Nov 14, 2007, 01:51 AM // 01:51
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#1
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Rescuers of Death
Profession: A/W
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Become your own boss?
So the other day I had this bright idea: what if there were PvP dungeons? At first I thought that would be ridiculous for a number of reasons: the PvP engine isn't set up that way, loot wouldn't make sense.
But then I said, "Would it be different from EotN dungeons?"
The practical answer is Yes. However, picture a PvP map based on Sorrow's Furnace. Six teams, each with a "boss". The victor (probably an elimination game) would get to keep their location, and their members would too. After the match 5 other teams join the game, etc.
Not sure if this could even work, but I'd like to hear some opinions on this.
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Nov 14, 2007, 04:54 AM // 04:54
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#2
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Wilds Pathfinder
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Kinda like HA? Except you get to give 1 person on your team super overpowered boss status. HA is already an elimination style pvp.
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Nov 14, 2007, 02:09 PM // 14:09
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You mean like the 'Hulk' game mode in Quake. A character enters with much ore HP, armor and attributes, and it's alone and the others have to kill him?
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Nov 19, 2007, 02:19 AM // 02:19
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#4
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Rescuers of Death
Profession: A/W
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Quote:
Originally Posted by MithranArkanere
You mean like the 'Hulk' game mode in Quake. A character enters with much ore HP, armor and attributes, and it's alone and the others have to kill him?
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Haha, that's exactly what I'm talking about!
This would be different from HA, though. I'm thinking larger maps... more teams... etc.
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Nov 19, 2007, 02:42 AM // 02:42
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#5
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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i wouldn't mind seeing a PvP based game on a PvE based map. I can imagine how you mean. Do not make the "Boss" overpowered or anything, just a bit of extra HP and your team will know also who to keep alive.
More or less like a VIP gamemode. And this can be built upon as well. To prevent Bosses from hiding or something, there would be a restriction so the team can only gain points while the Boss is in range of them. etc. etc. and just like in HA at the end a Chest can spawn and you can get some leet loot :P
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Nov 19, 2007, 05:05 AM // 05:05
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#6
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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This sounds cool, it would make things more interesting. Let's hope they do something like it for GW2.
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Nov 19, 2007, 08:21 AM // 08:21
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#7
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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sounds like it could be fun, but maybe make the boss a NPC - like the ghostly.
otherwise imagine the arguments if someone who was the boss died and someone else in the party thought they could have survived.
IMO - teams of 6 + boss (NPC) and it could be really successful, although if not done correctly it could easily fail.
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