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Old Nov 17, 2007, 10:39 AM // 10:39   #21
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Uhm, Try checking Nebojat's Mannai, AJ's Spellbinder and My Weaver.
Might help alot^^!
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Old Nov 18, 2007, 05:24 AM // 05:24   #22
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soooo, basically, its a VERY overpowered version of what the Memser should have been in the first place?
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Old Nov 18, 2007, 05:31 AM // 05:31   #23
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I'd like to make a suggestion if I may,

Since this class/profession is call psion and is someone who is master of the mind.

i though some skills like, sends out some kind of mind wave that if your foe does action A you deal A damage + interrupt, and if your prediction is wrong and target foe isn't really doing what you predict then it would only deals half damage and no interrupt occur, since the prediction is wrong.
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Old Nov 19, 2007, 03:37 AM // 03:37   #24
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Ok, I am sheerly amazed! The creativity of this astounds me! This is much more than a redux of another class, its a genuine original developed idea. I might've missed it in the huge description, but what type of arms will the Psion use to fight? Excellent Job!!!
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Old Nov 19, 2007, 02:52 PM // 14:52   #25
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Lemme see... where to start...
Ok first I wouldn't put '!' after thought; you're thinking them not shouting them.
If anything, they should have a weird wavery font to look... less physical.
(sorry my bad for giving a bad example)

Quote:
Disobedience Hex Spell E10 A2 R30
For 15 seconds, target foe has a 75% chance of skill failure. For the next 1...7 failed skills, target foe takes 15...65 psionic damage.
I'll use this one as an example go by your other skills to check for this balance problem too.
75% for 15 seconds is a lot, and the way it's written it doesn't end after 1-7 skills either, it only has a max of X hits of damage.
The 75% for 15 seconds is the main purpose of this skill, its a great shutdown skill, but this main purpose it equally good at attribute 0 as at 16.
That is bad for balance, as its too great for farming.(which is why most of the mesmer's skills got nerfed)
Either the time or the % should be dependent on the attribute, it makes the skill weaker because a relatively smaller number of builds will actually have 16 Telepathy.
My personal suggestion, for better balance:
Disobedience Hex Spell E10 A2 R30
For 3...12(15) seconds, target foe has a 75% chance of skill failure. When that foe successfully uses a skill it takes 15...65 psionic damage.

(I put the damage on success because you deal the damage; so when the foe disobeys you, it should take damage.
And because 7*65 = 455 damage +(10%/10%= 459,55) which is almost an instant kill)

Quote:
ATTRIBUTES: (at least what I make of them)
Psionic Power (primary): Skills related energy gain and loss.
(as well as the skills to improve the efficiency of Psion skills)
[Energy denial is shutdown too]
Telepathy: Skills related to shutting down the skill use of foes, either by speed or fail chance.
(As well as some misschance)
[The attribute is also the main source of psionic damage, I think that makes it too powerful]
Telekinesis: Skills related to damaging foes as well as 'full shutdown'
{can't cast, move or attack while knocked down, best shutdown there is; shouts and thoughts still work though}
Connection: This heals, has even more types of shutdown and deals a bit of damage too.
(as well as some miss chance)
All attributes have some type of shutdown, that is a lot of shutdown, it will be near to impossible to create 130 skills without them overlapping each other.

So my suggestion is, remove the shutdown from connections and the major psionic damage from telepathy to connections.

