Dec 09, 2007, 12:10 PM // 12:10
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#21
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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Glyph of Renewal anyone? >.>
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Dec 09, 2007, 12:11 PM // 12:11
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#22
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Dec 09, 2007, 01:20 PM // 13:20
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#23
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Desert Nomad
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where I see this, there are really soem under, which I would love to see implemented as update to the skills of EotN ...
Call of Brutality:
Change Duration from 30 to 20s, reduce armor Penetration to 5-25% and let the Pet deal the 1-12 more damage, when the enemy suffers on an condition.
Finally raise Energy Cost to 15. and reduce Recharge to 45s.
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Call of Disruption:
Remove the Armor penetration completely, raise the Chance of disrupting to max 10-33% and let this Skill knock down foes, when they move, raise also e cost to 15 and reduce duration/recharge by 10s.
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Call of Elemental Protection:
First change that Name to :Call of Assimilation
Just take away the base damage reduction and reduce e cost to 5
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Call of Feeding:
Just make that Skill an Elite Skill, reduce damage reduction to 1-10 and increase health gain by hit to 5-30
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Call of Ferocity:
Echange thee 50% AP...to a max 5-25% for pet attacks to deal to the enemy "cracked armor"...rename skill then to Call of Ambush
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Call of Healing:
A really nice Skill, id love to see ingame
Make it an Elite and reduce recharge to 30s
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Call of Resilience:
Change it to this effect:
Removes 1-3 Conditions from your pet...for every condition removed by this way, you and your pet will be protected against the next 1-3 hexes towards you or your pet. Reduce recharge to 45s
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Call of the Hunter:
change the effect to:
For the next 20 seconds, whenever your pet deals an critical hit, then you'll be healed for 5-30 hp, if your pet kills somebody meanwhile, then gets the healing doubled and you also rechieve 1-5 Energy reduce recharge to 45s
and raise e cost to 15
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Call of Vitality:
remove the damage reduction and change it to a strength reduction of bleeding, poison. So when your pet will receive poison or bleeding, then these conditions will be 1-2 pips lesser strong, when this call is active, reduce max duration to 30s and reduce recharge to 25s max, reduce health bonus to max + 150 hp
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Confusion:
on this skill imo doesn#t anything to be changed...mesmer is really missing this... also the Confusion Condition is imo really missing to game, like so much other conditions, like petrification, paralysis, frozen, silenced ect. pp.
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Disappear:
rename this Skill to Illusion Trick and change skil effect to:
The mesmer will create for 10 seconds an illusion clone of his self, while you disappear. This Skil will deativate all your other skills for 10 seconds
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"Don't believe their lies":
Give this Skill an Adrenaline cost of 6, hex dration reduce by 15-33% and reduce range to "in your near"
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High Winds:
Change skill to miss chance of 15-33%, when "not" enchanted, and give attacks additional 10-20% armor Penetration. Attacks will also cause cracked for 10 seconds, when the arrow hits a non moving target, that doesnt attack or use a spell. make this skil an elite. and change it into the survivor line
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Lightning Storm:
Give Air Eles also an AoE Skill >.> and ? is it then unthemated, doesn#t mean that it can't be balanced...
Lightning Storm will deal for the next 10 seconds to an area 35-75 damage per second to eavy foe, which stands in the place of the Lightning Storm.
While standing in the lightning storm, every hit taken will let the foe suffer 1-3 seconds on blinding and if the foe was knocked down before, then instead will lightning storm deal to the foe cracked armor for 10s.
This Spell has 25% Armor penetration and causes Exhaustion.
Skill Cost and recharge, like Meteor Shower
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Mantra of Celerity:
Reduce buff from 50% to 25%, remove duration, set in instead "the next 1-5 spells" change the stuff about the 3 energy lose, that these 1-5 spells will simple cost 5-3 energy more then..., reduce energy cost to 10
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Mimic:
yah put in, for nice new tripple nuke builds XD with echo, arcane echo and mimic XD, but raise e cost of that skill to 25e and raise usage from "once" to twice, also reduce cast tiem from 3 to 1s and raise recharge from 10s to 15s
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Mirror of Delusions:
just give it a cast time ..say 2s and a recharge time of say 15s, raise e cost to 25..finish
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Dec 09, 2007, 01:36 PM // 13:36
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#24
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by System_Crush
That was an in town skill, the same type as the one mad kin thorm uses to kill people adjacent to him, on haloween.
If I recall correctly(knowing me thats a rather small chance)it had the fire storm animation.
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Your right. theres a video of it but I dont want to post it and lag the hell out of guru.
~the rat~
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Dec 09, 2007, 01:36 PM // 13:36
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#25
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Ascalonian Squire
Join Date: Apr 2006
Profession: Mo/
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Omg!
A/Me casts Disappear and then jumps me with Shadow Prison! Omg!
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Dec 09, 2007, 02:33 PM // 14:33
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. Bring them back...
...as a Lightbringer Title Track skills, XDDD.
That's not for PvP, but sounds nice to fill the gaps of the 'missing' 5..8 Lightbringer skills.
