Aug 28, 2007, 08:32 AM // 08:32
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#1
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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An alternative to weapon modding.
I don't know about others, but I still lack inventory space in GW. (Storage space as well, but inventory space is a bigger problem for me.)
I propose that the weapon modding system be changed. I would like that when I apply a mod to a weapon it becomes an option for that weapon and that you can select the active mod with a drop down list.
So I can have ONE sword with vamp/fire/zealous/cold etc mods and select which one I use in a certain mission instead of having to carry multiple swords along filling up my inventory.
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Aug 28, 2007, 08:46 AM // 08:46
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#2
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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/not signed
for obvious reasons
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Aug 28, 2007, 10:34 AM // 10:34
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#3
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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A sword can't hold a 'drop-down' list of mods. It's a freakin' sword, not an abstract mod container. I see why you need it, but getting too far away from what makes sense is usually a bad idea.
/notsigned
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Aug 28, 2007, 12:06 PM // 12:06
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#4
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Frost Gate Guardian
Join Date: Jun 2007
Guild: TIGI
Profession: W/
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/not signed
..But we do need more storage space, maybe an epic quest of uberness to get a larger storage? or some such...
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Aug 28, 2007, 12:33 PM // 12:33
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#5
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Sounds like you want a Swiss Army knife?
And you can switch the blades around?
LoL. /notsigned
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Aug 28, 2007, 12:37 PM // 12:37
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#6
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Ascalonian Squire
Join Date: Aug 2007
Location: Canada
Guild: League of Commanders[LoC]
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/not signed
Sword market etc rely on buying/selling a sword with those perfect mods(15^50 20/20 +30) changing it around so you could apply any mod would screw around with the sword economy. who wants to name of every mod on the sword?(not me)
Last edited by Doucet; Aug 28, 2007 at 12:41 PM // 12:41..
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Aug 28, 2007, 01:24 PM // 13:24
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#7
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/notsigned sorry.
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Aug 28, 2007, 01:36 PM // 13:36
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#8
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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I'm with you brutha. Practicality > Imagined realism.
/signed
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Aug 28, 2007, 02:19 PM // 14:19
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#9
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Seriously? Wow, hmm, I'm at a lose for words here, just too easy to flame ya on this one I guess.
/NOT SIGNED
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Aug 28, 2007, 02:29 PM // 14:29
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This could work for armor, but NOT for weapons. Getting a perfectly working weapons is WAAAAAAY easier than getting most armors.
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Aug 28, 2007, 02:47 PM // 14:47
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#11
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Ascalonian Squire
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I like the idea myself. But to solve the problem with selling make it so the drop down list would only be applied once it was customised, and even then have a small limit to it maybe 2 or 3 options at most.
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Aug 28, 2007, 04:59 PM // 16:59
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#12
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Last time I looked I couldn't buy a fiery axe to cut down the tree in my backyard.
To all those dismissing the idea just like that, I hope you're not doing it out of some perceived sense of realism. Elemental/vampiric etc mods are clearly game mechanics that have no rooting in reality.
I honnestly believe that if a warrior can allready use 3 sorts of weapons on his primary proffesion only and all those might get modded in several ways, then his inventory is way too limited.
A warrior carries an axe a sword and a hammer with vampiric, fiery, cold, icy, zealous, of enchanting, + HP, of defense, .... (well, maybe no zealous hammer.)
Depending on builds any of those combo's might make more sense than the others. Especially if some skills trigger if you hid targets with a specific elemental damage.
My problem is not getting the weapons, I'm rather trying to get rid of them without loosing some functionality of my equipment.
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Aug 28, 2007, 05:13 PM // 17:13
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#13
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Banned
Join Date: May 2006
Location: I run conjure assassins in Hero Battles kthx
Guild: me talk lyke dis bcoz ylke evr1 else do lyke ok?
Profession: A/E
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Quote:
Originally Posted by odly
Last time I looked I couldn't buy a fiery axe to cut down the tree in my backyard.
To all those dismissing the idea just like that, I hope you're not doing it out of some perceived sense of realism. Elemental/vampiric etc mods are clearly game mechanics that have no rooting in reality.
I honnestly believe that if a warrior can allready use 3 sorts of weapons on his primary proffesion only and all those might get modded in several ways, then his inventory is way too limited.
A warrior carries an axe a sword and a hammer with vampiric, fiery, cold, icy, zealous, of enchanting, + HP, of defense, .... (well, maybe no zealous hammer.)
Depending on builds any of those combo's might make more sense than the others. Especially if some skills trigger if you hid targets with a specific elemental damage.
My problem is not getting the weapons, I'm rather trying to get rid of them without loosing some functionality of my equipment.
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"Mommy, my game 2 hard. Pweeze make it ezier "
Anet should also add an Eazy Mode option right?
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Nov 30, 2007, 09:44 PM // 21:44
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#14
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Ascalonian Squire
Join Date: Oct 2007
Location: coquitlam,BC
Guild: real heros of ascalon
Profession: N/Mo
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learn to carry the weapons u need for each section of ur map... most general areas will have there weakness.
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