Dec 02, 2007, 08:43 AM // 08:43
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#1
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Desert Nomad
Join Date: May 2006
Profession: A/
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Make Togo and Mhenlo Move Faster in Vizunah
thread name says it all... Yes, I know it's still possible to get masters right now, but its annoying when they stand still for 3 mins >.<
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Dec 02, 2007, 08:54 AM // 08:54
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#2
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Or just get rid of them, I hate factions campaign because I have to watch over those too that I don't even need!
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Dec 02, 2007, 09:42 AM // 09:42
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#3
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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I'd like to just be able to flag them (unlikely, but hey, I'm a Sunspear Castellan, they should respect my authority), but making them move in the first place would be nice.
I was annoyed to the point of wanting to kill Togo myself when I was 45 seconds off Master's; it's not alot, I know, but still annoyed me. Surprisingly I haven't had that much trouble with Mhenlo, except for the bit where he got confused and constantly healed a minion.
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Dec 02, 2007, 10:46 AM // 10:46
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#4
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by thedeadlyassassin
Or just get rid of them, I hate factions campaign because I have to watch over those too that I don't even need!
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They're part of the storyline, it wouldn't be appropriate to just "Get Rid" of them. Instead I'd like to see it that you didn't need Togo and Mhenlo to enter the room before the monsters were activated. Time and time again of late Togo has gotten stuck exiting the first and second rooms, only for us to get to the next room, realise, and have to walk all the way back to try to get him unstuck.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Dec 02, 2007, 01:46 PM // 13:46
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#5
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Agreed with Beaver, let them stay behind if they want. I am sure mhenlo is trying to hook up with some cute girl (theres a 4yr old somewhere he hasnt played with)
Just let us keep moving and spawning with out them. they can catch up at the cinematics.
~the rat~
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Dec 02, 2007, 04:27 PM // 16:27
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#6
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Emo Goth Italics
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yeah - make em move faster,or atleast remove those damn bugs when they just stand there doing nothing
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Dec 02, 2007, 05:18 PM // 17:18
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#7
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I can agree with Beaver. Is there any way to let us progress without them and let the dialogue roll even if they're not physically nearby? Masters is a pain in Vizunah because of this.
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Dec 02, 2007, 07:01 PM // 19:01
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#8
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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/signed
They really should respond to flags, too (this is more a Tahnnakai thing, though)
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Dec 02, 2007, 07:03 PM // 19:03
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#9
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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lol I got Master's on the mission second try within about 10 seconds of failure... because Mhenlo kept stopping to heal my goddamn minions.
But I do agree it is very annoying. I actually thought we didn't have Masters until the cut-scene played.
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Dec 02, 2007, 10:45 PM // 22:45
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Many NPCs move a bit lower. Same goes for Minions.
When they ally with the party (when they appear in the party panel) They should both move a bit faster than the character, like Pets and Henchmen, and become non-bodyblocking for the characters.
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Dec 02, 2007, 11:05 PM // 23:05
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#11
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Jungle Guide
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Not only should they move faster, but I'd like to see them *not* heal minions. I had a time where a bone minion got stuck, and mhenlo stood there healing it. ugh!
Also, maybe give master togo enough sense to run away from enemies instead of into them...
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