Dec 28, 2007, 03:41 AM // 03:41
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#1
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Idea for new ID/salvage kit
As it is, every single ID and salvage kit you get (regular, superior, expert, and perfect) all expire. Why not make one of each that lasts forever? But make it a challenge to acquire of course. So much money is spent toward those ID and salvage kits and not everyone realizes it. In the end, it adds up. So I think there should be one that lasts forever.
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Dec 28, 2007, 03:42 AM // 03:42
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#2
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Emo Goth Italics
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How about stackable Salvage/ID kits?
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Dec 28, 2007, 04:15 AM // 04:15
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#3
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by tyla salanari
How about stackable Salvage/ID kits?
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How about no?
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Dec 28, 2007, 04:21 AM // 04:21
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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What's next, reusable dye?
/notsigned
ID and Salvage kits give certain benefits, but they are not necessary. Also, if intelligently used, the benefits outweigh the costs.
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Dec 28, 2007, 04:26 AM // 04:26
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#5
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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"LFR to get infinite kit!!!1"
So... no. The goldsink of ID/salvage kits is necessary. Be a bit smarter about usage; don't indiscriminately salvage that Shing Jea crap and see how far your kits stretch.
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Dec 28, 2007, 04:34 AM // 04:34
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#6
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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/No.
Just no.
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Dec 28, 2007, 11:00 AM // 11:00
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#7
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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My identification kits and salvage kits go down at a decent rate that I know I make probably 10x the amount that I spend on it. Especially with the expert. On a good run, I can go through about maybe...five kits a month? Average is one a month for say, a superior identification. Superior salvage lasts me a long time.
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Dec 28, 2007, 06:36 PM // 18:36
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#8
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Lion's Arch Merchant
Join Date: Jun 2006
Location: in bed
Guild: X Peace And Love X [PaL]
Profession: W/
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gold sinks support the economy
/unsigned
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Dec 28, 2007, 08:19 PM // 20:19
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#9
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/notsigned
They are not that expesnive to buy.
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Dec 28, 2007, 08:25 PM // 20:25
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#10
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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What next? Unbreakable lockpick? .... seriously, cut this crap out.
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Dec 28, 2007, 09:12 PM // 21:12
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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They're gold sinks that don't cost a lot. /notsigned
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Dec 28, 2007, 09:15 PM // 21:15
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#12
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Desert Nomad
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signed for stackable kits and nothign else
PS...makign kits stackable won't destroy the gold sink of kits at all >.>
Last edited by Phoenix Tears; Dec 28, 2007 at 09:22 PM // 21:22..
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Dec 28, 2007, 09:15 PM // 21:15
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
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Anyway...
/notsigned
It's one of the few needed goldsinks in the game...
Last edited by Arkantos; Dec 28, 2007 at 09:17 PM // 21:17..
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Dec 28, 2007, 09:42 PM // 21:42
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#14
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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The amount of gold made off of identifying your typical full inventory of whites/blues/purples/golds far outweighs the cost.
sorry but /notsigned
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Dec 28, 2007, 10:15 PM // 22:15
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#15
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Quote:
Originally Posted by Tender Wolf
As it is, every single ID and salvage kit you get (regular, superior, expert, and perfect) all expire. Why not make one of each that lasts forever? But make it a challenge to acquire of course. So much money is spent toward those ID and salvage kits and not everyone realizes it. In the end, it adds up. So I think there should be one that lasts forever.
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The fact that it adds up is exactly the way it is they way it is. Its a money sink which are essential for capping inflation.
/notsigned
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Dec 28, 2007, 10:51 PM // 22:51
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#16
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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/notsigned
IDing your whole invent then merchanting it.
For salvage kits, getting the armor pieces you find, getting the runes and selling them outweighs it too.
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Dec 29, 2007, 06:18 AM // 06:18
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#17
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by genofreek
"LFR to get infinite kit!!!1"
So... no. The goldsink of ID/salvage kits is necessary. Be a bit smarter about usage; don't indiscriminately salvage that Shing Jea crap and see how far your kits stretch.
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What if the kit took gold every time it was used ?
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Dec 29, 2007, 07:45 AM // 07:45
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#18
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Since when did the cost for these add up?
I'll often carry 3-4 ID kits, if you ID everything you make at least twice as much off everything you sell to the merchant.
__________________
I like pizza.
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Dec 29, 2007, 06:07 PM // 18:07
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#19
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by bilateralrope
What if the kit took gold every time it was used ?
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I think thats the best idea in the thread yet
Would have to be slightly more than normal per useage as your paying for the convienience of not having to remeber to buy more kits
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Dec 29, 2007, 07:06 PM // 19:06
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#20
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Academy Page
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Quote:
Originally Posted by bilateralrope
What if the kit took gold every time it was used ?
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I'll sign for this.
Minimum 16 gold per salvage and minimum 5 gold per identification; these numbers are the price per use of the Superior kits. Maybe add an extra gold piece or two for the unlimited kit usage, so 18 gold salvage, 6 gold identification. Also, since it keeps the gold sink, I'd say make it available at a near endgame merchant, with a buy price as well. The buy price will make another gold sink and make it so that people will have to decide whether or not it is worth it.
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