Dec 09, 2007, 09:47 AM // 09:47
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#41
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Guild wars' PvP population can't support the addition of more PvP gametypes which would only further divide what little PvP players we have left. Spend time working on the existsing modes in my opinion.
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Dec 09, 2007, 10:09 AM // 10:09
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#42
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Nevin
Juggernaut Arena:
Matches of 12 players, no teams. Resurrection occurs every 60 seconds. (At the location you died at) First player to make a kill gets the "Juggernaut Mode" effect on him, first player that then kills him steals it, so on and so forth. Rounds last 7 minutes, who ever has the most kills by the end of the game wins, followed by a second and third place.
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This is kind of like Juggernaut off Halo, and that's one of my more favorite gameplay modes. I'd really like to see something like this, even if it's only for a holiday celebration or something. It'd be great fun!
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Dec 09, 2007, 12:33 PM // 12:33
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#43
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Desert Nomad
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Quote:
Originally Posted by Lady Raenef
Is it time for a new PvP game mode?
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I have a lot of time waiting for a new Heroes Battles mode when you play the same way but in RA/TA arenas, without capping a thing. If they add that mode, I will never play another PvP mode, just only that, maybe some RA too.
HB in RA/TA arenas is just the perfect causal player PvP. They (arenanet) can use the useless outposts for the zaizen test, one for HB arenas mode, and the other for PvP polymok.
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Dec 09, 2007, 01:17 PM // 13:17
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#44
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Capture the flag would be fun. But I think Ab should be expanded on with more different maps, e/g Capture the Flag, Siege maps, interesting stuff. Having a 12v12 Siege would be fun.
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Dec 09, 2007, 03:03 PM // 15:03
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#45
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Hero Chess. Stat 'em up. Make their moves. They fight their own battle.
And that sounds great Solus. I wish there was a sort of less fluffy AB, maybe like a seige one, where the only res is if someone res's you.
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Dec 09, 2007, 03:33 PM // 15:33
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#46
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Can we get 12 v 12 RA/TA
That would take very little time and it be so hectic it would be fun.
20 v 20 in the small crystal desert map = Awesome.
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Dec 09, 2007, 03:41 PM // 15:41
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#47
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Furnace Stoker
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Limited Play - Sealed Deck or Draft!
I'm waiting for it for 2 years since it was announced by one of devs in an interview. It would be pure awesome!
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Dec 09, 2007, 03:42 PM // 15:42
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#48
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Yawgmoth
Limited Play - Sealed Deck or Draft!
I'm waiting for it for 2 years since it was announced by one of devs in an interview. It would be pure awesome!
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Mmmhm.
/signed.
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Dec 09, 2007, 03:57 PM // 15:57
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#49
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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They should remove Hero Battles first and then start worrying about real PvP.
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Dec 09, 2007, 05:39 PM // 17:39
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#50
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Desert Nomad
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Quote:
Originally Posted by Yawgmoth
Limited Play - Sealed Deck or Draft!
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Could you explain? my english is not good enough. If you translate that literally you get nothing
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Dec 09, 2007, 06:11 PM // 18:11
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#51
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by NeHoMaR
Could you explain? my english is not good enough. If you translate that literally you get nothing
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Sealed deck is where you get a skill selection from which you make all builds instead of getting to choose your own skills. It's a pretty popular gametype amongst the gwp crowd.
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Dec 09, 2007, 06:28 PM // 18:28
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#52
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Call me crazy, but I want a dodgeball like pvp
thus Strafing becomes more important!
Don't lie, you all want to play charrball
Quote:
Originally Posted by Yanman.be
They should remove Hero Battles first and then start worrying about real PvP.
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Aww now thats not true Hero battles are real pv*gets shot*
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Dec 09, 2007, 10:36 PM // 22:36
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#53
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Desert Nomad
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Well, I don't have ANY idea of why ArenaNet do nothing with Hero Battles. The place is obviously broken. The 99.99% of people use the SAME builds.
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Dec 09, 2007, 10:50 PM // 22:50
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#54
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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I think PvP Polymock is more likely than a completely new PvP mode - after all they've already done 1v1 battles, and they already have PvE Polymock, so splicing the two together would presumably (my programming amounts to TrueBasic and Python, so I know next to nothing about network games :P) be less work than coding a whole new PvP game type from the start.
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Dec 09, 2007, 10:56 PM // 22:56
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#55
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Desert Nomad
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Quote:
Originally Posted by Mr_Cynical
I think PvP Polymock is more likely than a completely new PvP mode - after all they've already done 1v1 battles, and they already have PvE Polymock, so splicing the two together would presumably (my programming amounts to TrueBasic and Python, so I know next to nothing about network games :P) be less work than coding a whole new PvP game type from the start.
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Well, my idea about HB with normal arenas doesn't look really hard to implement, just clone TA in other outpost, and let us enter with heroes.
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Dec 13, 2007, 12:49 AM // 00:49
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#56
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Lion's Arch Merchant
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Quote:
Originally Posted by ensoriki
Call me crazy, but I want a dodgeball like pvp
thus Strafing becomes more important!
Don't lie, you all want to play charrball
Aww now thats not true Hero battles are real pv*gets shot*
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Dodgeball? Did you mean the Dragon Arena?
I'd also say no to new PVP modes and instead improve on what we have if there was really a choice. Honestly, I'd say that significant changes are behind us and they are more geared towards GW2 rather than Guild Wars.
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Dec 13, 2007, 01:22 AM // 01:22
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#57
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I bet you look forward to festival arenas, eh?
I'm no PvPer. The only time I PvP is when I get extra faction (which I no longer need, having everything unlocked), extra title points, or when there's a festival arena. I see festival arenas as skill > build, because just about everyone is brought to the same level in those arenas.
I'll suggest an idea I thought I saw earlier in another thread:
Teams (random or picked) would enter battles against each other. In a small amount of time before each match, every player would get a list of skills from which they could choose to use. Teams would have to talk to each other to decide how they wanted to run their builds. After the time is up, the two teams battle.
Actually, now that I think of it, a better idea would be to just have people enter individually, get sorted into small teams, work with each other until they found a build from the list that they wanted to run, and then went with it until they lost.
Basically, TA with your skills given to you...
So it's not really that new...
I tried.
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Dec 13, 2007, 03:11 AM // 03:11
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#58
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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Heh pvp's dyin,
everyone's goin to FURY.
Just like i did for PvP. Gw's will be better off without PvP anyway.
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Dec 13, 2007, 05:32 AM // 05:32
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#59
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Master Sword Keeper
Heh pvp's dyin,
everyone's goin to FURY.
Just like i did for PvP. Gw's will be better off without PvP anyway.
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who's every1? You?
Ab, RA much?
Back to topic:
No. No. No and No.
They introduced 2 new "pee vee pee" modes : AB and HB, which were utter crap. What else could be expected?
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Dec 13, 2007, 05:44 AM // 05:44
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#60
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Wilds Pathfinder
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Quote:
Originally Posted by Master Sword Keeper
everyone's goin to FURY.
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Fury sucks and has such a low population it's hilarious. It had potential, but it was mismanaged into a pile of shit. I seriously doubt that's where the majority of PvPers are going. Most I've talked to tried it, quit after a few hours.
On topic, do we really need more scrub arenas? Sealed deck sounds alright, but I doubt it'd ever be implemented. Something terrible out of the blue would be put in instead most likely, HB-style.
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