is offline   Reply With Quote
Old Nov 14, 2007, 04:54 PM // 16:54   #5
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Lyra's new version of SR. its REALLY complicated.

SR basic properties - Death of enemies, party members, allies, NPCs, pets and spirits give you energy. DISTANCE also adds another property to SR, being that deaths far away will not give as much energy as deaths closeby.

Enemies - Basic behavior, scaling energy gain, scaling gain based on distance
Party members - same as enemy behavior
NPCs - same as enemy behavior
Player pets - same as enemy behavior
Enemy spirits - no gain
Party spirits - no gain
Player spirits - gain is based on half the cost of spirit cast + time based degeneration scaling. Spirits that live their full lifespan will give 0 energy, spirits that are prematurely destroyed sooner will yield more energy. distance scaling (i dont know how balanced this would be, but its interesting)
Animated Minions -same as player spirits.

Basically the energy invested by the player in minions and spirits will return, but not if the summoned creature lives its full life. Basically, the longer it lives, the less energy it returns.

Summoned creature deaths caused by skills (like minion deaths via Infuse Condition or Taste of Death, spirit deaths caused by various ritualist skills) do not trigger SR, since the creature has fulfilled its function in addition to the added benefit of the destruction skill.

Also distance would play a big role. Necros hiding far in the backline will have less energy return, compared to a Necro up close to the battle.

Last edited by lyra_song; Nov 14, 2007 at 04:58 PM // 16:58..
lyra_song is offline   Reply With Quote
Old Nov 14, 2007, 07:51 PM // 19:51   #6
Wilds Pathfinder
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by holymasamune
So the only requirement to gain a lot of energy when killing is to spend a lot of energy? O ok.
Well if you dont spend a lot of energy, then u dont need a lot in return :P.

Lyra, your version seems kind of interesting with the whole distance thing, but I actually think the whole minion/spirit life thing should work in reverse. So you gain more energy from things that live longer and less than things that are new.
Sniper22 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Soul Reaping bulldog Questions & Answers 4 Sep 28, 2005 05:09 PM // 17:09
Wts superior: Divine Prayers and Soul Reaping, Major Soul Reaping too. Raiku Ventari's Corner 0 May 27, 2005 03:08 AM // 03:08


All times are GMT. The time now is 11:01 PM // 23:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("