Dec 07, 2007, 10:31 PM // 22:31
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#1
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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GWEN Areas/dungeons need merchants
It is one of the best features of Nightfall, and I don't see why it wasn't continued into the expansion. I, personally, get annoyed when my inventory fills up half way through an area and I have to start disposing of things.
Am I the only one?
Especially in Slaver's Exile. There is a weapon crafter, but no merchants?
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Dec 08, 2007, 08:44 AM // 08:44
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#2
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Academy Page
Join Date: Sep 2007
Location: Thats for me to know... and for you.../stab
Guild: [Myth]
Profession: E/Mo
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This is only a minor problem for me, I've gotten used to always having at least 2 reg salvage kits on me, so if one is about to run out im not stuck half way through something without one on me. I simply salvage all the white drops I get, others dont even bother picking thiers up sometimes... its just free materials imo. Its better than leaving it to rot on the ground though. If your saying that your invin is filled up with non white drops though, like purples, golds, tomes etc. then your just carrying to much when you start out. I always have at least 40 open slots when I go out, and I never get 40 valuable single items in one outing, not even the longest dungeons.
that being said... sure put merchants in the dungeons plz >_0
/signed
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Dec 08, 2007, 11:53 AM // 11:53
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#3
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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If anything, they need a merchant type guy in DoA. Dungeons are short enough that if you have an empty inventory to start, you'll be fine.
P.S. You can sell your loot to the weapons guy, so that's good enough.
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Dec 08, 2007, 02:01 PM // 14:01
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#4
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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There was a thread on this before.
Anyways, /signed
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