Nov 14, 2007, 03:21 AM // 03:21
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#1
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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legendary swords in GW
I have an idea on GW, why not have several legendary swords in Guild Wars. Like Hrunting and Excalibur, these swords would be extremely rare and may have it's own unique skin. Note that all swords I mention will have it's standard max 15-22 slashing damage and requires 9 swordsmanship unless stated otherwise.
All legendary swords you need to know can be found here
Hrunting:
Double adrenaline on hit (10% chance)
+30 health
Damage +15%, Energy -5
will have appearance of "rusted" Brute Sword
The Hrunting is very useful on adrenaline based builds for Warriors or Paragons, particularly the Dragon Slash Spammer.
Heaven's Will:
Fire Damage
+20% damage vs. undead
Damage +15% while enchanted
Heaven's Will will have it's own unique skin
This sword is the only green sword that does extra damage against certain species, and it is useful against fighting hordes of undead.
Excalibur:
Zealous (energy on hit:1 energy regen: -1)
req. 12 swordsmanship
Energy +5
Enchantments last 20% longer
The skin will be almost similar to the Runic Blade, only to have the blade more "glittery."
Masamune:
Lengthens Bleeding
+30 Health
Damage +15% while in stance
The sword will use the skin of a Katana, but the blade would be shiny teal color
Caladbolg:
Armor Penetration 20% (c:20%)
+30 health
Damage +20% while Health below 50%
The skin of the sword is the Singing Blade dyed Green
Tyrfing:
Dark Damage
Damage +15% vs. hexed foes
Swordsmanship +1 (20% chance while using skills)
Only sword that does dark damage, has appearance of Lesser Dark Scimitar dyed black.
Sword of Damocles:
Shocking
Damage +15% while health above 50%
Enchantment lasts 20% longer
Appearance of the Greater Highlander Blade dyed white
Galatine:
Lengthens Crippled duration on foes by 33%
Armor +7 vs. physical damage
+15% damage while +50% health
Appearance of Norn Sword
Durendal:
Lengthens Crippled duration on foes by 33%
+30 health
damage +15% armor -10 while attacking
Appearance of Shining Gladius
Kusanagi:
Vampiric (health regen -1 life steal: 3
Damage +20% while hexed
Enchantments last 20% longer
Appearance of Dadao Sword while the blade colored red
Zulfikar:
Vampiric
Energy +5
Health +30
Uses the Vabbian Scimitar skin with the blade orange
And that's all the swords I suggest for GW and possibly GW2
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Nov 14, 2007, 03:31 AM // 03:31
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#2
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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too many useless sword skins in gw already compared to the other classes' weapons in the game,
anet has been hit and miss on that in my opinion- but they have covered that list you half-arsed wikipedia'd
come up with some "legendary" scythe, dagger, hammer, axe, and staff skins, then we'll talk
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Nov 14, 2007, 03:52 AM // 03:52
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#3
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Sounds more like a Final Fantasy thing, having in-game items named after famous weapons or monsters.
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Nov 14, 2007, 04:04 AM // 04:04
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#4
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Hmmm, sounds fun. What would be cool if they have weapons after the gods.
Balthazars Sword/Hammer/Axe
50-50 Fire Damage-Req 18 Strength
Double Adrinaline 35% chance
10% armor penetration (100%)
Balthazars Strength/Tactics Shield
Armor 16-Req 13-Strength/Tactics
Armor +15 vs. Elemental Damage
Strength +2 (25%)
Melandru's Bow
65-65 Earth Damage-Req 18 Marksmanship
Health +30
20% Armor Penetration (33%)
Marksmanship +2 (25%)
Armor +15 vs. Physical Damage
Dwayna's Staff
11-22 Lighting Damage-Req 9 Divine Favor
Damage -10 (10%)
Energy Regen +1 (Req 13 Divine Favor)
Energy +15
Health +60 (While Health is below 50%)
Grenths Staff
11-22 Ice Damage-Req 9 Soul Reaping
Health Degen -6 (While Enchanted)
Necromacer skills +2 (While Enchanted)
Health +45 (While Hexed)
Damage -5 (While Hexed)
Lyssa's Staff
11-22 Chaos Damage-Req 9 Fast Casting
Energy Degen -3 (While enchanted)
Health Regen +4 (While Hexed)
Health Degen -3
Energy Regen +2 (Req 13 Fast Casting)
God's Blessings Staff
30-30 Ice/Fire/Earth/Lightning Damage-Req 13 Elements (Ice/Fire/Earth/Air)
Elements +1 (while Enchanted)
Elements +1 (While Hexed)
Energy Regen +2 (Req 13 Energy Storage)
Energy Gain on hit -2
Last edited by Fluffy Butt; Nov 14, 2007 at 04:17 AM // 04:17..
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Nov 14, 2007, 04:09 AM // 04:09
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#5
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Jungle Guide
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The problem is that, for the most part, GW has its own mythology - there is no King Arthur, no Beowolf, etc. The legendary swords *are* in GW, it's just they are legendary w/in GW's own mythology. The Green items you get from certain enemies, or as quest/campaign rewards are those items.
