Nov 11, 2007, 01:27 AM // 01:27
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#1
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: RWK
Profession: R/E
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Money Clip to aid in Trading Items
My apologies if there is all ready a thread suggesting this:
It would greatly help with trading items if it were possible to buy and sell a Money Clip at the NPC traders. This item would just be there to ensure that a trade for item had a set value. The Money Clip should not drop as loot.
I think Money Clips should have a value of 25 Platinum and stackable, maybe even have a limit per account so that some one couldn't over run the all ready imposed Limit of Platinum per account.
I hate the fact that most of the time ecto is use for trades involving rare items, and they as any thing else in the game change value.
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Nov 11, 2007, 01:36 AM // 01:36
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#2
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Jungle Guide
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so is this some kind of a checkbook?
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Nov 11, 2007, 02:03 AM // 02:03
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#3
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Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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ooh, an item with fixed price for selling/buying expensive items sounds pretty smart, as long as the trader buys and sells for the same price ^^
/signed hehe
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Nov 11, 2007, 03:42 AM // 03:42
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The closest thing that comes to mind are lockpicks. The generally have a pretty fixed value of 1250g.
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Nov 11, 2007, 04:34 AM // 04:34
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#5
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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How would this be any better than ANET simply removing the gold limit ?
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Nov 11, 2007, 04:35 AM // 04:35
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#6
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: RWK
Profession: R/E
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Kind of like a check book, but more like a gift card that has a set limit.
Well lock picks do not have enough value to trade with, this would be a dedicated item that is not used for anything else, purely for trading and allowing more stable trading items. I think 5 Money Clips (assuming they are worth 25 platinum) is much easer to trade then 100 lockpicks. You also have two version of lockpicks, so how do you ensure that the trader is using one type over the other?
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Nov 11, 2007, 04:38 AM // 04:38
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#7
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: RWK
Profession: R/E
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Well removing the gold limit would be better. But are they going to remove the limit? And besides this could play into the game play, removing the limit just removes one more blance control that ANET has done so much to enforce.
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Nov 11, 2007, 07:15 AM // 07:15
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#8
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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What exactly does the gold limit do for the game economy ?
People already bypass it by trading with ectos, meaning that the only effects I can see are:
- Scams involving items over 100k and people attempting multiple trading sessions.
- A minor gold-sink when ecto is bought/sold at the trader. If the ecto just moves from one persons storage to another where both use it to store wealth, then we don't have the goldsink. And the goldsink can be easily replaced by reducing the merchant price on items and/or the amount of gold that drops.
- Keeping the value of ecto up. There are people who only want ecto for trading purposes, meaning more demand. More demand means higher price.
So unless someone can show me something else that the gold limit does that is good for the game, I view it as a very stupid thing for ANET to of implemented. However there is a problem in removing, or bypassing, it:
If the gold limit is removed, or ANET provides an item with a decent fixed value and identical buy/sell prices at the merchant people will stop wanting ecto for anything but item crafting. So they will cash out their stocks of ecto to the more reliable means of storing wealth, thus increasing the supply. Other people will see the price dropping and panic, cashing out their ecto, meaning the price crashes faster. Suddenly the remaining ecto is only worth its merchant value and a large portion of the wealth in the GW economy is gone and people will whine about it. We are also talking about a sudden removal of a large portion of the wealth in the economy, so the prices of a lot of things will likely drop due to the sudden deflation.
So while I view the gold limit as a stupid idea, simply removing it will likely cause ANET a lot of problems. Any method that provides a better store and/or transfer of wealth than ectos do would have similar effects. A gradual increase of the gold limit and adjustment of the ecto drop rate would lessen these effects, but not remove them.
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Nov 11, 2007, 07:38 AM // 07:38
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#9
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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No, the gold limit is there because there is no item in the game (my opinion and the developers) that is worth more than 100k.
The 1500e + armbraces bids are due to perceived value.
