Nov 17, 2007, 03:22 PM // 15:22
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#1
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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Let's Go Higher!
Hello fellow fans!
*In a nutshell*
---If you feel GW lacks the oppurtunity to let you climb high, and you wish to do so, I encourage to share your thoughts and opinions about the possibility that ANet could create for us!---
*Full Idea*
I am one who enjoys the works of cartography within the game and I catch some amazing screenshots along the way. Just imagine, one night you have nothing to do with Guild Wars; so why not create a digital portfolio of wonderful screesnhots from the game. In order to increase the magnitude of this hobby I propose that GW should create higher, and more accessable places in the game. Places such as Random Arenas with the high towers in the background, or climbing the shafts of the magnificent Gothic architecture in the Kurzick realm, or perhaps scaling the massive waves of the jade sea would satisfy your thirst for adventure. Also consider the range of a lonbow at such heights!!!--- imagine an arrow that can travel out of your radar! For this reason the changes I propose should be limited to PvE, in order to thwart any exploiters in PvP.
If this idea is of any interest to you, please post your thoughts and opinions; popularity is the only way that this dream could become a reality, and you can make a difference. I am always excited to engulf myself in other's knowledge about GW, please post now.
Your Fellow GW Enthusiast,
Eragon of Aleria
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Nov 17, 2007, 03:28 PM // 15:28
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#2
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Ascalonian Squire
Join Date: Aug 2007
Profession: W/
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/notsigned
This would be a hue change that would drastically alter the gameplay. Nice as it might be, it's just not feasible.
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Nov 17, 2007, 03:45 PM // 15:45
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That's a major change in maps that will never happen.
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Nov 17, 2007, 10:25 PM // 22:25
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#5
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Pre-Searing Cadet
Join Date: Jul 2007
Profession: N/Me
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Ok
good side -
Maps with more detail give U something to look at which is awesome! Because when I sell things in the KC or otherwise I find myself staring off into oblivion.
bad side -
For those who play without DSL or higher or play on a really cruddy labtop (w/ low graf. cards) when U rotate the camera to find the enemy attacking u from behind (which usually happens from time to time) it would cause a comp. to lag not sure how much though.
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Nov 18, 2007, 05:39 AM // 05:39
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#6
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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this'll prolly be implemented in GW2, where Anet has said that they are working on a Z axis for up and down movement as well as diagonal, which may allow for swimming, climbing, and crawling.
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Nov 18, 2007, 08:04 PM // 20:04
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#7
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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I understand your points. Yes this would be a large change but as Hamfast, thaiyoh and I understand, the benefits will outweigh the hassles. I'm not asking for every point in the game to grow higher, I would just like to have several high sentry points. Another possibility would be to create towers in the middle of wide open areas so that photography enthusiasts like me could have better vantage points. Possible areas include the Jade Sea, Echovald forest, a peak of a mountain and a crow's nest of a docked ship. The purpose of my proposal is purely entertainment and I do not see this as an impossibility. Try to think small at first, then dream big. Do you understand my concept better now? If you do, please post and share your thoughts. If you don't, then post some suggestions explaining how my idea could be improved
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Nov 18, 2007, 08:09 PM // 20:09
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#8
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Guild Wars has no Z-Axis. Height is therefore irrelevant.
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Nov 18, 2007, 08:09 PM // 20:09
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#9
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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Constructive Criticism
Quote:
Originally Posted by MithranArkanere
That's a major change in maps that will never happen.
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The previous posts are reasonable comments, but instead of just beating down the idea, please back your comments with convincing adequate evidence and a strong opinion. I thank those who support this and encourage all to keep posting you ideas! I am always open to criticism (good or bad) as long as it is constructive.
Thank you,
Eragon of Aleria
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Nov 18, 2007, 11:19 PM // 23:19
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#10
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Eragon of Aleria
The previous posts are reasonable comments, but instead of just beating down the idea, please back your comments with convincing adequate evidence and a strong opinion. I thank those who support this and encourage all to keep posting you ideas! I am always open to criticism (good or bad) as long as it is constructive.
