Nov 24, 2007, 12:53 AM // 00:53
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#21
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Less is more.
The less gold their is in the economy, the better the market is for the average player (who make up the bulk of the player base).
This is backed up by the abundance of gold sinks everywhere you go and the major hits to farming in GW history.
Less gold means that [generally speaking] people cannot afford to pay as much, therefore prices come down which is beneficial for the majority.
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Nov 24, 2007, 02:18 AM // 02:18
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Quote:
Originally Posted by makosi
Less is more.
The less gold their is in the economy, the better the market is for the average player (who make up the bulk of the player base).
This is backed up by the abundance of gold sinks everywhere you go and the major hits to farming in GW history.
Less gold means that [generally speaking] people cannot afford to pay as much, therefore prices come down which is beneficial for the majority.
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Um...you're half-right. Sorta. On a good day.
Deflation is only beneficial due to the caps placed upon wealth accumulation in the game. Falling prices reduce the need to rely on things like ectoplasm and armbraces as de facto currency, keeping their value more in line with the utility of their intended uses.
I argue, despite complaints in these forums that fissure armor is too common, that most players do not have realistic expectations to ever purchase a set. Keep in mind that fansites, even the largest ones, represent only a tiny, biased sampling of the total game population. The typical Joe Warrior probably doesn't give a hoot how much ecto costs.
Mr. Warrior might, however, see a difference when it comes to fixed cost purchases. ID/salvage kits, armor crafting, and skills all require the same amount of gold regardless of how much of it is floating around. Deflation actually hurts his ability to pay for routine character maintenance.
Even small changes to an economy can have many (often unforeseen) consequences. It's important to consider lengthily whom will be impacted and how before proposing such ideas.
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Nov 24, 2007, 06:30 AM // 06:30
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#23
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by October Jade
Mr. Warrior might, however, see a difference when it comes to fixed cost purchases. ID/salvage kits, armor crafting, and skills all require the same amount of gold regardless of how much of it is floating around. Deflation actually hurts his ability to pay for routine character maintenance.
Even small changes to an economy can have many (often unforeseen) consequences. It's important to consider lengthily whom will be impacted and how before proposing such ideas.
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Agreed. However, a.net did introduce a system to offset that by introducing Commendations, Kournan Coins, etc. Granted, Joe Warrior often spams Kamadon going "what the heck do these do?" so *shrug* At least a.net recognizes the problem with deflation (I think, could be coincidental).
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