Jan 01, 2008, 09:24 AM // 09:24
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#101
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Krytan Explorer
Join Date: Jan 2006
Location: In The Scribe October 19, 2006
Guild: [BrKn] The Brovian Knights
Profession: Mo/
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i would actually like to see an actuall ferry option from Anet in some way
BUT, under certain conditions required from the Account
Kinda like with HM, have to have completed the campaign on atleast one character, and visited that outpost, also only lvl20 + ascension
some may say lvl20 + ascension is unfair
since dif campaigns have dif ascension, but lets be honest, any of the campaigns u can get to lvl20 and get ascended in a day, or a weekend
mainly the reason i would like to see this is that if i make a new character i dont wanna have to beat a full campaign to get one set of armor when i have already finished that campaign 10+ times
sure i usually end up playing thru the campaign in the end
but it would be nice to be able to get whatever armor i feel like once i have reached lvl20 and ascension, and then i can at my own pace move thru the story, insted of having to buy a set of armor to just use thru the campaign
just my 2 cents :P
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Jan 01, 2008, 12:00 PM // 12:00
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#102
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Profession: Mo/
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A feature like this has been suggested/asked for back in the days of Factions, I believe. If people have done the missions, finished the game, visited the outposts on one character, they shouldn't have to repeat over and over for every PvE character if they don't want to.
So long as people can't teleport others with them, it's all good.
So /signed... again.
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Jan 01, 2008, 01:10 PM // 13:10
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#103
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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In the same vein as "make all grind based titles account based" and "Lyra's compromise..."
Has my support for what its worth, i do so with the same arguments that i used in those threads.
It basically boils down to the fun factor VS game designer "vision", something i have come to abhor in GW.
- TOTALLY Unlinked PvE from PvP.
- All grind based titles account based.
- 7 Heroes.
- Unlocked account wide access.
cant be bothered to explain over and over to the same old RP maniac / grind addict crowd just who is piloting their toon about.
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Jan 01, 2008, 02:06 PM // 14:06
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#104
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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/nope no porting or ferrying at all
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Jan 01, 2008, 06:06 PM // 18:06
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#105
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Quote:
Originally Posted by flubber
/re-roll
the only way I'd ever go for this to be implemented is if there is rule to the system. say, for instance, you have ummm...*3k Logged hours* of gameplay, completed campaigns(however many you might own). In reality it could work...but then people would just want hours logged turned down.
*3k is a figure, as in 3 FULL campaigns, 1k hours per*
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Oh good, I have near 6k hours already!
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Anyways I honestly could care less about the stuff gained. I have all the money I could want from farming before runes got jacked. I have all the things I've ever wanted (no need for torment weapons, or more armor sets - I have those I desire). I honestly want this so that I can play with friends in high end levels. Most of which are already at those levels but my ranger is my main. It's always the one I pull through the campaigns first. Unfortunately they have no use for my ranger in DoA, but they want my necro or ele. Neither of which are there! I'm close with my necro which before this would even be implimented would be moot for her, but I do have a my ele still and she's still sitting at the docks. I tried pushing her through and even with help became bored out of my mind after the first mission.
I've been playing for over 2yrs now as most have. I stay, I play, and I give because of the community. (Of course the community is also why I avoid RA - but that is off topic XD ) The fact is, I want to just play with my friends without restrictions. Most of them have started to filter off to WoW now, because either they don't want to push another character through, or they have and are now so fed up that not even the rewards of high end are enough to keep them around.
However I know that the stuff gained means a lot to some - but to me its just shiney pixels and I could care less what others think of myself or my heros. Usually if I want something from the high end I have friends who give things to me.... I mean I have more bows than I know what to do with because I can't find the heart to give or sell what was given to me in friendship. Red is no different. He does like shiney pixels and he does like his gold stash, but above that he misses playing with friends.
So it may be selfish but if you knew Red at all, you would know that the request is just as unselfish as well.
(( Sorry Red if this doesn't seem like a good point, but I am finding the lame YOU ARE SELFISH AND LAZY! to be getting a bit too annoying for my taste. People who don't know you always tend to shout that in here, but at least you have some intellegent thoughts as well. ))
Go ahead and disagree and with reason, but assuming is just another way of of making a bad first impression and that nets you nothing.
