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Old Dec 04, 2007, 04:35 PM // 16:35   #1
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Default Quit feeding the PvE, ADD PvP

I have not played this game for almost half a year now, I migrated to WoW. I wasn't a huge fan of the PvE in this game. I played this game for PvP. It was made as a PvP game, but why Anet hasn't done anything for it in over a year is beyond me. The Hero Battles were a joke. Factions was a game that brought something new and exciting to PvP at the time, Alliance Battles. I don't understand why Anet doesn't add a new mode of PvP.

They claim they're too busy on GW2, but they don't understand if they lose people because of lack of content, they are going to lose some players who will switch to other games. At least that's my opinion. The RA/TA/HA's were fun for a little while, but I would like to see some bigger scale battles, or a Capture the Flag game type. So many new strageties, builds, and players would be seen playing this game again. Either a CTF or perhaps some type of conquest game, similar to AB. If they added a CTF mode that's on a scale of 10v10 or so, I would come back in an instant.

I know these are just my own selfish wants, but basically what I'm trying to say to anyone who is part of Anet is... to bring something new to PVP because this game wasn't about PvE. It's about PvP. I can get to lvl20 in 2 days it's a joke. PvP is where it was/is(?) at.
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Old Dec 04, 2007, 04:42 PM // 16:42   #2
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Why aren't they marketing it for PvP anymore? Because they've found that they can make a killing (or attempt to) by catering to the much larger majority that is the PvE crowd.

Not only that, but I feel as though that adding too much PvP content in the form of skills and professions then it could further hinder the PvP game. As my favorite saying goes: "The scales can only hold so much" - add too much and it'll become a failing mess.

It would be interesting to see a new game mode, but ANet's excuse towards that has been what's already stated ("GW2, sorry").
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Old Dec 04, 2007, 05:39 PM // 17:39   #3
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Quote:
Originally Posted by Wretchman Drake
to bring something new to PVP because this game wasn't about PvE. It's about PvP.
Orly? Says who?
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Old Dec 04, 2007, 05:42 PM // 17:42   #4
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Originally Posted by Katsumi Rikyu
Orly? Says who?
Do we need to rehash the old "this game was built from the ground up to be a competitive game" again?
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Old Dec 04, 2007, 05:49 PM // 17:49   #5
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NO

But most of the people I know who play aren't in it for the PvP aspect. PvP is a giant part of the game, but PvP isn't what they use to market to the mass audience of players. People go to WoW for PvP, not Guild Wars.

All this is just my opinion, so take what you will from it.

EDIT: Thanks to nebuchanezzar for summing up what I was trying to say.

Last edited by Kattar; Dec 04, 2007 at 06:00 PM // 18:00..
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Old Dec 04, 2007, 05:57 PM // 17:57   #6
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Quote:
Originally Posted by Amalek
Do we need to rehash the old "this game was built from the ground up to be a competitive game" again?
Agreed. The game WAS designed to be pvp oriented. As Anet has stated though, the consumer base has pushed it into pve. That was not Anet's original idea behind GW, it has been forcibly evolved into the current state of PvE preference.
In principle I agree with the OP and would like to see something for pvp but we all know that isn't going to happen. Sorry, a few years too late. ANet had attempted to create a Cooperative Online RolePlaying game that was based on PvP as it's high-end content. The PvE player base totally dwarfs the PvP base and from a money stand point you cannot fault ANet for following this trend. Adding heroes removed any real connection to it being a Coop game for all but a small amount of content. Honestly at this point GW is not far removed from offline gaming anymore except that you must connect to the GW servers online.
Yes the game was designed for pvp and cooperative playing. No that is not the focus anymore but that was forced upon Anet, not their choice originally. Unfortunately, I think this will be part of the design in GW2. PvE will get a larger priority from the design process onward instead of as an afterthought to the original design. Take that as you will but I don't see PvP as ever being the center piece like it was.
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Old Dec 04, 2007, 06:06 PM // 18:06   #7
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Quote:
Originally Posted by nebuchanezzar
Agreed. The game WAS designed to be pvp oriented. As Anet has stated though, the consumer base has pushed it into pve. That was not Anet's original idea behind GW, it has been forcibly evolved into the current state of PvE preference.
In principle I agree with the OP and would like to see something for pvp but we all know that isn't going to happen. Sorry, a few years too late. ANet had attempted to create a Cooperative Online RolePlaying game that was based on PvP as it's high-end content. The PvE player base totally dwarfs the PvP base and from a money stand point you cannot fault ANet for following this trend. Adding heroes removed any real connection to it being a Coop game for all but a small amount of content. Honestly at this point GW is not far removed from offline gaming anymore except that you must connect to the GW servers online.
Yes the game was designed for pvp and cooperative playing. No that is not the focus anymore but that was forced upon Anet, not their choice originally. Unfortunately, I think this will be part of the design in GW2. PvE will get a larger priority from the design process onward instead of as an afterthought to the original design. Take that as you will but I don't see PvP as ever being the center piece like it was.
That's called "Sellout".

