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Old Oct 24, 2007, 01:12 AM // 01:12   #41
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I like to pug sometimes, but what always happens is that I end up taking charge and herding the rest of the group through, despite my best attempts to remain courteous.

It can be kind of fun, you get a reputation for competence.
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Old Oct 24, 2007, 02:40 AM // 02:40   #42
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Then it'll just a weekend of no PvE?
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Old Oct 24, 2007, 02:43 AM // 02:43   #43
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What's funny is that back before heroes and when henchies AI and skill bars were terrible, pretty much everyone grouped up. People often talk about those early days as the best time in the game. The OP makes a suggestion to return to that scenario for 1 weekend and people go nuts.

Back then the game was arguably a lot more interesting, although a lot of Pugs had obnoxious losers scrawling private parts on the map. Sometimes it was awful. Sometimes it was great. I guess it's a lot more fun to hit c space and let your twin SF nukers clean everything out. *stifles yawn*

And you're right. Games that force people to team up have no chance of being successful. Look what happened to WOW. Remember that game? You had to team up with real people for most instanced dungeons. Now, no one plays it anymore.

I would suggest double chest drops for full human teams as an alternative to the OP's idea.
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Old Oct 24, 2007, 05:04 AM // 05:04   #44
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Go right ahead. Just means I can pvp for a weekend

And yes, people used to group all the time in prophs. But that was different then. Most pugs were actually competent for the most part. Nowadays, most experienced players either go with guildteams/friends or H/H, leaving pretty much the newbs and the noobs to pug. Not pretty. I don't mind the newbs, used to run them through gates of madness for fun, but getting caught in a pug of 6 noobs?
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Old Oct 24, 2007, 05:09 AM // 05:09   #45
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Bad, bad idea!
[skill]Skull Crack[/skill]

There would be no one in PvE (except the PUGs) and everyone in PvP (except the PUGs).

/not signed.
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Old Oct 24, 2007, 05:28 AM // 05:28   #46
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You know what I find funny here? People who started out with Prophecies who used to group all the time and are now experienced with the game call anyone who is not experienced; incomptetent, ignorant, stupid, moronic and the general other titles people give when they place themselves above others. When they themselves were these very things they are calling others now. Pugs are not bad "on purpose" they are bad because anti social people don't help others once they have obtained a status quo, but, they certainly want help while they are climbing to that status quo. I've seen it in pve-ers and I've seen it in pvp-ers. Once they reach that status quo of experience and vetertan status they belittle everyone else under them and act like they are scum of the earth to play with.
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Old Oct 24, 2007, 05:51 AM // 05:51   #47
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Quote:
Originally Posted by hallomik
I would suggest double chest drops for full human teams as an alternative to the OP's idea.
You know, there's an idea. Maybe not precisely what you're suggesting, but generally providing incentives for teaming up with human players rather than H/Hing everything. It can then be up to the players to decide whether they hate the community enough for those incentives to be insufficiently worthy.

I'd suggest a sliding scale, though. One of the big problems pre-heroes was having a party of 6 sitting around waiting for healers - an otherwise human team that takes one or two heroes to fill a gap shouldn't be overly penalised.
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Old Oct 24, 2007, 05:52 AM // 05:52   #48
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Quote:
Originally Posted by Red Sonya
Yeah that sounds great /signed. Except of course still allow them in the H V H arenas, but, take them out of PVE to promote GROUPING and PUGGGING and all around FAMILY FUN TOGETHERNESS.
Cool, I'll skip that weekend entirely.
I really don't want to play with immature little kids. Kazjun is an example. How can you call people in the Gate of Madness noobs??? Just take those arrogant self-important players right out of my life.

If it weren't for heroes and henchies I would have stopped playing GW ages ago and would probably never have bought any new campaigns or expansion packs.
I did random arenas exactly once and the people in my team were so puerilely obnoxious that I have not, and will not, ever do PvP again.

Last edited by cyberjanet; Oct 24, 2007 at 05:56 AM // 05:56..
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Old Oct 24, 2007, 05:54 AM // 05:54   #49
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Sure and all abandoned missions will be even harder to complete, no thanks.

/not signed.
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Old Oct 24, 2007, 06:07 AM // 06:07   #50
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Quote:
Originally Posted by cyberjanet
Cool, I'll skip that weekend entirely.
I really don't want to play with immature little kids. Kazjun is an example. How can you call people in the Gate of Madness noobs??? Just take those arrogant self-important players right out of my life.

If it weren't for heroes and henchies I would have stopped playing GW ages ago and would probably never have bought any new campaigns or expansion packs.
I did random arenas exactly once and the people in my team were so puerilely obnoxious that I have not, and will not, ever do PvP again.
I didn't say they were noobs. I said I used to run newbies through GoM for fun. Though perhaps they are. You find that the bottle neck missions you get a lot of noobs and a lot of newbs. The difference is that the newbs are willing to work together to get things done (and stick it out the whole way) the noobs aren't.

But take away heroes and henchies, and with the current pug population, the chances are that in a pug of 8, you'll get about 6 noobs who will run off in different directions, rage quit at a single death, afk for half the mission and spend most of the mission expressing their artistic abilities by drawing on the minimap.

As for judging pvp just on the basis of a single of RA match, maybe you're the self righteous immature kid.
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Old Oct 24, 2007, 06:11 AM // 06:11   #51
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I hate Bookah, enough said.