When GW2 rolls out this point will either be completely moot or the only reason anyone still plays certain areas. *shrugs* I know I would rather be playing GW2 than shoving ANOTHER character through the game just to play in a high end area for a break.
Last edited by Eviance; Jan 01, 2008 at 06:51 PM // 18:51..
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Jan 01, 2008, 10:03 PM // 22:03
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#106
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Not far from Elite
Join Date: Apr 2006
Location: Florida
Profession: W/
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/signed
1) I have to say i'm not in a big guild. it's just me and my close friends. so running doing missions/quest get old after the 3rd toon.
2) i have no life after work and grind away at this darn game but i hate to run my self to each darn town over and over and over....
3) Yet my brother (a casual player) w/ 2 kids and a 40+ hour job buys all 3+Eoth (yes he supports the game) and has to run to every town and when we get together to play on the weekends GUESS WHAT we have to run to each town or unlock each dungeon area or mission etc.... OH what fun. Someone from A-net tell me how my brother is going to make a monk/nuker/etc and find time to get him to where he can have fun?
/rant
Yes i have to teach a few of my noobish friends how to do stuff in the game but YES it's more fun to play the HIGH end areas then other ares. .... there i said it... as for the items we get most of my friends will not stand in any town and spam all day and night to get rich. we like to have fun.
NO we do not PvP or care about PvP. i'll run it from time to time but most of my friends find it lame running to each place/town/mission/gate/etc when we only get 2-4 hours to play together. i'm sure if we tired HOH or any guild battle we get owned so fast it won't be funny or FUN.
/endrant
__________________
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Last edited by chessyang; Jan 01, 2008 at 10:07 PM // 22:07..
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Jan 01, 2008, 10:23 PM // 22:23
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#107
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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let people run and allow them to skip certain missions if they want, open all gates but do not add an npc which takes you anywhere you want in 1 second
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Jan 01, 2008, 11:18 PM // 23:18
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#108
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La-Li-Lu-Le-Lo
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__________________
Stay Breezy
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Jan 01, 2008, 11:33 PM // 23:33
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#109
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Jungle Guide
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OK, so let's say the implement unlimited travel to any town or outpost once you've beaten the campaign. What happens to all the people who want to play all the way through? With fewer people going to the middle areas, those people who want to play all the missions have less other players to team with.
It just seems to me that unrestricted travel penalizes those that want to do all the content while rewarding those that want to skip to the end w/ the end game skills, armor, treasure, and gold drops.
I agree an alternative to repeating the same content ad nauseum is needed, but skipping ot the end is not the answer.
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Jan 02, 2008, 12:35 AM // 00:35
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#110
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Jungle Guide
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Signed to wanting open gates/ferry available to your other characters after you beat a campaign. The Factions/NF system just = super grind.
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Jan 02, 2008, 12:40 AM // 00:40
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#111
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Biostem
OK, so let's say the implement unlimited travel to any town or outpost once you've beaten the campaign. What happens to all the people who want to play all the way through? With fewer people going to the middle areas, those people who want to play all the missions have less other players to team with.
It just seems to me that unrestricted travel penalizes those that want to do all the content while rewarding those that want to skip to the end w/ the end game skills, armor, treasure, and gold drops.
I agree an alternative to repeating the same content ad nauseum is needed, but skipping ot the end is not the answer.
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the people rushing their "n" toon through a chapter ARE NOT PUGING.
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Jan 02, 2008, 01:08 AM // 01:08
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#112
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Academy Page
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I think this could work a lot like skills. When you go to a skill trainer, you see (Unlocked) on the ones other characters have, and can buy them immediately. I think towns should be (Unlocked) upon arrival.
When you enter a new town, it could have a Hero-type "Unlocked!" message/pop-up on the side, with the name and paragraph description that you can see when zoning there.
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Jan 02, 2008, 01:18 AM // 01:18
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#113
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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It occurs to me that they got the two character types wrong. Instead of being PvE and PvP toons they should have had PvX and Story Mode toons.
