Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 17, 2007, 03:23 AM // 03:23   #1
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: N/Me
Advertisement

Disable Ads
Default AB event suggestion

Simple suggestion:

Alliance Battles

DROPS! - when you kill somebody there is a *small* chance of them dropping a random item (eg ale). Small chance as there are a large number of kills per game. And a bonus chance of item for winning the game also.

Bonus is there as an incentive to win the game and not just aimlessly abuse the system.

Alternative - instead of an item dropping, get a collectible that you can trade for an item (eg a hat).

Pro - discourages leeching, as players can only get drops by running around killing things.

Con - This will impact play due to some characters running for a drop instead of maybe chasing down an opponent.
- Already have faction rewards and titles, perhaps drops not required.
Yobz is offline  
Old Dec 17, 2007, 04:03 AM // 04:03   #2
Forge Runner
 
Onarik Amrak's Avatar
 
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
Default

...Drops? In the middle of a match? Unassigned?

/notsigned
Onarik Amrak is offline  
Old Dec 17, 2007, 05:52 AM // 05:52   #3
Desert Nomad
 
genofreek's Avatar
 
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
Default

If the drops are assigned, this could be fun. But I can just see AB screeching to a halt as everyone jumps on a creme brulee.
genofreek is offline  
Old Dec 17, 2007, 05:56 AM // 05:56   #4
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

This encourages fighting in AB, when capping is what you should be mainly doing. Instead of people capping, they'll be fighting for drops, and ignoring fights/caps to collect their drops. More of a negative impace then a positive, so no thanks.
Arkantos is offline  
Old Dec 17, 2007, 05:58 AM // 05:58   #5
Frost Gate Guardian
 
Join Date: Dec 2005
Default

How about if the items spawn randomly in said players inventory similiar to how the hero armor works?
Sharkman is offline  
Old Dec 17, 2007, 08:42 AM // 08:42   #6
Krytan Explorer
 
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
Default

How about you just get faction for capping?
thedeadlyassassin is offline  
Old Dec 17, 2007, 09:50 AM // 09:50   #7
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by thedeadlyassassin
How about you just get faction for capping?
Deinitely /signed on that idea. Say, 20 faction gain per shrine cap imo, might enourage more people to cap rather than run straight into the enemy mob.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline  
Old Dec 17, 2007, 10:08 AM // 10:08   #8
Forge Runner
 
Etta's Avatar
 
Join Date: Jun 2006
Location: Mancland, British Empire
Default

Yeah, the team that cap the most points should get a reward or something. New kurzick players just don't have a clue on how to cap anymore.

Infact someone should write an idiot guide to AB.
Etta is offline  
Old Dec 17, 2007, 01:05 PM // 13:05   #9
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

Quote:
Originally Posted by Etta
Yeah, the team that cap the most points should get a reward or something. New kurzick players just don't have a clue on how to cap anymore.

Infact someone should write an idiot guide to AB.


to the Op

/signed

to the idea of capping for extra faction

/signed x2

~the rat~

Last edited by Arkantos; Dec 17, 2007 at 06:41 PM // 18:41..
legion_rat is offline  
Old Dec 17, 2007, 01:18 PM // 13:18   #10
Jungle Guide
 
CyberMesh0's Avatar
 
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
Default

Quote:
to the idea of capping for extra faction
omg... we may actually see it played correctly if this were implemented.

/signed

Last edited by Arkantos; Dec 17, 2007 at 06:41 PM // 18:41..
CyberMesh0 is offline  
Old Dec 17, 2007, 03:26 PM // 15:26   #11
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Way to turn this thread into a luxon vs kurzick debate again. Fools.
Div is offline  
Old Dec 17, 2007, 04:47 PM // 16:47   #12
Wilds Pathfinder
 
Croco Clouds's Avatar
 
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
Default

If Unclaimed item box appears after match then /signed
Croco Clouds is offline  
Old Dec 17, 2007, 05:38 PM // 17:38   #13
Desert Nomad
 
isamu kurosawa's Avatar
 
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
Default

Only if npc's where the only ones to drop things and they can only be picked up if your faction controls the point they dropped in, that way people will actually go to shines and stay to cap them.

amazing how many people in AB scream to cap a shrine then as soon as the foes are dead they run of to the next one and leave it.
isamu kurosawa is offline  
Old Dec 17, 2007, 06:42 PM // 18:42   #14
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Yes, keep the luxon vs kurzick crap out of this thread.
Arkantos is offline  
Old Dec 17, 2007, 07:11 PM // 19:11   #15
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

As long as the drops are 'created' and not dropped from the killed character inventory, and there is an unclaimed items box.

And more importantly, the drops should be usable by PvP characters, and never give any kind of combat advantage. Namely Tournament tokes, zaishen keys, and most of the time, Alcohol and Sugar.

Items could drop when things happen... like... the enemy died from spike, the enmy was under 4 or more conditions, the enemy was under 6 or more hexes, etc...
MithranArkanere is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
arbiter Sardelac Sanitarium 2 Aug 14, 2007 01:24 AM // 01:24
New event/title suggestion Enchanted Warrior Sardelac Sanitarium 11 Nov 16, 2006 05:29 AM // 05:29
Suggestion: Moderated RP Event lyra_song Sardelac Sanitarium 6 Jul 12, 2006 08:54 AM // 08:54
Continous event pvp suggestion (and uax title) Pok Sardelac Sanitarium 3 Jul 01, 2006 12:29 PM // 12:29
Special event suggestion Night Raven Sardelac Sanitarium 1 Jan 05, 2006 01:11 AM // 01:11


All times are GMT. The time now is 09:56 PM // 21:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("