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Dec 09, 2007, 03:37 PM // 15:37
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#27
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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lawl relic running when invisible, no one could attack u
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Dec 09, 2007, 03:38 PM // 15:38
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#28
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Originally Posted by Phoenix Tears
Lightning Storm:
Give Air Eles also an AoE Skill >.> and ? is it then unthemated, doesn#t mean that it can't be balanced...
Lightning Storm will deal for the next 10 seconds to an area 35-75 damage per second to eavy foe, which stands in the place of the Lightning Storm.
While standing in the lightning storm, every hit taken will let the foe suffer 1-3 seconds on blinding and if the foe was knocked down before, then instead will lightning storm deal to the foe cracked armor for 10s.
This Spell has 25% Armor penetration and causes Exhaustion.
Skill Cost and recharge, like Meteor Shower
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Lol, that your way of balancing?
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Dec 09, 2007, 03:42 PM // 15:42
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#29
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Furnace Stoker
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To make lightning storm balanced it'd have to stick with air skills nature of that target and up to two adjacent targets.
Lightning Storm - 25, 3, 30
Spell. Create a Lightning Storm at target foe's location. For 2...6 seconds, one foe adjacent to that location and up to 1...2 foes adjacent to that foe are struck for 5...29...35 lightning damage each second. This spell has 25% armor penetration and causes exhaustion.
To be honest.. all of those pet skills are super over buffed. Do you realize what could then happen? Thumper groups would be back, but instead there'd be a ranger shouter with them, yes, those are shouts and skills, THEY stack. That'd be one indomitable force.
Last edited by Nevin; Dec 09, 2007 at 03:50 PM // 15:50..
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Dec 09, 2007, 04:09 PM // 16:09
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#30
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Quote:
Originally Posted by Shadow Kurd
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Yeah that'd be pretty nuts. You'd even have 6 more skills to fill.
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Dec 09, 2007, 07:26 PM // 19:26
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#31
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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is it just me, or does this skill remind you of Gwen's "feign death" skill in BMP
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Dec 09, 2007, 09:59 PM // 21:59
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#32
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Hall Hero
Join Date: Aug 2005
Profession: E/
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http://wiki.guildwars.com/wiki/Skill_Gem
That's some interesting historical info there.
Thanks for pointing out this section of the official wiki. Kinda cool. Oh, and /notsigned
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Dec 09, 2007, 10:00 PM // 22:00
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#33
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Jeez, pets were insane in the beta...
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Dec 10, 2007, 01:06 AM // 01:06
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#34
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Desert Nomad
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ya, that is it ..more Lightbrigner Skills and Sun Spear Skils for the higher ranks ^^
signed *g*
@Shadow: that was only a 1st concept...meteor Shower is still much stronger
max damage of Meteor Shower goes above 100 damage per meteor and meteor knocks down enemies...lightning storm only blinds them then and only when it hits knocked down foes it gives the cracked armor effect instead
Skill Cost, cast time, and recharge are similar to meteor shower...with the 25% AP of typical lightning spells, LS will have similar power like meteor storm...
I made in the end only a lightniung based meteor shower skill, with the only difference, that it doesn't knock down foes....it will blind or crack armor
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Dec 10, 2007, 01:21 AM // 01:21
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#35
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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Quote:
Originally Posted by HawkofStorms
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Whoa, that's actually really sweet.
I would favor of such a system coming back. Or something similar for GWs 2.
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Dec 10, 2007, 02:04 AM // 02:04
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#36
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Phoenix Tears
ya, that is it ..more Lightbrigner Skills and Sun Spear Skils for the higher ranks ^^
signed *g*
@Shadow: that was only a 1st concept...meteor Shower is still much stronger
max damage of Meteor Shower goes above 100 damage per meteor and meteor knocks down enemies...lightning storm only blinds them then and only when it hits knocked down foes it gives the cracked armor effect instead
Skill Cost, cast time, and recharge are similar to meteor shower...with the 25% AP of typical lightning spells, LS will have similar power like meteor storm...
I made in the end only a lightniung based meteor shower skill, with the only difference, that it doesn't knock down foes....it will blind or crack armor
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So...with an AoE KD, this both does more damage than MS (cracked armor making each pulse hit for more), blinds, AND is in an att that has relatively crappy AoE. Also, you said it hits "every second" instead of "every 3 seconds".
Definitely not happening.
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Dec 10, 2007, 02:16 AM // 02:16
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#37
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Dang, I'd put most of those on my Beast Mastery Bar from that removed skills index. Those would have been nice.
But yeah, most of those are over powered, except for High Winds. Why as that taken out?
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Dec 10, 2007, 03:01 AM // 03:01
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#38
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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heheh, elementalist new skill, summon fog
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Dec 10, 2007, 03:07 AM // 03:07
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#39
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Ascalonian Squire
Join Date: Nov 2007
Guild: Phoenix Connection
Profession: Me/
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Quote:
Originally Posted by Count to Potato
lawl relic running when invisible, no one could attack u
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Who said you turn invisible? It just says "disappear," which could mean you stay in one spot while waiting for something exciting to happen for all I know =P
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Dec 10, 2007, 06:18 AM // 06:18
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#40
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Desert Nomad
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I would love it if someone would put info on the official wiki on "fame sticks". I've heard about those in all the "back in the olden days" threads and nobody has ever told me what they are when I ask.
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