/notsigned
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Old Oct 24, 2007, 06:17 AM // 06:17   #52
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/notsigned

This means I will have to put up with stupid 12 year olds
This means I will have to put up with mending wammos
This means easy stuff becomes hard
This means easy stuff will take much longer
This means I won't be able to scrape anywhere because noone else wants to
This means I have to put up with rage quitters, idiots, people who run off, afk, and stuff like that

---------------------

I sure as hell know I won't be going anywhere near GW if Anet does that.
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Old Oct 24, 2007, 06:22 AM // 06:22   #53
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Quote:
Originally Posted by Red Sonya
You know what I find funny here? People who started out with Prophecies who used to group all the time and are now experienced with the game call anyone who is not experienced; incomptetent, ignorant, stupid, moronic and the general other titles people give when they place themselves above others. When they themselves were these very things they are calling others now. Pugs are not bad "on purpose" they are bad because anti social people don't help others once they have obtained a status quo, but, they certainly want help while they are climbing to that status quo. I've seen it in pve-ers and I've seen it in pvp-ers. Once they reach that status quo of experience and vetertan status they belittle everyone else under them and act like they are scum of the earth to play with.
Right on.
in fact I've got a little story that reflects this very well. There's this guy, I won't name any names so lets just call him "Mr Cool". A while back in prophecies this Mr Cool is doing some droks running, he runs two of my friends there, then waves the fee at the end saying he understands how it is, "you pay big for your droks run then don't have the cash to get your armor when you get there". Now this qaulifies Mr Cool as a very nice fun and sociable player no?
Well quite some time later in factions my up and comming rit ends up in a pug with this very same Mr Cool, seeing a lack of monks in the area Mr Cool starts demanding that I change out my tried and true minion bombing to be resto, something I had never even considered up to that point. So I oblige and grab some resto skills and throw together a quick resto build, and we're off. A little ways in things go south, this formerly sociable and nice player begins raging and insulting my healing. My glorious 5 second throw together isn't holding up, this combined with the fact that this is the first time I've had to play healer means our poor little pug is sinking fast. Our esteemed captain Mr Cool makes it a point to blame and insult me before ragequiting and earning himself a one way ticket to my ignore list.

The moral of the story: just because you've got more experience than somone dosen't mean that they're completely incompitent, they're just learning. Remember, you were a "noob" once too.
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Old Oct 24, 2007, 06:30 AM // 06:30   #54
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I find it both odd and very annoying that basically everyone thinks that everyone else sucks in pve... now logically that just cant be possible can it?

I dont think a no h/h weekend will be good, infact, its a terrible idea. Just stop giving ridiculous answers like: "Oh, my alliance members are the only good pve'ers, all others suck!" I can assure you, there are tons of people much better than yourself, and considering they "sucked" at some time too, i think you should have some better manners.

..../not signed though

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Old Oct 24, 2007, 06:32 AM // 06:32   #55
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I agree with Shadowmere and Red Sonja.

We all used to be noobs, and I don't think this is the best idea, increased loot drops with full people team or something sounds better.
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Old Oct 24, 2007, 06:36 AM // 06:36   #56
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/notsigned

Anet can't force me to be your friend
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Old Oct 24, 2007, 07:00 AM // 07:00   #57
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There's like a million threads out there about heroes and henchies. What I learned from all of them is that I'm a noob, because I do PuGs and can't do everything with my heroes (because I have played for 3 months and don't have all skills unlocked and I'd rather spend money on my gear then their gear to be useful in well - PuGs). I also learned that the biggest leetness in GW is being able to H/H everything. Seems to me that this game is basically something based upon NWN companions system with built-in MSN. Oh, and of course you can show-off your titles you got while adventuring with Dunkoro & Co.

It's amazing to me how people in a MASSIVE MULTIPLAYER game tend to solo everything. I fail to see the point if you ask me. I can agree that lots of people in PuGs can have terrifying skill bars or no game knowledge whatsoever, but I can also tell you why this happens. This is because all you leet people deny the possibility of other's ability to learn. Of course, there are gamers that are simply ignorant, but there's a vast number of others that are actually willing to learn from more experienced gamers. I personally have seen a lot of people that asked about what skills to bring and what to do in certain areas, I'm also one of them. This way everyone has the opportunity to learn, which is taken away from them most of times, because more experienced players will prefer to share the picked up gold with heroes instead of contributing to the overall knowledge/skill level of the community. It's not new and unexperienced players that make PuGs a horrible experience, it's the majority of the veterans that are a tad too fussy to actually get a human group for anything.

I agree that alliance teams>PuGs, but given the number of the guilds in GW and their requirements, not everyone can be a part of a decent community that will help him/her improve their skills etc. I wonder how all the H/H people would play like now if they NEVER EVER teamed up with human beings. I don't think we would be that impressed with your skills at the moment, at least it would take much more time for all of you to figure out some of the stuff.

I have tons of fun while I do PuGs. Not every time, but most of times. I PuGed Duncan in HM as a noob tank taking advice from people that are more experienced than me. The run was successful and it didn't even take that long as you probably would like to think. I feel just a bit more experienced now, because there were some nice people out there that didn't mind pointing out the flaws in my tanking.

And if you really want a game that doesn't force you to play with other people there's a whole genre out there that meets the requirement - it's called SINGLE PLAYER.
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Old Oct 24, 2007, 07:38 AM // 07:38   #58
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Default /not signed There's a 2 buttons you can use

in the party formation window you have 2 red buttons kick and leave. leave your henchies and kick your heroes.

why force other to not use heros and henchies ?
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Old Oct 24, 2007, 07:46 AM // 07:46   #59
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Quote:
why force other to not use heros and henchies ?
To encourage people to play together for the weekend. That was the whole point wasn't it?

Anyway, alrdy gave my 2 cents
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Old Oct 24, 2007, 08:08 AM // 08:08   #60
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There's a difference between being inexperienced and looking for help and incompetent and stubborn. Guess what the majority is?
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