Now, a feature that would be kinda neat would be to be able to name a sword when you customize it (might be too big an issue if people abuse it).
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Nov 14, 2007, 04:43 AM // 04:43
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#6
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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no, no weapon naming. "sword of uber 1337 pwn4g3" and co is what we would get.
weapon naming after the character i can support (like in diablo2 extension)
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Nov 14, 2007, 07:45 AM // 07:45
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#7
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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We already have weapon names after characters, like hmm... scar eater and spiriteater?
Anyways, I like the idea, reminds me of Morrowind and Oblivion, which was one of my favorite things to do... get legendary weapons that is
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Nov 14, 2007, 08:32 AM // 08:32
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#8
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by Fluffy Butt
Hmmm, sounds fun. What would be cool if they have weapons after the gods.
Balthazars Sword/Hammer/Axe
50-50 Fire Damage-Req 18 Strength
Double Adrinaline 35% chance
10% armor penetration (100%)
Balthazars Strength/Tactics Shield
Armor 16-Req 13-Strength/Tactics
Armor +15 vs. Elemental Damage
Strength +2 (25%)
Melandru's Bow
65-65 Earth Damage-Req 18 Marksmanship
Health +30
20% Armor Penetration (33%)
Marksmanship +2 (25%)
Armor +15 vs. Physical Damage
Dwayna's Staff
11-22 Lighting Damage-Req 9 Divine Favor
Damage -10 (10%)
Energy Regen +1 (Req 13 Divine Favor)
Energy +15
Health +60 (While Health is below 50%)
Grenths Staff
11-22 Ice Damage-Req 9 Soul Reaping
Health Degen -6 (While Enchanted)
Necromacer skills +2 (While Enchanted)
Health +45 (While Hexed)
Damage -5 (While Hexed)
Lyssa's Staff
11-22 Chaos Damage-Req 9 Fast Casting
Energy Degen -3 (While enchanted)
Health Regen +4 (While Hexed)
Health Degen -3
Energy Regen +2 (Req 13 Fast Casting)
God's Blessings Staff
30-30 Ice/Fire/Earth/Lightning Damage-Req 13 Elements (Ice/Fire/Earth/Air)
Elements +1 (while Enchanted)
Elements +1 (While Hexed)
Energy Regen +2 (Req 13 Energy Storage)
Energy Gain on hit -2
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2nd for that!
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Nov 14, 2007, 02:09 PM // 14:09
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#9
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Desert Nomad
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forget such imba stuff, like wqritten here .... that will never be implemented and I hope so too
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Nov 14, 2007, 02:22 PM // 14:22
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#10
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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/no
Mainly cause this isn't WoW....http://www.wowwiki.com/Legendary
I always feel bad for crapping on other people's ideas here, but not that bad.
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Nov 14, 2007, 05:02 PM // 17:02
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#12
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Give me Turai's sword, then we'll talk.
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Nov 14, 2007, 07:06 PM // 19:06
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#13
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by lyra_song
Give me Turai's sword, then we'll talk.
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LoL, Turai's "sword" ftw
Hopefully we can acquire it with the BMP
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Nov 14, 2007, 08:41 PM // 20:41
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#14
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Forge Runner
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couldn't the green items be considered as legendary weapons though they've been farmed to hell?
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Nov 14, 2007, 08:49 PM // 20:49
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#15
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Epic thread.
.
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Nov 14, 2007, 08:55 PM // 20:55
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#16
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Biostem
The problem is that, for the most part, GW has its own mythology - there is no King Arthur, no Beowolf, etc. The legendary swords *are* in GW, it's just they are legendary w/in GW's own mythology. The Green items you get from certain enemies, or as quest/campaign rewards are those items.
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Agreed. Tyrfing has no place in GW.
Quote:
Originally Posted by Biostem
Now, a feature that would be kinda neat would be to be able to name a sword when you customize it (might be too big an issue if people abuse it).
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Just have weapons that drop (or can be crafted) with your Characters name. Actually, I hope that's a benefit of the HoM in GW2...
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Nov 15, 2007, 02:17 AM // 02:17
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#17
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Ok first of, the swords doesn't always have to be dropped by some boss after a legendary figure, it could possibly be dropped by a boss that isn't related to the sword or normal foes in a specific area (like totem axe).
And I pretty sure these swords would fit well in the GW environment.
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Nov 15, 2007, 03:38 AM // 03:38
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#18
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Ascalonian Squire
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Its not a sword but I wish i could have a Kabar and go comando on ppls ass'. Or a bowie...
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Nov 15, 2007, 03:50 AM // 03:50
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#19
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Dark Paladin X
Ok first of, the swords doesn't always have to be dropped by some boss after a legendary figure, it could possibly be dropped by a boss that isn't related to the sword or normal foes in a specific area (like totem axe).
And I pretty sure these swords would fit well in the GW environment.
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I don't think so.
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