I just can't fathom why people would stay in Guild Wars PvE. Lvl in 2 days, beat campaign in 3. WHat the hell more else can you possibly do in this limited game? Stand in town dancing with mini pets? My god, PvP has everlasting playability so long as the people still PvP. PvE ends in this game. Unless you decide to farm for gold for different weapon skins. I mean come on...

Or maybe right now people just suck at being skilled in this game and lose in PvP so they go over and QQ to PvE. THat's my thought.

Kudos to those who have balls to enter PvP then.

Yes Anet you are a sellout. Start with one thing, and get whipped by others into creating something you made into something completely different.

And adding Heroes... THat killed the co-op playability. Might as well go play a Single Player RPG.

I can only hope GW2 will be similar to my WoW and can support good PvP.
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Old Dec 04, 2007, 06:07 PM // 18:07   #8
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Quote:
Originally Posted by Katsumi Rikyu
But most of the people I know who play aren't in it for the PvP aspect.
ANET decided whether their game would be geared towards PvP. Not people you know.
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Old Dec 04, 2007, 06:12 PM // 18:12   #9
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Quote:
Originally Posted by Wretchman Drake
That's called "Sellout".

I just can't fathom why people would stay in Guild Wars PvE. Lvl in 2 days, beat campaign in 3. WHat the hell more else can you possibly do in this limited game? Stand in town dancing with mini pets? My god, PvP has everlasting playability so long as the people still PvP. PvE ends in this game. Unless you decide to farm for gold for different weapon skins. I mean come on...

Or maybe right now people just suck at being skilled in this game and lose in PvP so they go over and QQ to PvE. THat's my thought.

Kudos to those who have balls to enter PvP then.

Yes Anet you are a sellout. Start with one thing, and get whipped by others into creating something you made into something completely different.

And adding Heroes... THat killed the co-op playability. Might as well go play a Single Player RPG.

I can only hope GW2 will be similar to my WoW and can support good PvP.
Thank you, you said what I could not as to EXACTLY why I don't PvP.
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Old Dec 04, 2007, 06:13 PM // 18:13   #10
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Quote:
Originally Posted by Wretchman Drake
I can only hope GW2 will be similar to my WoW and can support good PvP.

And there's the flaw in your argument. If you want to play WoW then go play WoW. Don't try and make this game a copy of something else. Play what you like. Don't force what you like on others.
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Old Dec 04, 2007, 06:17 PM // 18:17   #11
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I'm just dying inside from laughter from all of you saying WoW has better PvP.

Especially the O.P. sayign he went to WoW because he hates PvE... LMFAO
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Old Dec 04, 2007, 06:22 PM // 18:22   #12
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What was the phrase that PvPers say to PvEers who request things?

Right. QQ MOAR.

Actually, IMHO WoW has better PvE, and GW has better PvP. *Agrees with Katsumi by the way*

By the way, where's the actual suggestion?
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Old Dec 04, 2007, 06:24 PM // 18:24   #13
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Quote:
Originally Posted by Katsumi Rikyu
But most of the people I know who play aren't in it for the PvP aspect.
But assuming you predominantly play pve, isn't that going to be the case? Most the people I know are in it for the PvP aspect.

Don't get me wrong, more people do play the game for pve than pve, but that argument doesn't hold any weight.

Oh, and lol at going to wow for better pvp.

