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Old Sep 30, 2007, 03:52 PM // 15:52   #1
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Default Going To Prophecies

Is annoying.

Prophecies is my favorite campaign in the game, and it always has been. But I haven't done anything in prophecies with any of my out-of-campaign characters, like from factions or nightfall. Why?
Because I don't feel like spending about 5-6 hours getting to a place where I can actually play without killing lvl 15 mobs.

Why lions arch? I mean I guess it's definately the port city of Tyria, but why not droknars forge? (mini spoiler) you sail there from Hells Precipice when the game is finished.
Maybe there would be some sort of cutscene that takes you to one of these cities, I dunno, but it's really annoying having to get a run to wherever.

Amnoon Oasis would even be better, just not *ugh* kryta.
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Old Sep 30, 2007, 10:58 PM // 22:58   #2
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It seems you just want the armors. The missions are easy.

You don't get the Ancient or the Elite Canthan armors just by getting there.

It's true that level 20 enemies, henchmen and 8 member parties should start from Lion's Arch, and it should at least have the krytan and tyran level 20 sets... but now it's too late for that change.

Maybe a worldwide votation for the change could work, but I seriusly doubt that.
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Old Sep 30, 2007, 11:29 PM // 23:29   #3
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No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
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Old Sep 30, 2007, 11:30 PM // 23:30   #4
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Kryta is where the actually story picks up.

[SPOILERS FOR PROPHECIES]

After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.

That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.

That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).

...

As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
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Old Sep 30, 2007, 11:42 PM // 23:42   #5
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Best possible answer.
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Old Sep 30, 2007, 11:47 PM // 23:47   #6
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It is actually.
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Old Nov 22, 2007, 02:15 AM // 02:15   #7
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Thumbs up Pure Win

What that guy said, was pure win. Thread is over. xD
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Old Nov 22, 2007, 02:49 AM // 02:49   #8
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That's awesome. I'm laughing so hard right now.
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Old Nov 22, 2007, 06:07 AM // 06:07   #9
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omfg is that what actually happens??? lol yet to play through prop =P
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Old Nov 22, 2007, 06:59 AM // 06:59   #10
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/not signed.

It'd make farming builds a little too easy. It's like starting Factions at Unwaking Waters, and starting Nightfall at the Realm of Tourment.
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Old Nov 22, 2007, 07:00 AM // 07:00   #11
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Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.

[SPOILERS FOR PROPHECIES]

After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.

That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.

That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).

...

As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
roflmao, thanks for that.
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Old Nov 22, 2007, 07:09 AM // 07:09   #12
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Quote:
Originally Posted by FelixCarter
[SPOILERS FOR PROPHECIES]

After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.

That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.

That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).
Thanks for a bit of humour in this dull, tired day
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Old Nov 22, 2007, 07:17 AM // 07:17   #13
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Quote:
Originally Posted by «Ripskin
Is annoying.

Prophecies is my favorite campaign in the game, and it always has been. But I haven't done anything in prophecies with any of my out-of-campaign characters, like from factions or nightfall. Why?
Because I don't feel like spending about 5-6 hours getting to a place where I can actually play without killing lvl 15 mobs.

Why lions arch? I mean I guess it's definately the port city of Tyria, but why not droknars forge? (mini spoiler) you sail there from Hells Precipice when the game is finished.
Maybe there would be some sort of cutscene that takes you to one of these cities, I dunno, but it's really annoying having to get a run to wherever.

Amnoon Oasis would even be better, just not *ugh* kryta.
If you start in Droknar's Forge its getting to easy...
and in Amnoon Oasis you can play the game and the next day you are in the islands...
If you start in Kryta you can do lots of more of prophecies...
and if you dont want kryta you dont need 2 play prophecies or EOTN there is 2 a sort of kryta...
but if you get in Droknar... u still cant play like X-Mas in LA...
So LA is an good choice...
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Old Nov 22, 2007, 11:52 AM // 11:52   #14
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Quote:
Originally Posted by «Ripskin
No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
So fight to Droks.

There, you wanted to fight higher level mobs... 5-10 minute Jog from LA to Beacon's Perch...load up with heroes (if you can persuade a friend to come so you don't have to take 2 useless hench it's even better) and set off south - all the monsters there are like level 20+. When you get to Droks you have access to the high level armor, 8-person parties, "higher level" missions, elite skills and, of course, infusion.
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Old Nov 22, 2007, 05:14 PM // 17:14   #15
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Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.

[SPOILERS FOR PROPHECIES]

After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.

That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.

That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).

...

As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
lol. That pretty much IS what happens too. More or less.

Quote:
Originally Posted by «Ripskin
No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
Then, as Celestial Beaver said, fight there. You only need to get to Cay, and to do that you can do a couple missions and none of them in the Jungle. Not that big a deal. Goes really quickly now with heroes. Lands you in the desert and its a few things to get to Droks from there. Sounds like a lot, but time-wise its a reasonably fast trip if you were already level 20 with a few heroes.

Last edited by Aera Lure; Nov 22, 2007 at 05:19 PM // 17:19..
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Old Nov 22, 2007, 05:36 PM // 17:36   #16
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Quote:
Originally Posted by Celestial Beaver
So fight to Droks.

There, you wanted to fight higher level mobs... 5-10 minute Jog from LA to Beacon's Perch...load up with heroes (if you can persuade a friend to come so you don't have to take 2 useless hench it's even better) and set off south - all the monsters there are like level 20+. When you get to Droks you have access to the high level armor, 8-person parties, "higher level" missions, elite skills and, of course, infusion.
That's basically what I did. Guildie and I have Canthan born Eles, and we wanted a second set of armour for farming builds. We have the Elite Canthan, and the only other armors we liked were from Droks. We got the Eles to NF, got heroes, got the heroes to lvl20. Went to Lions Arch, ran to Beacons and then went to Droks. It was a fun trip.
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Old Nov 23, 2007, 12:16 AM // 00:16   #17
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i wish you could start at the begining of each campaign when u switch over to another game with your character. that way u can play through each one the entire way with quests and all without having to make a new character.
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Old Nov 23, 2007, 03:48 AM // 03:48   #18
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Default

Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.

[SPOILERS FOR PROPHECIES]

After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.

That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.

That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).

...

As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
Funniest thing I've read this week. Thanks. And people want a GW movie... *shakes head*
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