Dec 14, 2007, 11:23 PM // 23:23
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#1
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Leadership
Leadership's bonus reads as follows currently:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
My proposed change is simply:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less.
I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though.
I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads.
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Dec 14, 2007, 11:26 PM // 23:26
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Paragons are already overpowered.
/notsigned
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Dec 14, 2007, 11:26 PM // 23:26
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#3
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Gogo TA paraway.
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Dec 14, 2007, 11:29 PM // 23:29
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#4
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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make it 3 or less and /signed for sure!
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Dec 14, 2007, 11:32 PM // 23:32
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#5
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Paragons are already overpowered.
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I find them far from overpowered in low player count areas. This would not increase the maximum gained (still 6 energy at 12 leadership), you would just gain that 6 energy instead of 4 without pets or minions.
Quote:
make it 3 or less and /signed for sure!
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Where would you have a maximum party size of 3 or less besides a few PvE solo quests and Tilhark Orchard mission?
EDIT: I have to repeat this: in areas with a MAXIMUM party size of 4. Not if you take 4 member parties in a higher zone.
Last edited by Bobby Sox; Dec 14, 2007 at 11:49 PM // 23:49..
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Dec 14, 2007, 11:48 PM // 23:48
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#6
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Wilds Pathfinder
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Quote:
Originally Posted by Bobby Sox
Where would you have a maximum party size of 3 or less besides a few PvE solo quests and Tilhark Orchard mission?
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for farming
__________
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Dec 14, 2007, 11:50 PM // 23:50
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
Paragons already have infinate energy. This would also be imbalanced for RA/TA.
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Dec 14, 2007, 11:57 PM // 23:57
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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XD.
See the paragon skills:
"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)
Most paragon skills are thought for 4 party members.
Beign with 8 it's just a plus to that.
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Dec 15, 2007, 12:26 AM // 00:26
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#9
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Academy Page
Join Date: May 2006
Guild: Minty Fresh Death [MFD]
Profession: P/
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Quote:
Originally Posted by MithranArkanere
XD.
See the paragon skills:
"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)
Most paragon skills are thought for 4 party members.
Beign with 8 it's just a plus to that.
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"Make Your Time!" is the only one like that as far as I can tell.
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Dec 15, 2007, 12:39 AM // 00:39
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#10
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Snow Bunny
Paragons are already overpowered.
/notsigned
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They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
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Dec 15, 2007, 01:02 AM // 01:02
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#11
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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/signed ____
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Dec 15, 2007, 01:45 AM // 01:45
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#12
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
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Paragons are overpowered in their offensive capabilities, coupled with strong defensive powers. Of course, for it to be worth it, you need to be in a large team setting (which most of the game is anyway).
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Dec 15, 2007, 01:51 AM // 01:51
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#13
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Kale Ironfist
Paragons are overpowered in their offensive capabilities, coupled with strong defensive powers. Of course, for it to be worth it, you need to be in a large team setting (which most of the game is anyway).
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Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
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Dec 15, 2007, 01:57 AM // 01:57
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#14
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
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Their issue isn't energy, their issue is having bad design and leadership having a bunch of random skills with no direction.
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Dec 15, 2007, 02:02 AM // 02:02
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#15
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
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There's nothing to fear.
Save yourself
Focused Anger.
IAS of your choice.
Plus attack skills, and 1 more pve skill.
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Dec 15, 2007, 02:20 AM // 02:20
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#16
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
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Yeah, I mean, how useful is ranged sword-class DPS with warrior armor who can lessen damage by 40%, improve criticals by 50%, and grant +100AL to party members, all on the same bar?
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Dec 15, 2007, 02:24 AM // 02:24
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#17
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Snow Bunny
Yeah, I mean, how useful is ranged sword-class DPS with warrior armor who can lessen damage by 40%, improve criticals by 50%, and grant +100AL to party members, all on the same bar?
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Not very, considering it lasts for 1-3 seconds, and can last up to 1 whole attack.
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Dec 15, 2007, 02:28 AM // 02:28
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#18
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Lady Raenef
Not very, considering it lasts for 1-3 seconds, and can last up to 1 whole attack.
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Are you playing the same game as me?
Oh, I'm sorry, Save Yourselves can be kept up indefinitely for 2/3 of the game.
Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.
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Dec 15, 2007, 04:22 AM // 04:22
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#19
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Raged Out
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/notsigned
we dont need it.
Stop bringing attention to Paragons i dont want to risk them getting nerfed more!
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Dec 15, 2007, 04:52 AM // 04:52
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#20
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Ascalonian Squire
Join Date: Aug 2007
Guild: SKOB
Profession: P/
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Managing your energy in 4-man areas is pretty much the only challenge to being a para, and it's not even that hard. Leadership is powerful enough as it is.
/notsigned
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