Dec 20, 2007, 01:50 PM // 13:50
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#81
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Emo Goth Italics
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didnt even read the OP, but i bet its about skillslots being slim
if eight isnt enough, try 32(4 different people), or 64(8 different people)....as guild wars is a TEAM GAME
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Dec 20, 2007, 01:58 PM // 13:58
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#82
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Ancient Windbreaker
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I've managed to do quite well for the past 2 1/2 + years with 8 skills. I see no need to change it now.
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Dec 20, 2007, 04:14 PM // 16:14
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#83
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Krytan Explorer
Join Date: Jan 2006
Location: Australia
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/not signed
the original concept of 8 skills was each one being a ring u wore on your fingers.. 8 fingers = 8 rings = 8 skills (thumbs not included)
it works at the moment, and doesnt need any more fixing.
heck even adding just 1 more skill slot makes so many teams and builds imba.
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Dec 20, 2007, 04:28 PM // 16:28
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#84
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Desert Nomad
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One of the single most game destroying suggestions I've ever seen on Sardelac, and that's saying something.
/emphatically notsigned
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Dec 20, 2007, 04:39 PM // 16:39
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#85
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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/notsigned thousands of time, seriously, whats hard about playing this game with 8 skill slots?
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Dec 20, 2007, 05:03 PM // 17:03
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#86
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Paladins of Eternal Truth[POET]
Profession: W/Mo
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8 skills works fine, and the more you have, the less fun it is. Keep it at 8.
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Dec 20, 2007, 05:20 PM // 17:20
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#87
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by tehshadowninjar
Well, IMO, I think there should be 12 skill slots. Just like in most MMO games. With Assassins, you need 5 slots for your one combo. Offhand, Dual, Special off-hand, Dual, (insert special skill that follows dual.) Then you need an enchant, because 85% of Assassin builds require Golden Phoenix Strike, which requires you to be enchanted to skip the lead attack. That's 6. Then you need another for mabye an attack speed/moving speed boost. That's 7. Finally, you would need a healing skill or a rez sig... in which most cases Assassins choose healing, attack/moving speed boost, and the 5 combo. With 12 slots, it would help newbies MUCH more to get used to the game. Some people may only need 8 slots, but for those newbies who just want to enjoy the game with as much leisure as possible, why not do that for them? o.o
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where's Yanman?
/NOTSIGNED
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Dec 20, 2007, 05:22 PM // 17:22
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#88
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
I bet that GW2, even after the changes, will have a pretty similar system.
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Well, GW2 has eliminated everything else that made GW unique, it'll be interesting to see if they axe the skill system to please the "we want fee-free WoW" crowd as well.
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Dec 20, 2007, 05:41 PM // 17:41
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#89
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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12 skill slots you say? Why, yes, I WOULD like to see ether renewal be broken again.
........LOL NO
8 skill slots aren't enough? BS. It's been perfect since the beginning of the game in regards to allowing flexibility while forcing people to make important choices and sacrifices. The argument that assassins need 12 skills to not be shit doesn't mean that the core gameplay needs to be completely overhauled, it means that assassins are shit.
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Dec 20, 2007, 06:50 PM // 18:50
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#90
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Brilliant Idea.
/signed.
lmao
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Dec 20, 2007, 07:05 PM // 19:05
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#91
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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How is this not closed yet?
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Dec 20, 2007, 07:12 PM // 19:12
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#92
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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... my cat here says it all.
/notsigned
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Dec 20, 2007, 07:19 PM // 19:19
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#93
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Quote:
Originally Posted by Made In Ascalon
12 skill slots you say? Why, yes, I WOULD like to see ether renewal be broken again.
........LOL NO
8 skill slots aren't enough? BS. It's been perfect since the beginning of the game in regards to allowing flexibility while forcing people to make important choices and sacrifices. The argument that assassins need 12 skills to not be shit doesn't mean that the core gameplay needs to be completely overhauled, it means that assassins are shit.
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Assassins are NOT shit. I can take out 1-3 people before I die... I can take them all out if I have a good monk. Note I only play PvP. And I never said Assassins DO need 12 slots, I've just seen alot of games where 8+ skill slots helps make the game more fun. And another thing I don't like is not being able to switch skills around in your skill bar, or replace them.
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Dec 20, 2007, 07:43 PM // 19:43
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#94
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by holymasamune
How is this not closed yet?
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It was, shortly after I posted this morning. Now it's obviously re-opened.
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Dec 20, 2007, 08:17 PM // 20:17
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#95
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Frost Gate Guardian
Join Date: Dec 2007
Location: USA
Guild: KORE
Profession: N/
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/signed
Not that it matters to the "powers that be" - I want 9 or 10. Then I can decide to use them all or be a "true master" and use 3 or 4 or 5 or 6. If overpowered foes can outnumber you 4 to 1 then characters should have always had a bit more power at their disposal depending on the area. And no, 8 slots have not been "perfect" since the beginning.
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Dec 20, 2007, 09:20 PM // 21:20
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#96
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
If overpowered foes can outnumber you 4 to 1 then characters should have always had a bit more power at their disposal depending on the area
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Human intelligence > AI. We have a big enough advantage in PVE.
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Dec 21, 2007, 12:32 AM // 00:32
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#97
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Emo Goth Italics
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if you /signed this you kinda should stop playing guild wars...
gamebreaking suggestion of stupidity
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Dec 21, 2007, 01:19 AM // 01:19
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#98
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Ascalonian Squire
Join Date: Nov 2007
Profession: W/
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Hai, I has an idea.
-How bout we increase level cap to 100. Then all the current level 20 chars automatically get bumped to that level.
-We have unlimited attribute points and Major and Sup runes dont cost health.
-We don't have an attribute cap.
-Monsters are only allowed to have one skill
-BAN PVP! YEAHYEAHYEAH!
-Give us handicaps that we can set for ourselves if we suck too much.
-MAKE IT A TURN BASED GAME!
-Eliminate the sin, rit, derv, and para because I don't like them.
-Eliminate HM because its too hard.
-Skills shouldn't have progression. They should always be set at the same level.
-Eliminate gold so u can get everything for free.
-Make the storage have an interest rate of 100%
-Automatically give everyone 100k every week.
YESYESYESYESYESYESYES!!!!!
(This post is sooooo dripping with sarcasm that you could put a bucket under it and you could live off it for a week)
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Dec 21, 2007, 01:23 AM // 01:23
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#99
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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You fail at making threads
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Dec 21, 2007, 02:17 AM // 02:17
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#100
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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OP seems to thin that GW has 8-skill skillbars due to some technological limitations or some other crap.
What I'm trying to say is, he failed.
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