Dec 29, 2007, 10:17 AM // 10:17
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#2
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Whenever you enter? So I can just zone 100 times and get 100k?
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Dec 29, 2007, 10:56 AM // 10:56
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#3
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Jungle Guide
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I didn't mean a gold bonus, just like +def or +1 helf regen, stuff like that.
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Dec 29, 2007, 11:11 AM // 11:11
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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/notsigned
I agree on the fact that vanquishing rewards could be better. But a buff.. for NM ????
Silly you ..
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Dec 29, 2007, 12:55 PM // 12:55
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#5
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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You get quite easily maxable title to KoaBD.
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Dec 29, 2007, 01:34 PM // 13:34
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#6
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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You got 4 titles towards your KoaBD that not enough?Tbh why would anybody else go through all that trouble vanquishing every damn area if not for titles?
/notsigned
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Dec 29, 2007, 01:46 PM // 13:46
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#7
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Why not? More consumable effects =more fun.
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Dec 29, 2007, 01:47 PM // 13:47
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#8
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Krytan Explorer
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what exactly do you want a bonus for?
you just proved you can beat every area in the campaign in hardmode.
i hardly think a boost while in the area is what you need
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Dec 29, 2007, 03:10 PM // 15:10
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#9
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Vanquish = bad idea, hopefully we dont see such thing in gw2...
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Dec 29, 2007, 03:24 PM // 15:24
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#10
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by Limu Tolkki
Vanquish = bad idea, hopefully we dont see such thing in gw2...
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People want challenges.
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Dec 29, 2007, 04:11 PM // 16:11
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#11
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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If you beat an area in HM, wouldn't you have no problems doing NM? That's like playing Madden '08 and saying "Dang, I just beat every team on All-Madden difficulty, so, I should have superhuman robots on my team when I go back and play Rookie difficulty".
Also, the whole HM and Vanquishing idea was a bad idea, I hope it doesn't return for GW2 (aka World Of Charrcraft).
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Dec 29, 2007, 04:35 PM // 16:35
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#12
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Emo Goth Italics
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Quote:
Originally Posted by Limu Tolkki
Vanquish = bad idea, hopefully we dont see such thing in gw2...
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Vanquishing - Good idea, it kept the pve crowd playing and farming ect, hopefully we see such a thing in gw2 since it would make it last longer
same thing @ kanyatta
anyway, /notsigned
more consumables = fail
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Dec 29, 2007, 07:03 PM // 19:03
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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That just makes people who have vanquished the area become even easier runners.
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Dec 29, 2007, 09:23 PM // 21:23
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#14
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Academy Page
Join Date: Jun 2006
Location: Chile
Guild: Acolitos de Loki
Profession: Mo/
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A bonus for gold drops could be nice.
Vanquish area = More Golden item Drops %
Drops in GW really suck.
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Dec 29, 2007, 11:03 PM // 23:03
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#15
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Targuil
You get quite easily maxable title to KoaBD.
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Lol. Easy. I bet you've never vanquished a zone. Its one of the most grueling PvE titles one can get.
Anyway, I agree that there needs to be some sort of increased rewards for vanquishing. As it stands, there is no real motivation to go for the title.
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Dec 30, 2007, 12:22 AM // 00:22
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#16
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Quote:
Originally Posted by tyla salanari
Vanquishing - Good idea, it kept the pve crowd playing and farming ect, hopefully we see such a thing in gw2 since it would make it last longer
same thing @ kanyatta
anyway, /notsigned
more consumables = fail
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Theres just no point things "because i need to get this area vanquished". Ofcouse ppl want challenges, howfully anet finds out something more clever than just killing things for no reason.
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Dec 30, 2007, 12:41 AM // 00:41
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#17
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Jungle Guide
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I think a good idea would be that if you vanquish an area in hard mode, enemies in that area will no longer aggro on you unless you attack them first. As a way to avoid exploits, this would only apply if your entire team has completed the zone in HM, but henchmen and heroes would count as having the same status as you...
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Dec 31, 2007, 03:20 AM // 03:20
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Of all things, liste so far. I think the best would be to make all creatures that won't give you any XP neutral to you.
That is, level 14 or less.
Everything else is just a bit too much.
Hm... maybe 10% just by entering the area... but that's the more I would see.
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Dec 31, 2007, 05:21 AM // 05:21
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#19
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Quote:
Originally Posted by Togira Ikonaka
Whenever you enter? So I can just zone 100 times and get 100k?
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Jumping to conclusions is like jumping to your deathbed.
as for the topic, I'll sign anything for a better reward for vanquishing, but why normal mode? If I can do HM, I don't need NM anymore.
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Dec 31, 2007, 12:12 PM // 12:12
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#20
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by HawkofStorms
Lol. Easy. I bet you've never vanquished a zone. Its one of the most grueling PvE titles one can get.
Anyway, I agree that there needs to be some sort of increased rewards for vanquishing. As it stands, there is no real motivation to go for the title.
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Want to see my Tyrian and canthan vanquisher title? It takes 15 minutes to two hours to vanquish zone.
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