Thank you,
Eragon of Aleria
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That's the entire point: it's a huge change redesigning maps that are already in the game, and it's not happening this late in the game, especially since their focus is GW2 now.
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Nov 19, 2007, 12:24 AM // 00:24
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#11
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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Making points more accessable is not out of reach, and should not take a long time. All that is needed is a path to get up there, no new maps or changing EVERY map in the game; just select areas that could be improved to meet this goal. Lets get some support here!
Last edited by Eragon of Aleria; Nov 19, 2007 at 12:52 PM // 12:52..
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Nov 19, 2007, 12:26 AM // 00:26
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#12
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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lets w8 for gw2 for these type of major changes.
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Nov 19, 2007, 01:58 AM // 01:58
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#13
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Eragon of Aleria
Making points more accessable is not out of reach, and should not take a long time. All that is needed is a path, no new maps or changing EVERY SINGLE MAP in the game; just select areas that could be improved to meet this goal. Lets get some support here!
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...
Quote:
it's a huge change redesigning maps that are already in the game, and it's not happening this late in the game, especially since their focus is GW2 now.
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Current maps aren't being redesigned now, much less for more photo-OP-ability, get over it.
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Nov 19, 2007, 02:40 AM // 02:40
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#14
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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I please ask anyone that posts to this forum to do so with respect and anyone who posts, I dont wish to argue with anyone or cause any trouble. I apologize if my idea does not appeal to you, and if it doesn't I ask that you ignore it and move on to a topic that you may better use your time to reply to I must make clarify the object of this thread: I would much rather have the comments posted here be supportive, not destructive; and if they are destructive please keep them to yourself for the sake of a friendly community here on Guru.
Sincerely,
Eragon of Aleria
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Nov 19, 2007, 07:10 AM // 07:10
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#15
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Wilds Pathfinder
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It has nothing to do with appeal. It would take far too much work to make it viable, especially this late in the game.
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Nov 19, 2007, 12:51 PM // 12:51
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#16
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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Quote:
Originally Posted by crazy diamond
It has nothing to do with appeal. It would take far too much work to make it viable, especially this late in the game.
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Could you please explain why you think there is too much work to be done
My idea was that they only make some places more accessable instead of blocking them off, not remaking the map to fit around these minor tweaks. Like where a bridge or climbing ramp suddenly stops; they could allow players to climb just a bit higher.
I do understand how most people see this as a major change, but mind you the changes I think of are very small and limited in number. Thanks for reading.
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Nov 19, 2007, 12:58 PM // 12:58
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#17
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Wilds Pathfinder
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Just making it so you can walk on areas you normally can't would require them to recode it for every single area that they chose to change. It's a pointless endeavor that adds little to the game for the amount of effort it would require. It's even more pointless if all you want is a handful of locations to be fixed just for your amusement. Those "very small and limited in number" changes are weeks-worth of coding that are better spent on more important issues.
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Nov 19, 2007, 08:05 PM // 20:05
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Eragon of Aleria
The previous posts are reasonable comments, but instead of just beating down the idea, please back your comments with convincing adequate evidence and a strong opinion. I thank those who support this and encourage all to keep posting you ideas! I am always open to criticism (good or bad) as long as it is constructive.
Thank you,
Eragon of Aleria
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I did: "That's a major change".
See? That's why will never happen. There are more than 300 areas in the game. They have no time to change any of them unless if a big bug is found in any of them.
Even the map glitches that let players wet to 'weird' map areas are still there.
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Dec 09, 2007, 02:07 AM // 02:07
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#19
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Ascalonian Squire
Join Date: Nov 2007
Location: None other than OHIO
Guild: The Pig Pen
Profession: N/
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Been a while, any new ideas?
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Dec 09, 2007, 04:16 AM // 04:16
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#20
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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There's just no way Eragon. You think that you'll be able to take better pictures from vantage points, but you'd also see stuff that the game designers don't intend on you seeing. You're supposed to play the game feeling that there's a world beyond, or at least something to see. That's not the case though. They had performance and time management for development on their mind.
If all the GW2 talk holds up, they may actually have free movement, which you'd like.
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