Jan 05, 2008, 02:44 AM // 02:44
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#161
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Holly Herro
/signed
NO one should say /notsigned. You don't have to use this feature if it's implemented into Guild Wars, which it hopefully is.
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Ummm... Did you ever consider possible Cons from this suggestion? Because there are a few, as mentioned throughout the thread. I don't know about you, but some people don't like bad things.
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Jan 05, 2008, 11:21 PM // 23:21
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#162
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Banned
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Quote:
Originally Posted by Shura30
uhm,
you seem to not get the point here
gw isn't math or physics nor some kind of complex engineering so, creating, finding and understanding builds isn't that much of a problem
especially because if you're not a 15yo kiddo with a younger brain you can easily figure that skill that sinergyze each other in few (and already note but not so difficult to understand) possible 'plausible' combinations
so, once you have them all you can easily find out what suit best your skillbar
btw it's not that the reason of this argument (and i hope you will agree and understand those easy words)
the main point here is 'why wasting time doing the most boring job thousands of times?' especially when in other hundreds of ways GW lead you directly into fun?
to avoid another retarded quote/multiquote i want to repeat that i already have a full complete character
and i'm arguing about allowing OTHER characters than the first to have an easier and less boring life
at least a good idea is to place an npc that allow a second character to visit upon gold exchange a location previously unlocked on the same account
just to add other meat to the barbecue,
in a lot of posts here i can read:
'ooh why you have to run outposts?play the game'
'oooooh why you want an easy life?play the game'
except to the fact that everything make me think of an 'idontwanteveryonetohaveeasyaccestowhativesacrific edalotfor' complex
the whole concept of running have to be revisited
isn't fair (always following your ideas) that a character is runned through the map without actually playing the game
so running is a bad concept overall
but it still exists!
and i think that everyone can rely over a ranger or a dervish to run past the ice and get the finest armor at lev5
we (with this thread) are asking for:
a) npc support in 'running' (to avoid 'lfg runner' spamming and time waste NOT PLAYING)
b) kill or at least reduce the whole running service via account-shared maps
just to PLAY the game instead of wasting time doing the most boring part
especially for prophecies characters where access to late game require a lot of time
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Sorry P.A.L. argue all you want, but, what you show is still your greed to want to bypass all the WORK and get to the good FARMING spots with ANY character you have while all those BEFORE YOU did it the NORMAL WORKING WAY for EACH INDIVIDUAL CHARACTER and that's the way it IS and that's the way it shall remain. There is NOT going to be any cutting inline ahead of others or put others work down to meaningless just because YOU want the EASY road to character progression for your FARMING requirements. If you want it you WILL WORK FOR IT P.A.L.
/not signed again because it would effect others work building up all their characters before this guy came along.
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Jan 06, 2008, 01:34 AM // 01:34
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#163
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Ok I feel the need to stem the whole shortening the life of the game thing. The whole reason that this was suggested in the first place, is because a bunch of guildies - who like us - have been playing this game for 2yrs or more, and are now quite bored with playing the story line over and over.
So they've played the high end areas, taken as many characters through as they could muster the patience to deal with, are now off playing WoW instead, and only come back when we do things in a high end area.
That said, if people are going to get bored with the game and leave they are going to do it whether or not they can access or play the high end areas.
As to the "high end is only available if you reap the rewards of finishing the game!"
Wrong - the high end area is in itself a MISSION/QUEST that is annoyingly hard and long and drawn out in any of the three campaigns. In the first two you do not have to beat the game to access those areas! EVER! As a matter of fact it is made even easier now by passage scrolls. So less of that will ya?
I would think that the reward for the high end areas would be the REWARDS at the end of the high end areas, not so much the getting to them. Otherwise why not just give us something other than the damned books and amulets?! The rewards are reaped in those high end areas by DOING THOSE AREAS and gathering what is required or killing the required boss! Not by completing the game.
Anyone still crying about a ferry? I can go to any other high end with simple ascension! I'm fine with that being a pre-req myself because all of my level 20s are ascended in one of the 3 campaigns.
If I wanted to just "do it the lazy way" I can afford to have the whole damned thing run, but that also requires my presense half the time and that is something that 4 children don't allow for. Have I earned the highend area? Yeah repeatedly but not with the "desired" character. Why haven't I? Because I don't have the time to be like most people with no lives and sit here repeating the same boring stuff to further bore me into not playing at all!
Those of you who think it would kill the game because those other lower areas aren't being played and it would only be highend. Well that option exsists alreadyin the other places and I still play those areas, because when I get bored with them I can go back to the actual game play or I can gvg/hoh/and so on. However I still don't play with anyone outside my alliance just because I don't want to! I don't even play with my heros unless a friend is along. If I wanted those "sought after uber rare" items I could just buy them! I have friends that give me that stuff anyways. The only thing I even wanted from there was a tormented shield and a friend farmed it for me right before he quit the game. I never asked him to, he did it because he is my friend! He played with me through several missions to get my necro up there to play DoA but in the end we both got tired and bored and said screw it. He went off to WoW and hasn't really been back except for when we do other high end areas.