1) PvX Toons - for people that just want to get on and play GW without having to complete storylines first. These are created at L20 and come with full access to unlocked towns, account based skill/item unlocks and account based title effects
2) Story Mode toons - for people that want to role play through the game plot. These start at L1 and would have character based unlocks, items from drops/trades/crafters and character based title effects.
There would need to be some way to turn existing story mode toons into a pvx toon.
Last edited by cellardweller; Jan 02, 2008 at 12:15 PM // 12:15..
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Jan 02, 2008, 11:42 AM // 11:42
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#114
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Frost Gate Guardian
Join Date: Mar 2006
Location: Denmark
Profession: W/
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/signed
Because Im so happy that i got Ancient armor without using xx hours on nightfall since I dont like the campaign.
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Jan 02, 2008, 01:10 PM // 13:10
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#115
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Red
Maybe only let level 20s be ferried, to cut back on character creation spam? (thanks Shakti)
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Only if it where to be that way, perhaps you'd have to ascended as well.
/Signed
Only out of the urge to make it easier on myself, I don't have a main, but I still want to get whoever I feel like playing to wherever I want to do something with them.
Out of pure lazyness and lack of a second account with a runner, I want to be able to add map travel to anywhere; though it probably shouln't be free, but I'd be fine with giving 1 skill point and a platinum to unlock a town I would have to spend ages getting too.
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Jan 02, 2008, 02:44 PM // 14:44
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#117
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Point 1: I'm all for a game being open ended and being able to go anywhere you like, in any order you like.
Point 2: However you should get there yourself or with a friend, via your own effort and footpower!
/not signed
Sorry but why play an RPG/MMO if you simply want to create a new character and from the word go, bypass 90% of the content just so you can reach an end zone to get elite armor or ignore half the game.
That is purely all this is about; You want to instantly travel to end or high end areas to get access to content your character hasnt worked for (worked for in the sense of walked there themselves)!
I dont accept this idea of helping guildies play together, because if you want to play alongside your friends in an area you havent reach yet, then tough.
Get off your a*s and walk there or do the VERY simply missions or quests it takes to get there. There are NO areas in any of the 4 campaigns which takes huge amounts of time to reach.
Most areas in prophercies can be run very easily! Factions may have gates blocking your way, but it takes a very short amount of time to complete the entire game and to reach locations in cantha. As for Nightfall, its a mix of both prophercies and factions and just as easy to reach locations.
It really annoys me when people ask for stuff which fundimentally destroy the entire point of an RPG game! Your meant to work and build your characters up and achieve things in PVE. You cant just create a new character and expect instant access to all towns and max gear.
Plus this will increase the number of very low characters in high end areas asking to join PUGs and expecting to get a free ride.
As for "it will prolong the lifespan of the game"! What?
Are your seriously suggesting that by allowing characters to jump from Ascalon to the Fire Ayles will magically add life to the game? It wont! The only thing which will extend the life span of the game is whole new content.
Allowing your idea will do nothing more then create lvl1s running around in elite armor and with max weapons trying to play high end content which they will end up dieing in every 2 seconds and be of NO use to anyone.
Ok so it may not personally impact me, but I just feel it would completely kill the spirit of pve. This isnt PVP where you get everything instantly. You have to work for it.
As quickmonty said! The trend in the guru now seems to be creating threads saying "right I have 10 million characters, and for that reason I want PVE turned into PVP and to have everything unlocked and accessible instantly from being lvl1" and then we get some rant about how Anet is forcing us to only play with 1 character!
FGS people its a "role playing game"! If you dont want to role play then do pvp and stop winging about things being hard to access just because you have 20 characters.
If we actually do half the ideas people ask for, pve will become nothing more then this....
1. Create a character in pre-ascalon and take them to post-ascalon at lvl4.
2. They can travel to any location because a previous character has been to them all.
3. They can access max elite armor and weapons instantly in those locations.
4. They start trying to play high end content and elite zones at lvl4.
5. They instantly have countless maxed titles which give them +damage, +protection and +armor.
6. They instantly have pve only skills maxed out.
...how is that even remotely "role playing"? Where is the development of a character, the exploration or areas, the doing quests or missions to progress?
There is no role play! Its purely pvp and the creation of an instantly functional character, something which goes against the point of pve!
