Dec 27, 2007, 10:13 PM // 22:13
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#1
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Activate all res shrines
You know how res shrines only activate when you get close enough to them? Why not have them all activate as soon as you zone, then when you die you get sent to the nearest one? And please fix it to where if you activate one it rubberbands you back to the previous one.
Last edited by Tender Wolf; Jan 13, 2008 at 03:51 AM // 03:51..
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Dec 28, 2007, 12:48 AM // 00:48
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Prevents runners.
Hella annoying though. They should probably increase the range that you need to be from them to be active. I've passed pretty close to some before that didn't activate.
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Dec 28, 2007, 01:03 AM // 01:03
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They should auto-activate if all party members have it in their minimap.
That is, if they have activated it before.
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Dec 28, 2007, 01:25 AM // 01:25
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#4
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Emo Goth Italics
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/notsigned
"Droks runner, 2k per person"
makes it easier
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Dec 28, 2007, 02:15 AM // 02:15
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#5
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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It'd be nice yeah but make a few things so much stupidly easier.. e.g. Skill capping, running, etc.
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Dec 28, 2007, 02:19 AM // 02:19
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by tyla salanari
/notsigned
"Droks runner, 2k per person"
makes it easier
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Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.
I dont really see a problem with making the res shrine range a little closer, I have noticed there are a few you have to get really close to in order to trigger them.
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Dec 28, 2007, 03:19 AM // 03:19
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
Its not just about runners. Its also about basic game play the first time through. Need to get to Arborstone outpost the first time? Don't worry... you just need to make it half way there.
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Dec 28, 2007, 03:33 AM // 03:33
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#8
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Here's an idea - how about if you've mapped the specific spot where the res shrine is, then it activates? If not, then you'd have to map over there for it to work.
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Dec 28, 2007, 03:40 AM // 03:40
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#9
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Emo Goth Italics
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Quote:
Originally Posted by Sharkman
Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.
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I said it makes the run easier, not "omg its too hard".
Read it properly next time, k?
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Dec 28, 2007, 06:36 AM // 06:36
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#10
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/No.
If you didn't make it to the res shrine, then you weren't good enough to deserve the progress.
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Dec 28, 2007, 06:52 AM // 06:52
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#11
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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/notsigned
Game is easy enough.
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Dec 28, 2007, 06:41 PM // 18:41
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#12
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by I Phoenix I
/notsigned
Game is easy enough.
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Not to everyone...
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Dec 28, 2007, 07:40 PM // 19:40
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#13
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Tender Wolf
Not to everyone...
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Unless you're running a bar like this:
[skill]healing signet[/skill][skill]mending[/skill][skill]frenzy[/skill][skill]healing hands[/skill]
Then there's no reason why the average mob should not be a walk in the park to you.
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Dec 28, 2007, 08:16 PM // 20:16
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#14
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/notisigned
You do that and people can just pick their rez shrine. Stupid idea for this game. They are easy enough to get too and if you don't no big, not like the enemies respawn where you have already defeated them. No need for this.
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Dec 28, 2007, 10:25 PM // 22:25
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#15
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Jungle Guide
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Perhaps this is the wrong place to add this, but here goes:
I think the mob spacing should be such that you could actually sneak all the way from one place to the other; it would probably take longer than running and maybe about as long as fighting your way through, but it'd provide an option for those of us who prefer a less violent path to advance...
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Dec 28, 2007, 10:34 PM // 22:34
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#16
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by Biostem
Perhaps this is the wrong place to add this, but here goes:
I think the mob spacing should be such that you could actually sneak all the way from one place to the other; it would probably take longer than running and maybe about as long as fighting your way through, but it'd provide an option for those of us who prefer a less violent path to advance...
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Uhhhh yes... this would be the wrong place to post that. This is about res shirnes, not mob spacing.
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Dec 28, 2007, 10:48 PM // 22:48
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#17
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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/not signed
I usually do agree on most things posted here, but I think this one is just stupid. And how would it work if there are 2 in an area and you die? Which one would you go to since they're both active?
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Dec 28, 2007, 11:51 PM // 23:51
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#18
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Academy Page
Join Date: Sep 2006
Location: New York
Guild: Fat People Lag [IRL]
Profession: Mo/
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Quote:
Originally Posted by Sharkman
Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.
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Part of that run is hard?
/undecided
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Dec 29, 2007, 02:17 AM // 02:17
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#19
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Quote:
Originally Posted by MirkoTeran
Then learn to play and stop trying to change the game.
And I think we had enough of your dumb ideas for this year. Do us a favor and stop posting for a while.
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I do know how to play, thank you very much.
Quote:
Originally Posted by Simath
How about he makes his new years resolution to stop being such a jackass? I'm down for that.
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Quote:
Originally Posted by holymasamune
Where do all your bad ideas some from? Jeez...
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And I've had enough of people's crap. If you don't like the post, don't read or respond to it. How hard can that be? All of you need to grow up, and get a life outside of Guild Wars and stop taking it so seriously when someone makes a mere suggestion.
Oh, and FYI...I'm a female...why does everyone automatically assume I'm a male, when I have a female character? Yeah, a lot of guys make female chars, but jeez...
Last edited by Tender Wolf; Dec 29, 2007 at 02:24 AM // 02:24..
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Dec 29, 2007, 08:33 AM // 08:33
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#20
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Quote:
Oh, and FYI...I'm a female...why does everyone automatically assume I'm a male, when I have a female character? Yeah, a lot of guys make female chars, but jeez...
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/offtopic - Well it's blatantly obvious to me that you're female, but then I've read a lot of your posts and I'm also female. I wouldn't let it bother you, lots of people assume that girls don't play games despite the obvious attraction of MMO-style games in terms of the social networking aspect of them.
/ontopic
I'm a /notsigned as well I'm afraid.
Even if you did activate all shrines in previously visited zones you should return to the nearest shrine, as it makes sense. Plus, how is the code supposed to know your purpose in that zone? It may not be simply to get from one end to the other. Lots of quests (particularly in Factions) have you fedexing from one end to the other and as such you'd be pretty pissed if you got to where you wanted to be, only to be thrown to the shrine nearest the opposite end of the map to where you entered because the code assumed you wanted to shoot through.
That said, I have noticed a disparity in the distance needed to activate a shrine. From playing a few of my Elonian characters through the Crystal Desert I've noticed you don't have to be anything like as close to one there as you do in Elona or GW:EN. That should be addressed, in my opinion.
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