ATTRIBUTES: (Just a suggestion of how to balance their power)
Psionic Power (primary):Your self heals(you will yourself to stay alive/hypnotize yourself to not feel pain), and self buffs. Along with a bit of energy stealing/sharing.
(It steals energy all the time. Because of that no need for additional energy sealing/losing skills, just some that make the gained energy go to allies or change the 'steal energy on spells' to 'steal on skills' or 'steal when attacked')
[A little shut down for a long time]
Telepathy: Skills related to shutting down the skill use of foes for a reasonable duration. Either by activation/recharge speed(multi target) or fail chance(single target[too powerful for multi target])
(And a little psionic damage too keep, the conditional on the skills interesting)
[A lot of shutdown for a medium time]
Telekinesis: Skills related to damaging foes, and shutting them down for a short time with knockdown and psionic force shields(block chance)
[not armor ignoring damage, medium spamable + medium shutdown for a short time]
Connection: Is the sticks and stones of the mind, where telepathy is only words.
It involves the primeval parts of the brain, in stead of the aware ones and deals psionic damage [to nearby foes] through DoTs and slow skills.
(Armor Ignoring damage doesn't get spamable spikes, unless they are elite[or PvE])
It also connects to your and allies minds, to bring out the untapped potential of instinct:
For example giving defense against fail chance(by instant recharge or reduced %)
Or reducing the energy lost to enemy psions(as team of 8 psions is 8 lost energy per spell you cast) some defense skills against that are needed.
[armor ignoring damage, poorly spamable + team buffs]

Still 3 attributes of shutdown, that is possibly 1 too many to keep the skills in all unique.
But they have distinct types that hopefully will keep them separate.
Moving psionic damage to it's own attribute, means you have to chose between armor ignoring damage and shutdown, you can still have both but it comes at the expense of a high attribute point cost. This allows the skills to be more powerful, without unbalancing everything.

I also think the miss chance everywhere should be collected ad put into telekinesis, as it can control arrows and spears and other flying stuff to make them miss(they don't weigh a lot so should be easy to move with your mind).
And the same way you knock back a foe, you can use less energy and only knock back their weapon, blocking their attack.

I hope that my ranting is somewhat helpful.


I feel I should sum up the above in a shorter version, either because I have too much time or because my gut is telling me you will need 1.
  • Thoughts probably shouldn't have exclamation marks, those kinda belong to shouts.
  • The main effect of skills should rely on it's attribute. So a skill that causes a condition causes the condition longer with a higher attribute, it can do anything else too, but that comes after it's main job.
  • Collect the psion buffs skills in Psionic Power, makes sense if psionic power increases the psion their skill's power.
  • Telepathy shuts down and deals armor ignoring damage, that is 2 really good abilities; shutdown and a bit of damage should be plentiful to make it a nice attribute.
  • Collect the miss chance skills in telekinesis as miss&block skills, as missing and blocking deals with weapon attacks, so it belongs in the physical attribute.
  • The current telekinesis skills are reasonably good
  • Remove the shutdown from connection, the class already has plenty of it.
  • Move the healing from connection to psionic power, so the description you gave it makes sense.
  • Use the multi target nature of connection to deal psionic damage to multiple foes.
  • Use the multi target nature of connection to make some nice ally mental buffs.

Last edited by System_Crush; Nov 19, 2007 at 02:58 PM // 14:58..
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Old Nov 21, 2007, 02:53 AM // 02:53   #26
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pretty sick idea but why not wear like a blindfold instead of a tiara? that idea was kinda lame, no offense. And why not give this guy a new kind of weapon? maybe some sort of blade thats double sided that hits mad damage when your telekenesis is at its highest. Also, wierd hairstyles (think of count zu heltzer) that flip out in wierd directions. And the way these were described gives me a feeling that they come from the mists. maybe their armor sets and weapons should reflect that in some way.

Last edited by Thy Shadow Stalker; Nov 21, 2007 at 03:02 AM // 03:02..
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Old Nov 21, 2007, 03:55 AM // 03:55   #27
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Actually, one thing that GW does not have that is quite common in other games is to "charm" mobs for a certain time so they become your ally.

Or maybe "confuse" mobs for a certain time so they become like grey minions, attacking all sides.

I think both would definitely sit well in the Mesmer profession.
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Old Nov 24, 2007, 11:10 AM // 11:10   #28
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Quote:
Originally Posted by Dean Harper
soooo, basically, its a VERY overpowered version of what the Memser should have been in the first place?
Hopefully not, but yes I have been worrying about the similarities of the Mesmer, and how is it overpowered ?

Quote:
Originally Posted by pumpkin pie
i though some skills like, sends out some kind of mind wave that if your foe does action A you deal A damage + interrupt, and if your prediction is wrong and target foe isn't really doing what you predict then it would only deals half damage and no interrupt occur, since the prediction is wrong.
Hmmmm, interesting idea, isn't that kind of similar to the mesmer though? the second part may seem a bit too complicated.
Good idea though.