I really dont get why half of you play pve because you dont actually seem to like role playing characters!
Last edited by freekedoutfish; Jan 02, 2008 at 02:52 PM // 14:52..
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Jan 02, 2008, 04:56 PM // 16:56
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#118
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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For the first time ever, I completely agree with Fish. Read his post again, then reread it. Role Playing is a TYPE of game. You 'become' the character. You are wanting to have a baby born at 65 years old ready for retirement with a full 401k and a condo in Tampa Florida.
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Jan 02, 2008, 05:16 PM // 17:16
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#119
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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I'll /sign on a few conditions:
1. The price of the ferrying should scale as to the "distance" through the storyline you want to go, which should imo be pretty pricey since its saving you a lot of time.
2. Should you use this ferrying function you will not recieve a Book of Secrets/Amulet of the Mists/Droknars Key upon completion of any campaign.
This would (to a certain extent) keep running and end game green economy stable, if it really exists much anyway.
Its just so very dull at times (not always, i do enjoy the newbie area's) to do an area for the 10th time.
Edit: Also the whole having to be level 20 already should be present.
Last edited by fowlero; Jan 02, 2008 at 05:18 PM // 17:18..
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Jan 02, 2008, 07:08 PM // 19:08
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#120
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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Another trend I have been noticing is the "stop being lazy do the work" argument. It sounds good, but I am afraid it isn't a matter of laziness, it's a matter of repeatability. If I want to stop being lazy I'd be at the gym instead of playing GW. See, most veterans have done the work. Probably 7-8 times to be exact. Think of how they implemented the BMP with the ability to unlock 3 extra books for your other toons? I think it would be cool to have something like the hero's handbook, instead of trading it in for rep points, it can be consumed by 1 other character on your account. S/he reads the detailed tales of the quests/mission, thereby allowing passage through that particular part (it's too late for this I suppose, so some other retro-active solution would need to take place)
Idea: I think the acceleration should have very strict requirements like:
-Vanquish zone complete for areas you are attempting to "pass?"
-HM and NM masters complete for missions to "pass?"
Quote:
Originally Posted by Sleeper Service
the people rushing their "n" toon through a chapter ARE NOT PUGING.
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This is absolutely correct.
Quote:
Originally Posted by freekedoutfish
Sorry but why play an RPG/MMO if you simply want to create a new character and from the word go, bypass 90% of the content just so you can reach an end zone to get elite armor or ignore half the game
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Well, in a sense it is not. There would be a certain requirement to be able to accelerate through the story (this requirement may not be refined at this time, but it doesn't have to be in order to discuss the idea). Someone cannot just buy the game and warp to the end - of course that is ridiculous. Have you ever thrown in a movie you have already watched and went to a certain scene you felt like watching?
Quote:
Originally Posted by freekedoutfish
1. Create a character in pre-ascalon and take them to post-ascalon at lvl4.
2. They can travel to any location because a previous character has been to them all.
3. They can access max elite armor and weapons instantly in those locations.
4. They start trying to play high end content and elite zones at lvl4.
5. They instantly have countless maxed titles which give them +damage, +protection and +armor.
6. They instantly have pve only skills maxed out.
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Where did all this come from? Last I checked this was a thread about storyline acceleration for worthy characters? Lets show the OP some respect and not talk about other peoples ideas from other threads and somehow "disagree" with OP about the ideas he's not talking about... er... yeah. The limitation has already been stated of being ascended (or at least lvl 20 at a minimum) Certainly someone taking your stance of "do the work and stop being lazy" would read OP's entire post before replying, no?
Quote:
Originally Posted by freekedoutfish
As quickmonty said! The trend in the guru now seems to be creating threads saying "right I have 10 million characters, and for that reason I want PVE turned into PVP and to have everything unlocked and accessible instantly from being lvl1" and then we get some rant about how Anet is forcing us to only play with 1 character!
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Of COURSE it is becoming more common because the game is getting very mature, people are starting to venture into creating more and more characters, thus the opinions are now just starting to surface. Are you saying those that have 10 characters are not subject to a valid opinion because that is a playstyle you disagree with?
Last edited by =DNC=Trucker; Jan 02, 2008 at 07:27 PM // 19:27..
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