Dec 20, 2007, 03:12 PM // 15:12
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#1
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Somewhere between GW and Fchan on the nets
Guild: None
Profession: R/D
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Make Spirits incorporeal.
Incorporeal. Not solid. As in, you can walk through them if you so desire. The point of spirits is to aid allies with area effects or damage and hinder opponents, not stand in the way like a braindead nightclub doorman.
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Dec 20, 2007, 03:26 PM // 15:26
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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But then they would just be wards under a different name.
They are solid so you can KILL EM.
Nothing more fun than ruining a spirit spammer's day by killing every spirit he makes.
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Dec 20, 2007, 03:28 PM // 15:28
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#3
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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I think his point was spirit walls.
I hate them too, but I suppose that's part of the game.
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Dec 20, 2007, 06:02 PM // 18:02
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#4
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed
less sprit walls=good.
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Dec 20, 2007, 06:04 PM // 18:04
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#5
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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/signed
HEROES GET BODYBLOCKED BY THEM REALLY EASILY.
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Dec 20, 2007, 07:08 PM // 19:08
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Like henchies. You should be able to walk through them, enemies shouldn't. They should still be killable by enemies.
/signed
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Dec 20, 2007, 08:40 PM // 20:40
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... it seems that pirits alter the 'air' where they are to become 'solid'.
That's the explanation.
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Dec 21, 2007, 12:34 AM // 00:34
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#8
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Emo Goth Italics
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/signed
i agree with what ekelon said ^^
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Dec 21, 2007, 01:27 AM // 01:27
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#9
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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/signed. They look they like should be able to anyways!
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Dec 21, 2007, 01:33 AM // 01:33
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Location: Notts
Profession: W/
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/signed
^And that's only if it's still possible to kill them aswell, they are annoying when you get stuck on them and stuff... But still it's annoying when they're wackin ya one and you want them dead for it
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Dec 21, 2007, 01:35 AM // 01:35
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#11
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/Signed.
To Clarify, he does not mean make them invulnerable. He means make them a non-solid object, so that characters, heros, and henchman can walk through them without being obstructed.
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Dec 21, 2007, 02:02 AM // 02:02
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#12
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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/signed
I don't like being blocked by them and it has happened before. I want to be able to do the same thing with minions, please? I know that defies physics, but think about what else thing game does. Allied minions only, of course. You can get blocked by enemy ones.
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Dec 21, 2007, 02:03 AM // 02:03
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#13
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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should be able to target them however.
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Dec 21, 2007, 02:03 AM // 02:03
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#14
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by ensoriki
should be able to target them however.
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It would be like outposts. You can target, but run through people as well.
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Dec 21, 2007, 12:56 PM // 12:56
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#15
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed as long as you can still attack them to clear their effects.
~the rat~
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Dec 21, 2007, 05:33 PM // 17:33
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#16
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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You can attack them but still pass throught them...
Unless you do something like : they can only receive elemental or magic damage, I see an inconstency. (then again, that would make spirits more powerful... a good thing)
/notsigned
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Dec 22, 2007, 12:18 AM // 00:18
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#17
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Desert Nomad
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where we are at logical ...physical attacks shouldn#t damage any spirits..only magic spells and attacks with elemental weaons should damage spirits..
and spirits CAN'T BURN !!!
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Dec 22, 2007, 12:22 AM // 00:22
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#18
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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/signed
Hate when they barricade areas with them...and relics runs in HA...
that brings up another point...what about Nature Ritual spirits?
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Dec 22, 2007, 12:53 PM // 12:53
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#19
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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/signed
Spirit walls are dumb durr
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