Jan 05, 2008, 11:03 PM // 23:03
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#1
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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A solution to PvE leavers
The reconnect feature has been, on the whole, fantastic for people with unreliable internet connections (and those playing with them). However, it can't deal with the other main cause of PvE aggro: people deliberately leaving. Now perhaps this could be solved with a version of the 'dishonor' system, but it would be pretty difficult to enforce (and easy for item-scammers etc. to exploit). My idea is to henchify any leavers. In other words, for the rest of the level the AI would control a copy of the character in question (ie not preventing the player from logging in themselves) as if it were a henchman. That way teams don't end up being short-handed because of leavers which, in certain areas, can be fatal to their chances. I'm not sure how hard this would be to put in, but it would solve the problems caused by PvE leavers almost perfectly.
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Jan 05, 2008, 11:06 PM // 23:06
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#2
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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It has been suggested before. I would like it to happen, but it's quite a lot of work.
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Jan 05, 2008, 11:19 PM // 23:19
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#3
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I personally suggested this a few months back, so I'll /sign it.
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Jan 05, 2008, 11:31 PM // 23:31
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#4
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Ascalonian Squire
Join Date: Sep 2007
Guild: Night's Veil [NV]
Profession: P/
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Might be too hard.
I think having the AI pick up and play a copy of a character might be too hard to program, but giving the party the ability to add a hero mid-mission seems pretty easy.
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Jan 05, 2008, 11:32 PM // 23:32
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#5
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Grotto Attendant
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I know a better solution: dont pug, go H+H.
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Jan 05, 2008, 11:35 PM // 23:35
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
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What Dronte said.
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Jan 05, 2008, 11:36 PM // 23:36
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#7
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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/Sign
But make it a hench of that profession. I hate when someone leaves when I'm trapping in Zashien Elite and it replaces it with a warrior who screws up the whole operation.
oh and:
Quote:
Originally Posted by Dronte
I know a better solution: dont pug, go H+H.
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You just killed the whole purpose of Guild Wars, its a party oriented game. I prefer to play with humans rather than some -5 IQ henchmen and heros.
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Jan 05, 2008, 11:41 PM // 23:41
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#8
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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/signed & pugs keep the game alive
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Jan 05, 2008, 11:45 PM // 23:45
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#9
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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A better solution: remove hero cap.
Killing pugs does not kill socializing. What do you think towns and outposts are for?
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Jan 05, 2008, 11:55 PM // 23:55
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#10
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Jungle Guide
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Replace a leaver w/ a hench of the same profession.
Put in a timer of, say, 2-3 mins in case of legitimate DC's (so they get a chance to rejoin)
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Jan 06, 2008, 12:03 AM // 00:03
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#11
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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What happens when a person leaves when there isn't a hench of that profession (ie. a Mesmer leaves in Ascalon, a Dervish leaves anywhere out of Nightfall etc)?
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Jan 06, 2008, 12:11 AM // 00:11
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#12
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Jungle Guide
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Quote:
Originally Posted by Nyktos
What happens when a person leaves when there isn't a hench of that profession (ie. a Mesmer leaves in Ascalon, a Dervish leaves anywhere out of Nightfall etc)?
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Then add a hench from one of the other areas or campaigns. This would also be necessary if more than 1 person leaves...
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Jan 06, 2008, 12:14 AM // 00:14
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#13
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Zahr Dalsk
A better solution: remove hero cap.
Killing pugs does not kill socializing. What do you think towns and outposts are for?
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\sign
Tell me honestly, how many PuGs have you been in that actually socialize outside of rude comments and complaints? Is that small fraction of them really worth suffering through the terrible majority of them?
I'm not saying GW is not a party-oriented game, I'd rather take friends/guild members/anyone whom I know instead of H/H any day. But I'd rather take H/H over some random immature teenager any day, too. Is that unsocial?
But back to the topic, just give an AI control over that player... just pretend that player becomes a hero and let hero AI use its skills. Why bother replacing it with henchmen? If ANet really can't figure out the programming then I guess the PvE-only skills could be removed.
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Jan 06, 2008, 12:21 AM // 00:21
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#14
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Desert Nomad
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use search ..millions of times being suggested this ...
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Jan 06, 2008, 12:22 AM // 00:22
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#15
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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already suggested trying using the search feature once in a while.
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Jan 06, 2008, 12:26 AM // 00:26
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#16
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Grotto Attendant
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Quote:
Originally Posted by Moonlit Azure
/Sign
But make it a hench of that profession. I hate when someone leaves when I'm trapping in Zashien Elite and it replaces it with a warrior who screws up the whole operation.
oh and:
You just killed the whole purpose of Guild Wars, its a party oriented game. I prefer to play with humans rather than some -5 IQ henchmen and heros.
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I'd rather play with -5 IQ heroes than -120 IQ players tbh. *bad past experiences showing up*
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Jan 06, 2008, 12:34 AM // 00:34
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#17
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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/sign
Foo's!
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Jan 06, 2008, 12:49 AM // 00:49
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#18
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by Nyktos
What happens when a person leaves when there isn't a hench of that profession (ie. a Mesmer leaves in Ascalon, a Dervish leaves anywhere out of Nightfall etc)?
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There are Mesmers in Ascalon...Genius.
And yeah i kinda agree, i think the party leader should be able to add a Hero if someone left, never though of this before. Although it could work like pvp...when the party zones they get a replacement hench. Though it could screw up vanquishing/missions etc...actually forget what i just said :|
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Jan 06, 2008, 03:12 AM // 03:12
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#19
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Quote:
Originally Posted by Biostem
Then add a hench from one of the other areas or campaigns. This would also be necessary if more than 1 person leaves...
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"lf dervish to leave immediately, paying 150g"
Quote:
Originally Posted by Berek
There are Mesmers in Ascalon...Genius.
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I meant Mesmer henchmen, genius.
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Jan 06, 2008, 03:43 AM // 03:43
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#20
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I like it, it seems fair, just because you get one elitist in your party that thinks they're R/E with Fire Storm is "teh hotsecks", if they leave, you get that bar controlled by a computer. But, you would be better off than with 7 people.
Quote:
Originally Posted by Mr_Cynical
The reconnect feature has been, on the whole, fantastic for people with unreliable internet connections (and those playing with them).
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Reconnect is not just for people with unreliable internet connections. I have cable with a constant DL speed of 6 mb/s. Although, you could have a T3 connection, and it still wouldn't be a big enough shield for the Almighty Error 7. It's mostly just a way to save Anet from rage because they lost their champ point over Anet's server issues.
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