(btw the reason Red isn't responding in this thread lately is because he is out of town and will be meeting in person that friend come Monday *sighs and wishes she could have gone*)
For those of us who have played 1.5-2+ years, things are getting a bit old - I know a ton of people who left long before now and they had only been on a year! Going for more games with better content. I am glad they can afford that and such. I can't (wasn't that a novel concept for GW to get their patrons coming back for campaigns? The no monthly fee and such?)- I also cannot afford the 14hrs or better that it will take to force my already experienced level 20s through NF when I have only 2-4hrs an evening when the kids go to bed before I have to get sleep for work. Heck I have a ton of RPGs for my PS2 that I could just go console, the difference is my friends!
For those who say - then go pvp - I AM! But unless there becomes some other way, thats one less player that GW has in the low end areas OR the high end areas and less character slots they will sell for further advancement of characters. I am sure I am not the only one who feels this way.
Reposting a million times your same stance doesn't make you anymore right than me. The fact is if people are going to get bored and leave then there isn't much you can do to stop it, but if there was, wouldn't you do it?!
I am certain that there is a way to do this without globaly damaging the game. Think about it. It isn't something that isn't already available in some way, shape, or form elsewhere. And if you want to make an argument then use one that at least holds water - the above two are dead horses already and are going the way of the content of GW itself.
The concept was great and Prophecies will always be my favorite because it allowed me the choice while still making critical parts a must. Plus at least the story line didn't repeat itself over and over again.
As Lyra said - if the content were better then maybe! But they have already said no new "content" for GW is planned due to GW2. Eventually GW will be pretty dead with or without this implement. *shrugs* But this impliment could mean the difference of whether or not I even bother with GW2 even though I am not for having this put into GW2.
This implement is for people who have been playing longer than a year and are bored senseless!
Hey there is an idea! Make it available only to those with accounts of a certain age!
But then I guess all good things must come to an end.
Last edited by Eviance; Jan 06, 2008 at 02:01 AM // 02:01..
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Jan 06, 2008, 02:43 AM // 02:43
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#164
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Krytan Explorer
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/signed
Tired of playing the same campaign over and over.
Might bring some life to my other characters as well.
Right now I just hover on my PvP characters and my remade War and Ranger.
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Jan 06, 2008, 07:52 AM // 07:52
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#165
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Pre-Searing Cadet
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There are essentially no negatives to giving accounts a shared map, and implementing it would be a vast improvement to the game. All of the supposed negatives brought up in this thread so far essentially boil down to immature people complaining that somebody else might be able to achieve the same things with less effort. This is a nonsense argument that always crops up whenever you are dealing with games where people continue to play long past the point where they are no longer having fun. Those people feel that since they had to suffer, then everybody else has to suffer as well. It's extremely anti-social behaviour, especially when applied to a piece of pure entertainment software, but that doesn't stop them from claiming that everybody needs to "work" just as hard as they did.
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Jan 06, 2008, 07:58 AM // 07:58
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#166
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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Quote:
Originally Posted by Kanyatta
Ummm... Did you ever consider possible Cons from this suggestion? Because there are a few, as mentioned throughout the thread. I don't know about you, but some people don't like bad things.
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Bad things like not having to do the same story line for 8th time?
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Jan 06, 2008, 09:46 AM // 09:46
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#167
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Turtle Island
Guild: The Turtle Club [HONU]
Profession: Rt/
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/unsigned
the reward is in the doing
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Jan 06, 2008, 12:20 PM // 12:20
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#168
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Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
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/not signed
and if it would happen what would the reward be for the people who actually DID all of the game on all their chars...
dont play the game then if you are to lazy to do every mission
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Jan 06, 2008, 12:22 PM // 12:22
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#169
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Also disagree with this one; it's not just some kind of carry-over from MMORPGs like EQ and WoW, it's a feature of most games ever released. You play the game from start to finish or you don't play the game at all. (Yes, some have cheat codes but they are typically not RPGs, and never online-only.)
There are ways to fairly implement a mission-skipping system, but the designers could be forgiven for not putting one in; not many authors would prefer to have readers start from the last chapter, though they tend to have less control over that than video-game designers.
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Jan 06, 2008, 12:29 PM // 12:29
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#170
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Pre-Searing Cadet
Join Date: Jan 2008
Location: The Netherlands
Guild: boom
Profession: W/
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/unsigned
The game is there to be played - so play it
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Jan 06, 2008, 02:57 PM // 14:57
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#172
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Lion's Arch Merchant
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Quote:
Originally Posted by Holly Herro
Bad things like not having to do the same story line for 8th time?
