Dec 19, 2007, 10:53 PM // 22:53
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#21
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by Shuriken
No, another paragon killer, dont!
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*gasp* you are right! he is trying to revive the "deaf condition" suggested in an earlier thread!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
please leave para's alone. i play motivation a lot and want people to listen to me :'(
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Dec 20, 2007, 12:49 AM // 00:49
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#22
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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You're crazy man. Way crazy. Such nice skills!
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Dec 20, 2007, 02:34 AM // 02:34
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#23
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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If Sonic Boom affects shouts, it should be for a lot less, such as 6 seconds, since most shouts hardly last longer than six seconds for the most part anyway. It'd be unfair to have 20 seconds like that, especially if you had multiple elementalists doing the same.
I'm guessing you favor Elementalists, as they got the most skills.
These would need more revamping, but I'd just like all the classes to have equal amounts of elites and skills. However, the Dervish one is FAR too over powered. Health regeneration like crazy. That's like Balthazar + any other god form with that skill (which comes with a free Mystic Regeneration) and that's far too powerful. Combine that with Lyssa, who already does major damage, it'd be unfair. That would need work. I agree, more skills should do bonuses such as "If under a God Form..." or "While under the effects of the Lyssa God Form..." etc.
Last edited by Lady Raenef; Dec 20, 2007 at 02:36 AM // 02:36..
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Dec 20, 2007, 02:49 AM // 02:49
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Turtle222
*gasp* you are right! he is trying to revive the "deaf condition" suggested in an earlier thread!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
please leave para's alone. i play motivation a lot and want people to listen to me :'(
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crap i cant be completely imbalanced now!!!!!!!1
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Dec 20, 2007, 05:50 AM // 05:50
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#25
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
10)Weapon of the Gaurdian(restoration)
Weapon Spell
5E, 2 cast, 30 recharge
For 10...30 seconds, affected ally has a 25...50% chance to block attacks, 1...4 health regen and can only take 50...10% maximum health in damage. this ends prematurely if that ally attacks or uses a skill.
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So basically, unremovable invincibility for 30 seconds?
rofl.
no
make it SoD-type.
lasts 4 seconds (since it's unremovable), 1/4 cast, 15e, 10 recharge.
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Dec 21, 2007, 09:17 PM // 21:17
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#26
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Tie Fates and Weapon of the Gaurdian are far IMBA. They're just far too powerful. Tie Fates, if implemented, should be half the damage, last only 5 seconds, and be an elite hex spell at a 15 energy cost. 45 second RC.
Weapon of the Gaurdian should be an elite, and the 50-10% damage should be 70-40%.
The others are interesting, but I don't see new skills coming into GW1 anymore.
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Dec 22, 2007, 04:47 PM // 16:47
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#27
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i really like the 2 warrior skills, the ranger skill, and the necro skill. definately worth putting into the game! excellent work!
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Jan 02, 2008, 05:00 PM // 17:00
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#28
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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hum ok yea weapon of the guardian is a bit over powered and tie fates could be reduced too. i think blessing of the gods should prolly be changed also here let me do some revamping of the skills and see if this is better.
also yea i do favor eles as i am an ele and i really like sonic boom but i will nerf that a bit too.
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Jan 02, 2008, 05:19 PM // 17:19
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#29
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Quote:
Originally Posted by Shuriken
No, another paragon killer, dont!
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Paragon's reek enough as it is, good point.
maybe I should start making skill sets again (but then again, I have such an imagination that I can make about 500 skills at a time and come up with maybe 70 good ones.)
*forkforkforkforkforkforkforkfork*
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Jan 03, 2008, 01:18 PM // 13:18
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#30
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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i prefer anet to improve some useless skills instead of creating new skills
if new skills are really needed, i suggest one:
blood feast:
target foe lose 5....25, you get five time of health that the foe loses,
5e, 1c, 8r, blood magic
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Jan 03, 2008, 01:45 PM // 13:45
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#31
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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I suggest
2 elite/non elite for ranger.
Blind Shot: Marksmanship
Elite version: If attack hits the target, it become blinded for 1...9 seconds. 5 1 5
Non elite version: If attak hits the target become blinded for 1...9 seconds, if you miss you become blinded for same amount of seconds.
Myst spirit: Wildness survival
Elite Version: All creatures in his range can't block attack.
Non elite version: All creatures in his range can't block attack. But they have also 25%....10% to miss with an attack
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Jan 03, 2008, 08:35 PM // 20:35
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#32
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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ok at your guys skill ideas, bloodfeast is like vamp gaze on steiroids and would make blood necs almost unkillable. a 125 health heal every 8 secs for 5 energy that also deals dmg, along with vamp gaze and any elite you want this is vicious and a bit imbal, and honestly not needed.
ok and blind shot should be called blinding shot i think and i really think rangers are the masters of conditions already, adding a ranged blind to them is a bit much. i would preffer something like
Heavy Shot
if this attack hits it deals +dmg. if this attack fails it blinds the target for 1...15 secs.
and your spirit just seems like something an angry r-spiker would come up with. this is definatly not needed and major imbal.
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Jan 03, 2008, 11:31 PM // 23:31
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#33
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Why do they all have insane recharge time?
Most are 30-60 secs, and who wants to wait that long for any skill?
The only one with a shorter recharge is Sonic Boom, and I think that is the most likely to be spammed as much as possible.
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Jan 04, 2008, 05:41 PM // 17:41
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#34
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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most of them havbe a long recharge because their effects are very potent. and you would wait if the skill is good.
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Jan 05, 2008, 02:46 AM // 02:46
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#35
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I would not take any skill to a PvE mission (which can be done in about 20 minutes or less) that I can only use about 20-40 times that mission, if I use it on recharge, when I can take a skill/spell with a shorter recharge, by about 10 times, that may be less potent, but it will do far more in a shorter amount of time.
That's all I'm saying
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Jan 05, 2008, 08:35 AM // 08:35
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#36
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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wow, nice skills, unlike what i'd make, (such as an ele skill that hits for 100...200 damage and burns, cripples, deep wound, bleeding, blindness, and dazed conditions :P lol) these ones are actually pretty fairly balanced and i could see them in the game. +id probably use some of them, unlike the many useless skills in the game (seriously people, who uses peace and harmony?!?)
anyway, cool
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Jan 05, 2008, 04:53 PM // 16:53
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#37
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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um thanks lol, i try to keep balance. and as far as a long recharge. i always MS in pve cause i may not use it a lot cause i glyph of sac it, if there is a large group of mobs a glyph ms is a ton of help, just like these, and alot of them are mainly for pvp.
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