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Nov 11, 2007, 07:52 AM // 07:52
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#10
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Desert Nomad
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But when people use ectos, there is the risk that ectos will drop in price and they will lose money. Or that it will go up in price and gain money, but it is rare that anything goes up in price anymore.
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Nov 11, 2007, 10:24 AM // 10:24
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#11
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Gossamerdt
Well lock picks do not have enough value to trade with, this would be a dedicated item that is not used for anything else, purely for trading and allowing more stable trading items. I think 5 Money Clips (assuming they are worth 25 platinum) is much easer to trade then 100 lockpicks. You also have two version of lockpicks, so how do you ensure that the trader is using one type over the other?
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Game designers are too busy working on GW2 to add things like that. What I was suggesting is a very practical way of trading given the current stuff we have. And I don't understand how trading 5 money clips is much easier than 100 lockpicks, unless you really don't want to type "100" in that trade thing. Two versions of lockpicks? Was that added in the past 15 minutes since I logged off?
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Nov 11, 2007, 05:10 PM // 17:10
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#12
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: RWK
Profession: R/E
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That is true, I am sure they are working on GW2, but the release is in 08 09? Adding a trade item can't be that hard.
If I am not mistaken there are two types of lockpicks one that cost 1500g and one that cost 1250g. They are both the same except the 1250 breaks more offten, at least that is my experiance.
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Nov 12, 2007, 10:17 PM // 22:17
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... a way to easily bypass the 100k limit... hm...
NO.
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Nov 12, 2007, 10:19 PM // 22:19
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#14
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed
the 100K limit went out of date in 2005
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Nov 12, 2007, 10:53 PM // 22:53
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#15
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
The whole reason for a 100k limit is to prevent this. If a.net is going to allow you to trade for more then 100k at a time, then they will just raise the cap a character can hold/trade.
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Nov 12, 2007, 10:55 PM // 22:55
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#16
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Academy Page
Join Date: Jul 2007
Location: Reston, VA
Guild: Citadel Of Faith [LaZy]
Profession: W/A
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Not a bad idea, but don't count on it happening.
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Nov 13, 2007, 07:21 PM // 19:21
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by holababe
No, the gold limit is there because there is no item in the game (my opinion and the developers) that is worth more than 100k.
The 1500e + armbraces bids are due to perceived value.
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Please link to where a developer said this. Note that in the game you can trade 100k PLUS items. It would be a trivial change for a dev to make it so you could only trade for money or items and not both.
I'm not sure what you're getting at with 'percieved value'. If you can find someone to buy it for that price then that's what it's worth. And if you want to buy an armbrace then I think you're going to have a hard time convincing someone to sell you one for just 100k regardless of your opinion.
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Nov 14, 2007, 03:01 PM // 15:01
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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With the recent changes (armor, weapons, drops, etc) gold has more value. So the 100k is relatively more now.
Ways to allow higher prices will make prices... that. Higher.
GW must be equal for both those that play with one character one hour a day and those thay play six hours.
Increasing the gap between commom market and 'high end' market does nothing for that.
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Nov 14, 2007, 04:13 PM // 16:13
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by Gossamerdt
That is true, I am sure they are working on GW2, but the release is in 08 09? Adding a trade item can't be that hard.
If I am not mistaken there are two types of lockpicks one that cost 1500g and one that cost 1250g. They are both the same except the 1250 breaks more offten, at least that is my experiance.
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The lockpicks from merchants/discount merchants are identical. You might THINK that they break more often, but the chances of retaining are the same.
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Nov 14, 2007, 08:55 PM // 20:55
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#20
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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Quote:
Originally Posted by Gossamerdt
If I am not mistaken there are two types of lockpicks one that cost 1500g and one that cost 1250g. They are both the same except the 1250 breaks more offten, at least that is my experiance.
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You're kidding, right? I gotta add this one to the Urban Legends thread.
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