Dec 14, 2007, 12:29 AM // 00:29
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#1
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Concept skill
Sword mastery-
Way of the Sword...{e}
Elite Stance.
Adrenaline - 4.
for 1....12 seconds you attack 33% faster, do +0...10% damage while wielding a sword. This stance ends if you fail to hit.
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Dec 14, 2007, 12:33 AM // 00:33
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#2
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by bathazard
Sword mastery-
Way of the Sword...{e}
Elite Stance.
Adrenaline - 4.
for 1....12 seconds you attack 33% faster, do +0...10% damage while wielding a sword. This stance ends if you fail to hit.
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Tiger Stance with a 20% customization sword.
Besides that it's basically a duplicate of Flail, Tiger Stance, Flurry, etc, I doubt we'll have new skills to look foward to.
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Dec 14, 2007, 12:47 AM // 00:47
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#3
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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no i wanted a skill in sword mastery because there is no tatics ASI so u can have a tank build with an ASI and no strength... also the + damage because then swords start to look as good as axe's it is nothing like the stances you mentioend since; they use strength, and decrease somthing(eg. damage) so with out damage speed or easy to spam ASI how is it the same.
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Dec 14, 2007, 01:11 AM // 01:11
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#4
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
I wouldnt mind seeing one of these for axe and hammer as well.
~the rat~
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Dec 14, 2007, 01:13 AM // 01:13
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#5
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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ias=increase attack speed
asi=attack speed increase
ias is more proper i believe
and /signed
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Dec 14, 2007, 02:53 AM // 02:53
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#6
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Way of the ___ is an assassin specific line of skill.
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Dec 14, 2007, 03:08 AM // 03:08
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#7
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by bathazard
no i wanted a skill in sword mastery because there is no tatics ASI so u can have a tank build with an ASI and no strength... also the + damage because then swords start to look as good as axe's it is nothing like the stances you mentioend since; they use strength, and decrease somthing(eg. damage) so with out damage speed or easy to spam ASI how is it the same.
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You have Frenzy and Flurry as no-attribute IAS skills.
Note that even with the damage penalty, you end up with a net increase in damage with Flurry.
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Dec 14, 2007, 03:43 AM // 03:43
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#8
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Strength > Tactics anyway.
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Dec 14, 2007, 03:49 AM // 03:49
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#9
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Jungle Guide
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An IAS skill for swordsmanship, axe mastery, and hammer mastery would be very welcome.
Every IAS skill, however, has some sort of tradeoff or balance mechanism. The same would have to be true in this case.
We already have a movement penalty, a damage penalty, one where you take more damage for the skill's duration, one the ends if you miss. What else could we do here?
You could have an IAS like:
"All-out attack" - stance - 15 energy/12 sec recharge - for [5...10...15] seconds you attack 33% faster but have cracked armor (something like aggressive refrain but for swordsmanship).
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Dec 14, 2007, 03:50 AM // 03:50
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#10
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by Nyktos
Strength > Tactics anyway.
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since when last time i checked tactics>strength
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Dec 14, 2007, 04:39 AM // 04:39
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by placebo overdose
since when last time i checked tactics>strength
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strength > tactics in organized PvP where u don't need a self heal/"tanking" skills (shields up, etc)
tactics > strength in PvE
Anyway, I like the idea. It is an elite after all, so its not like it would be abusable. It only works when equiped with a sword, so no fear of A/W abuse. Its one of those rare skill suggestions that is actually kinda balanced.
We already got Dwaven Battle Stance. Bring on the weapon specific IASs.
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Dec 14, 2007, 07:06 AM // 07:06
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#12
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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I'd rather it be energy rather than adrenaline based. An elite though? Think about the sword for a second, how many good skills are there?
If you say Sever Artery and Gash, well, you have two of the most commonly used ones. Sun and Moon Slash....savage slash...any others? No, not really. We need improved sword attacks NOW!
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Dec 14, 2007, 03:46 PM // 15:46
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
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Quote:
Originally Posted by Lady Raenef
I'd rather it be energy rather than adrenaline based. An elite though? Think about the sword for a second, how many good skills are there?
If you say Sever Artery and Gash, well, you have two of the most commonly used ones. Sun and Moon Slash....savage slash...any others? No, not really. We need improved sword attacks NOW!
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Because the proposed skill is a stance, [card]Standing Slash[/card] would work really well with it.
/Signed
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Dec 14, 2007, 10:07 PM // 22:07
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#14
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Academy Page
Join Date: Sep 2006
Location: In the land of the horny gollochs.
Guild: To Rise From The Ashes [Rise]
Profession: R/W
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/signed
I like this one
Quote:
Originally Posted by Lady Raenef
I'd rather it be energy rather than adrenaline based. An elite though? Think about the sword for a second, how many good skills are there?
If you say Sever Artery and Gash, well, you have two of the most commonly used ones. Sun and Moon Slash....savage slash...any others? No, not really. We need improved sword attacks NOW!
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Quivering Blade? +34 damage on 16 sword mastery and only costs 4 adrenaline. The downside? If its blocked you become dazed. Like my warrior gives a **** about that...
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