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Bad things like even less people PuGing.
Yes I know, in GWG it's so cool to think PuGs are for noobs, but I find this game utterly boring with H/H and I'm not alone.
If you are sick of playing a game, you should try another one...
/notsigned
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Jan 06, 2008, 05:09 PM // 17:09
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#173
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Pre-Searing Cadet
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Quote:
Originally Posted by Uber Mass
and if it would happen what would the reward be for the people who actually DID all of the game on all their chars...
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Presumably the reward was the playing all of the game on their previous characters. If they only played through all of the missions and the campaigns because there was a carrot at the end of the game, and not because they enjoyed the process of playing, then those people have serious mental issues
Quote:
dont play the game then if you are to lazy to do every mission
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When did it become acceptable to tell people that they are being lazy if they want more of how their entertainment time is spent? They are already, by definition, being lazy just by playing Guild Wars, as is everyone else who has claimed to have worked hard in the game.
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Jan 06, 2008, 06:47 PM // 18:47
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#174
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Do you people not read at all - I addressed the "reward" thing. There is no reward in grinding out a 3rd, 4th, or 5th character in the 3rd campaign! The ONLY "reward" is playing an ill placed high end area with your friends (which as I stated - ISN'T THE REWARD! - since it has horrible to aquire rewards of its own!).
The people who want this implemented aren't puging anyways! You aren't losing anything.
Please go back and READ the thread before you post, because again if you don't then you are beating a horse that is about as dead as the content. It's been addressed, either give an example of why you don't agree that holds water or don't bother anything more than a simple /notsigned.
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Jan 06, 2008, 07:57 PM // 19:57
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#175
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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This thread lacks logic.
Access to missions, towns, etc, are character based. There is no more reason that characters should be able to enter towns/outposts that they have not worked to get to than characters being able to show character based titles account-wide. The system is not broken. It is designed this way for a reason.
(I retract my previous statement I made on page 2 or 3. I just waffled after seeing several of these posts.)
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Jan 07, 2008, 12:30 AM // 00:30
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#176
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Academy Page
Join Date: Feb 2006
Location: Toronto, Canada
Guild: Fish Sphere [pH], Unknown Phenomenon [vK], Arizona Iced Tea [vR]
Profession: Rt/A
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/signed going over a grind thru other pve chars i have is annoying and this idea rocks
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Jan 07, 2008, 02:51 PM // 14:51
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#177
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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The idea behind a PvE character is that you progress through a storyline (which includes missions and plot). They are already doing us a favor by giving us Hard Mode once your character is ascended. Now we want to be able to just map anywhere we want? I am sorry, but that still sounds lazy to me.
I have had three posts nerfed already here, and I am going to keep this one clean. I don't have a problem with people posting in Sardelac Sanitarium with suggestions. However, when you do, please found them through logic and not emotion. Logically, anet does not profit if you are able to just map anywhere. It degrades the value of the games and would kill the lifespan of any of the campaigns. People new to guildwars wouldn't have the veteran that is going through the mission at the same time to help. A ton of outposts would be dead. Gates of Madness would be empty. The game would suck.
Personally, I love the fact that I have to progress through Nightfall to get to DoA... or Factions to get to Boreas Seabed, because I earned the right to get there with that character. Also, some character classes have a tougher time getting through campaigns than others. The sin who gets through Factions can say he earned it.
Personally, I disagree with implementing a system wide change like that. It would throw off the flavor of GW I have come to love. I enjoy creating a new character and learning the ins and outs of it's profession as I progress through the game.
Also, for those of you who PvP... why not just create a twenty and PvP? That is why the system is the way it is. If you want a twenty to PvP with, you have one. Done.
Thanks directed at everyone else who suggested other ideas like a book that will allow you to. I don't agree with that either, however, it is a bit more feasible than just "map anywhere". I am here to play guild wars not diablo.
Last edited by The Way Out; Jan 07, 2008 at 02:54 PM // 14:54..
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Jan 07, 2008, 03:00 PM // 15:00
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#178
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Alicendre
If you are sick of playing a game, you should try another one...
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QFT.
/notsigned
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Jan 07, 2008, 03:06 PM // 15:06
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#179
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Interesting Eviance...I might agree for this option if your account is over 24 months old.
But that would create an unfair advantage for the older players. And i dont agree to that.
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Jan 07, 2008, 03:14 PM // 15:14
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#180
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Jungle Guide
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Though a very hearty discussion...I get the feeling this has run its course.
I like the idea (with conditions applied:IE lvl20, gold sink for the NPC ferry) and it still needs to be ironed out for some exploit issues if conditions are not applied (IE:treasure chest farming, will make some areas absolutely dead for people wanting to skip over certain towns and missions), but these last few pages , to me at least, show that all we may get from this discussion is just a heated /signed and /unsigned posts.
suggest /threadlock
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