Last edited by BlackEagle; Dec 04, 2007 at 06:28 PM // 18:28..
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Old Dec 04, 2007, 06:25 PM // 18:25   #14
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I'm just dying inside from laughter from all of you saying WoW has better PvP.

Especially the O.P. sayign he went to WoW because he hates PvE... LMFAO
WoW does have better PvP. Maybe play it and not talk down something of which you have no knowledge of? I have played both games, GW for over 2k hours, and a million faction, so I know how the PvP is in both. Sorry, WoW has better PvP. THey have 4 different types of PvP, from a 10v10 CTF, an AB of their own, 40v40 conquest, etc. And you can also make builds in WoW, by spending attribute points that can allow you to learn new skills and add effects to yourself and skills. So it's not just "I use my most uber skill and kill you" like all the ignorant idiots think. I have over 30 skills with my Mage and use them ALL stragetically.

WoW PvE sucks too, it's just a grind to 70, but recently they released a patch to allow lvling ALOT faster so getting to 70 may only take less than half the time it did before.

At least in there you can run into others with the same quests, dungeon raids, etc. No heroes, no singleplayer-ness.

And I hope GW2 becomes something like that. I still like GW, and wouldn't mind going back. Idiots that say "you are playing this game, so stfu and stay there" don't really help the fanbase. Fool I had GW the month it first came out in APril2005.
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Old Dec 04, 2007, 06:39 PM // 18:39   #15
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WoW PvP is laughable next to GW PvP. I have tried to make the point countless times to D&D-addicted folks that GW's PvP is special because the equipment has an upper ceiling. A max sword will always do 15-22 damage, no matter how ridiculously cool it looks, making it no different from the Short Sword packaged as PvP Sword. You don't need phat lewt to succeed in PvP in GW, which is a SHARP and GOOD difference between GW and all other PvP. So what if I don't have a 5% chance of cutting someone's head off instantly?

And I'm one of those folks who likes both PvP and PvE. I burn out of one temporarily, I switch to the other, having each hone the other.

As for new modes of PvP, I see a HEAVY possibility in taking your HvH maps and the ones present in the Costume Brawl, and creating a 4v4 or 6v6 real human cap points map. When they added the HB maps to RA/TA, I liked playing the maps, but the length of time for each map was ridiculously longer than RA (bad thing). If anything, all they have to do is repackage ALREADY EXISTENT content, give it a new name, and shove it on an island.
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Old Dec 04, 2007, 06:43 PM // 18:43   #16
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Originally Posted by Wretchman Drake
I have played both games, GW for over 2k hours, and a million faction, so I know how the PvP is in both. Sorry, WoW has better PvP. THey have 4 different types of PvP, from a 10v10 CTF, an AB of their own, 40v40 conquest, etc.
arguing over which is better is silly. its a matter of personal preference. not to mention, there's a monthly fee involved with WoW that is very unappealing to many GW players.

GW has AB, GvG, HA, HB, TA, RA, as well as Fort Aspenwood and Jade Quarry. you could even break it down further and have many more possibilities if you count scrimmages where you can make up your own rules.

not that i wouldn't like more options, but there's already quite a few. automated tournaments and pvp rewards was a nice addition.

GW's pvp certainly has some issues that need addressed, but adding new forms of pvp isn't going to solve the problems with the existing ones.
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Old Dec 04, 2007, 07:08 PM // 19:08   #17
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Originally Posted by Wretchman Drake
That's called "Sellout".

I just can't fathom why people would stay in Guild Wars PvE. Lvl in 2 days, beat campaign in 3. WHat the hell more else can you possibly do in this limited game? Stand in town dancing with mini pets? My god, PvP has everlasting playability so long as the people still PvP. PvE ends in this game. Unless you decide to farm for gold for different weapon skins. I mean come on...

Or maybe right now people just suck at being skilled in this game and lose in PvP so they go over and QQ to PvE. THat's my thought.

Kudos to those who have balls to enter PvP then.

Yes Anet you are a sellout. Start with one thing, and get whipped by others into creating something you made into something completely different.

And adding Heroes... THat killed the co-op playability. Might as well go play a Single Player RPG.

I can only hope GW2 will be similar to my WoW and can support good PvP.
You are part of the main reason more people don't pvp. You think you are better then everyone else & I imagine when a match is over, win or lose you have to say some childish remark to make yourself seem like you are soooooo good when in reality you are a crappy player leeching off a good team.