Quote:
Originally Posted by Eragon of Aleria
Ok, I am sheerly amazed! The creativity of this astounds me! This is much more than a redux of another class, its a genuine original developed idea. I might've missed it in the huge description, but what type of arms will the Psion use to fight? Excellent Job!!!
Thanks Eragon! That means a lot to me! Oh and the Psion will use a staff, as it is a mage profession like Elementalist or Mesmer, but the Psion will not have single-handed weapons or off-hands/foci.

Quote:
Originally Posted by System_Crush
Ok first I wouldn't put '!' after thought; you're thinking them not shouting them.
If anything, they should have a weird wavery font to look... less physical.
lol yeah but problem is I can't really put wavy font on this forum though, can I?

One thing you haven't said is which attribute to put thoughts in? It makes sense if they're mainly in Telepathy, and some in Connection?

But I am really taking in the rest of what you have said SC, especially all the stuff about attributes and their skills, I'm gonna start implementing it now.

So you're saying that Telepathy should deal unspecified armor-ignoring damage, Telekinesis deals physical damage like blunt damage, and Connection deals psionic damage?

But yeah I'm going to start re-editing and creating new skills taking in mind everything you've said, thanks

Quote:
Originally Posted by Thy Shadow Stalker
pretty sick idea but why not wear like a blindfold instead of a tiara? that idea was kinda lame, no offense. And why not give this guy a new kind of weapon? maybe some sort of blade thats double sided that hits mad damage when your telekenesis is at its highest. Also, wierd hairstyles (think of count zu heltzer) that flip out in wierd directions. And the way these were described gives me a feeling that they come from the mists. maybe their armor sets and weapons should reflect that in some way.
Thanks for the contribution, but that is not my idea of my Psion. And yes I agree with what you think about the tiara, but there is nothing else that is reasonably good headgear for the Psion.

Quote:
Originally Posted by arsie
Actually, one thing that GW does not have that is quite common in other games is to "charm" mobs for a certain time so they become your ally.

Or maybe "confuse" mobs for a certain time so they become like grey minions, attacking all sides.
Very interesting idea, but wouldn't that be too complicated? If you could simplify it a bit it may become useful for me...?

Anyway thanks everyone for the contribution, fully appreciated !
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Old Nov 24, 2007, 02:48 PM // 14:48   #29
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Quote:
lol yeah but problem is I can't really put wavy font on this forum though, can I?
No, thats why I said if anything, meaning that just doing nothing would be fine too.
^too bad collers don't work on guru I wanted to put it in purple or green 'ish.

Quote:
One thing you haven't said is which attribute to put thoughts in? It makes sense if they're mainly in Telepathy, and some in Connection?
I'd spread a few of them over all atributes exept connection.
While telepathy would hold some that are more like talking to the foe("Am I annoying you? Am I annoying you? Am I annoying you? Am I annoying you?") but not affecting their thoughts directly because thought can't require so much concentration that they'd break the skill you where activating at that time.
having a direct although conditional effect, on the target foe, placing thouhgts in their mind in wat ever language they speak.
Telekinesis is more like thinking too yourself("I can't let them win.") Willing yourself to use magic without having to concentrate on it, resulting is a really short duration or low strength effect.
While less/un-conditional, kinetic thoughts would require adjacent and or touch range or a clear line for sight, because it doesn't connect directly whit the target.

And not in connection because you can't think with the primitive part of your brain.

Quote:
So you're saying that Telepathy should deal unspecified armor-ignoring damage, Telekinesis deals physical damage like blunt damage, and Connection deals psionic damage?
No I said telekinesis deals too much damage, it shuts down and deals lots of damage, that 1 thing to many.
You should move the damage too connection because it doesn't do anything right now.

Last edited by System_Crush; Nov 24, 2007 at 03:00 PM // 15:00..
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Old Dec 09, 2007, 02:09 AM // 02:09   #30
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Not many people taking notice of this amazing idea, help give some feedback!
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