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Old Dec 23, 2007, 04:21 PM // 16:21   #1
Desert Nomad
 
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Default Skill Idea: Lamb to Slaughter

Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.

Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30

Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.


*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss. Maybe its a multiple of life lost. for 20% the party gains x1-5 so a loss of 50 life is 50 gain for base.

~the rat~
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Old Dec 23, 2007, 04:22 PM // 16:22   #2
Desert Nomad
 
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Quote:
Originally Posted by legion_rat
Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.

Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30

Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.


*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss.

~the rat~

lol ..notsigned ..

uber overpowered ...
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Old Dec 23, 2007, 04:23 PM // 16:23   #3
Desert Nomad
 
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change cost etc i want it to be balanced but the idea to stay.


~the rat~
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Old Dec 23, 2007, 04:33 PM // 16:33   #4
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So you could just kill people on your team by sacrificing them
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Old Dec 23, 2007, 04:59 PM // 16:59   #5
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/notsigned...I dont think your teammates will appreciate you killing them
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Old Dec 23, 2007, 04:59 PM // 16:59   #6
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that would be kind of awesome :P
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Old Dec 23, 2007, 05:24 PM // 17:24   #7
Jungle Guide
 
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/notsigned

Giving people a way to kill their team is not clever.
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Old Dec 23, 2007, 06:50 PM // 18:50   #8
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Make the numbers more realistic and self target only.
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Old Dec 23, 2007, 07:07 PM // 19:07   #9
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I can see it being useful if it was self-targeting, otherwise, hilarious people will just Arcane Echo + Skill it and kill their team

And with that 1/4 sec cast, its like, a whole team infuse. So, even if it was self targeting, everyone would go Mo/N, so they could use this skill, and just worry about themselves most of the time.
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Old Dec 23, 2007, 08:20 PM // 20:20   #10
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I'm dreaming of that skill, PvE-only, given on new quest reward, and recharge of 5 sec. Make it part of no profession and have healer madness.

Last edited by Woop Shotty; Dec 23, 2007 at 09:28 PM // 21:28..
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Old Dec 23, 2007, 08:29 PM // 20:29   #11
Desert Nomad
 
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Right u missed the whole necros not being nice comment i think. You think Olias or Livia would be willing to bleed koss a little if it helped everyone else? It has a 30 sec recharge, and even if you echoed, it would be 40% not 100%.
There are already self sac spells. I was looking at a darker aspect.

~the rat~
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Old Dec 23, 2007, 09:55 PM // 21:55   #12
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And mesmers should be able to steal energy from their allies (for the good of the party, of course) because they're supposed to be sneaky and manipulative.

And ritualists should be able to rip souls out of their party members to serve better uses in enslaved spirit form since being so detached from the physical world they wouldn't see liberating a spirit from its fleshy prison as a bad thing.

/notsigned
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Old Dec 23, 2007, 11:30 PM // 23:30   #13
Krytan Explorer
 
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Numbers like: Sacrifice 50% of your max health. All party members in the earshot get 25...75% of your current health. (not whole map coz that would be imbalanced for runners maybe.

Cost 10 or 15. Cast 1 or 2 and recharge maybe 15.
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Old Dec 24, 2007, 02:30 AM // 02:30   #14
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Oh god... This targets allies?

I'm not pugging with Necromancers if this skill gets implemented.
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Old Dec 24, 2007, 04:34 AM // 04:34   #15
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I think it would be best if it was a self sacrifice. Making it only 100 health, or scaled with Blood Magic, would help balance it.
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Old Dec 24, 2007, 06:31 AM // 06:31   #16
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No x 1000000.


"Pssst, that guy is going for survivor... us 5 should all take LtS on our skillbars and make him suffer!"
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Old Dec 24, 2007, 08:15 AM // 08:15   #17
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Necromancers by D&D what have you lore, technically aren't bad people. GW may make them out to be ghoulish, but they simply practice the art of necromancy. Which in itself is simply ressurecting the dead. (So technically Monks and Ritualists are necromancers as well) The evil ones are more in line with Warlocks, which practice satanic worship through (summoning demons etc etc). Although GW's version of Necromancer (much like Diablo II's) is kinda a combination of a warlock+necromancer+some corny vampire from the 1930's.
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Old Dec 24, 2007, 08:20 AM // 08:20   #18
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This would get abused in pugs. Sad, really.
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Old Dec 24, 2007, 08:27 AM // 08:27   #19
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RA will be fun with this skill around..

/notsigned
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Old Dec 24, 2007, 08:27 AM // 08:27   #20
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I'm not a fan of anything that can affect allies negatively, really.

/notsigned
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