As for what else is there to do in PvE, let's see, Beat Deep, Urgoz, DoA, SF, UW, FoW. Get masters on all missions, Vanquish every zone of all foes, Cap all skills, uncover every inch of the maps, ect.

What is there for Pvp? RA, in which people like you quit when you don't get "the team" to win. TA which is just a more orginazed version of RA. HA, which is filled with egotistic morons that cling to their FTM builds to farm fame. AB which is filled with people that don't understand that the object isn't to kill every human player you see, but to cap more shrines then the other side. Or there's what many consider the "holy grail" of serious pvp, GvG, which in many ways is just like HA.

When it comes down to it, PvP is just the same old thing every time you do it, same maps, same builds, same jerks, while in PvE you have so much more to do, if you honestly don't think there is, then that's your own fault for not looking at the world around you.

And before you claim I don't have the balls to PvE, I'm HA Rank 4 which I had before Factions came out, & I'm Kurzick Rank 6. For me PvP is something to do when I'm tired of PvE, but PvE is what keeps bringing me back to this game.
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Old Dec 04, 2007, 07:25 PM // 19:25   #18
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Originally Posted by MistressYichi
I'm just dying inside from laughter from all of you saying WoW has better PvP.

Especially the O.P. sayign he went to WoW because he hates PvE... LMFAO
Help me off the floor My stomach hurts from laughing so hard.
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Old Dec 04, 2007, 07:41 PM // 19:41   #19
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Originally Posted by Sol Deathgard
Or there's what many consider the "holy grail" of serious pvp, GvG, which in many ways is just like HA.

When it comes down to it, PvP is just the same old thing every time you do it, same maps, same builds, same jerks, while in PvE you have so much more to do, if you honestly don't think there is, then that's your own fault for not looking at the world around you.

And before you claim I don't have the balls to PvE, I'm HA Rank 4 which I had before Factions came out, & I'm Kurzick Rank 6.

GvG => quite different from HA.

PvE => same wammos and meteor shower necros, same solo grind.

HA Rank 4 pre-factions => IWAY much?

Kurzick Rank 6 => AB is obviously the epitome of PvP T_T

The only reason to go through any campaign more than once is for pretty skins and armor to use in PvP. None of the campaigns has an especially strong story line.

I don't really have anything against PvE. It can be entertaining from time to time, which seems to be the main draw for weekend warriors.

However, PvP remains the true test of skill and should remain the focus of the game. Note how:

ANet still publishes a "State of the Game" article dedicated to PvP.

Note how everyone can participate in the (admittedly buggy) Xunlai Tournament House and make predictions for PvP guilds.

Note how PvE'ers pay exorbitant sums for champ point ranged guilds (and then proceed to tank the rating -.-)

I have to agree with whoever it was saying the majority of people are too weak to stomach the abrupt change in nature from PvE to PvP. They get discouraged too easily and don't use the resources they have available to get better. Instead they go back to PvE and cry about PvP when instead they could improve and work their way up the PvP ranks.

I really hope anet makes good on its promise to improve uses for balth faction (hopefully that Isles of Nameless chest ^_^) so it will reward current PvP players and maybe encourage more PvE players to be more persistent.
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Old Dec 04, 2007, 07:46 PM // 19:46   #20
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Did you call guildwars limited in PvP?

How many games blatantly ripped off gw in their PvP updates.... GW revolutionized PvP as everyone knew it. However, there are just far too many people interested in the PvE side of it... and understandably so. How often are you able to get 10 people on every time you want to PvP? Am I the only one who likes gw the way it is?

Lastly, WOW is great if you are a WOW fan. GW is not WOW and never will be. Personally, I think WOW sucks... and I have no interest in being a level 30 hunter/seamstress... I play GW because it balances both aspects out well. I do both... and I am good at both... but I tend to lean towards PvE because I have more fun capping dungeons and grinding with friends on vent then listening to ppl complain about sins and dervs and what skills got nerfed because of exploits. If you don't like gw... don't play. Simple.

Also, read up on gw2 before you post things... they are instituting castle seiges (rumored) and shards (rumored) so you can either PvE in your own mini world... or PvP in an area accessible by all of GW.
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