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Old Dec 04, 2007, 10:59 AM // 10:59   #21
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/not signed

Without DP you can just run at something over and over till it eventually dies.
If you arent able to beat an area then look to see what you can change in your builds and playstyle.
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Old Dec 04, 2007, 11:03 AM // 11:03   #22
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Quote:
Originally Posted by Isileth
Without DP you can just run at something over and over till it eventually dies.
Well so can you with death penalty, the power of your skills does not decrease. The ability to do that is what is the biggest difference between explorable areas and missions.
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Old Dec 04, 2007, 11:06 AM // 11:06   #23
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Quote:
Originally Posted by System_Crush
Well so can you with death penalty, the power of your skills does not decrease. The ability to do that is what is the biggest difference between explorable areas and missions.
Well in dungeons, HM and elite areas getting to 60DP sends you back to the outpost.
Without that you can just keep on going taking down 1 thing at a time before you wipe.
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Old Dec 04, 2007, 11:10 AM // 11:10   #24
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I stand by what i said in another ridiculous thread:


Quote:
It's as if people are making up new ideas for changes just for the sake of it, without putting any logic into their thoughts.
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Old Dec 04, 2007, 11:17 AM // 11:17   #25
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Whats DP? I play loads of HM PvE and never heard of it? Tank and Nukers? Thats so pre Gwen. You gotta keep up with the fashion. I heard paras and rit own.
/endsarcasm
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Old Dec 04, 2007, 11:19 AM // 11:19   #26
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Para's owned before GWEN, people were just too up themselves to realise it.
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Old Dec 04, 2007, 11:22 AM // 11:22   #27
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Quote:
Originally Posted by Wakka
Para's owned before GWEN, people were just too up themselves to realise it.
Most still are.
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Old Dec 04, 2007, 11:28 AM // 11:28   #28
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/start sarcasm

Yes, delete the dp so we can do HM like NM...

/end sarcasm

like already said in this thread, post your builds so people can help instead of saying that dp has to go.

You'll get a lot more usefull reactions on it than now

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Old Dec 04, 2007, 11:28 AM // 11:28   #29
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its more than feasible to kill "one shot" bosses with 60DP, placement, interrupts....

In HM its an auto-boot back to camp.

Post what boss and your (teams) build. I'm sure some people can give some helpful, non aggressive advice.
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Old Dec 04, 2007, 11:37 AM // 11:37   #30
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I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".
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Old Dec 04, 2007, 11:39 AM // 11:39   #31
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Quote:
Originally Posted by I D E L E T E D I
I heard paras and rit own.
/endsarcasm
Actually they do
[wiki]Spear Swipe[/wiki] anyone? Even heroes can't go wrong with that.
Rits are great too, but hero's are to stupid to use them right(and so am I depending on the time of day)
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Old Dec 04, 2007, 11:40 AM // 11:40   #32
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It doesn't take outright planning to do well in GW.
Hell, it doesn't even take that in an RTS. RTS isn't about planning, it's about countering your opponent(s) depending on the situation. Your "planning" puts you DEAD in an RTS because you cannot quickly adapt to the situation.
This is from an Asian that played Starcraft for 12 years, Command and Conquer series since the first game, and Total Annihilation + Supreme Commander to this date.
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Old Dec 04, 2007, 11:57 AM // 11:57   #33
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Quote:
Originally Posted by RSGashapon
I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".
Isn't removing DP going to cause that?
I mean seriously, if DP doesnt matter you just keep rushing into the group till they're all dead. Fetch yourself a drink while at it.

It's called Death PENALTY for a reason, the objective of the game is NOT to die.
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Old Dec 04, 2007, 12:00 PM // 12:00   #34
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Quote:
I regret presenting my views to people who care more about the meta then about having casual fun...
Well to be fair a casual gamer shouldnt have too much trouble with the DP Normal mode. If its hard mode your having trouble with maybe you should try something a bit easier.

If you took DP out then the game would be too easy for the rest of us. Would you really want to make the game less fun for more experienced players? Isnt that a bit selfish?

Last edited by Wakka; Dec 04, 2007 at 12:04 PM // 12:04..
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Old Dec 04, 2007, 12:08 PM // 12:08   #35
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you want to play GW...like a FPS?

this thread is over.
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Old Dec 04, 2007, 12:08 PM // 12:08   #36
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Quote:
Originally Posted by RSGashapon
I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".
That is how you play GW, except in most FPS you don't have healers or tanks.
If you play as much as that you get to bosses that require a bit looking at the skills they cast, you are over the casual state.
If you don't make it because you don't have anything to counter those skills, well you will have it next time.
Like you will have to in a FPS without instant save games, do it again from the start of the map.
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Old Dec 04, 2007, 12:13 PM // 12:13   #37
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Bad analogy then, I take that back.

As for what Wakka said, isn't that what the PVP community wants to do every time a build becomes too widespread? I don't want to start that flame war up again, but it does seem like most of the nerfs have been because of people wanting to make things easier in PVP.

PVP'ers therefor seem to be the most selfish, elitist bunch in the entire game.

"Blahblahway is too hard to beat. We can't get around it. So, change it!" ...and it usually is changed.

Last edited by RSGashapon; Dec 04, 2007 at 12:15 PM // 12:15..
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Old Dec 04, 2007, 12:31 PM // 12:31   #38
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Getting better at the game will generally alleviate such problems.
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Old Dec 04, 2007, 12:31 PM // 12:31   #39
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RSGashapon I can assure it is a little more complex than that.

Not going to go into detail because there are plenty of threads on it (most locked because it often turns into a pve v pvp flame fest).


But basically unlike in pve skills will be exploited. If something is more powerful enemies in pve wont change their builds and run it.

In PvP not only will people run it, a lot of people will run it.
It has 2 main negative effects.
1) You end facing the same build over and over (Imagine 90% of all enemies in pve running the same build)
2) It leads to a rock paper scissor style gameplay, in that if you dont bring the counter you will get beaten by it.
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Old Dec 04, 2007, 12:36 PM // 12:36   #40
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/notsigned, for many reasons.
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