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Old Apr 28, 2007, 04:00 AM // 04:00   #81
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Well, last time I checked it was still the preferred method to bump an old thread rather than start a new one, so here goes ...

PLEASE! make the chest opening titles account based! Gold ID title would also be very nice to have account based, but it's more of a convenience issue.

Why should I get less benefit opening chests on a map six times if I do it once on each of my PvE characters rather than six times on a single PvE character? Maxing the titles is a significant amount of time and gold either way - Please stop penalizing those of us that want to play and open chests we find with more than one character!

I think the title idea, for the most part, was a great one! It gave people with many different interests and goals something extreme to work towards. The titles never hurt you if you didn't care to work towards them. But first with the addition of the salvage save chances affected by the chest and gold-id titles, and now with the lockpick retention chances more than ever, I find it short-sighted of ANet that these titles are character based. How is it more in the spirit of the game for us to get more benefit doing the same thing over and over on one character rather than doing the same thing on different characters?

Do the people that put so much effort into maxing the title on a single character honestly care that much if someone who puts as least as much total effort on different characters have a title like theirs? Is it such a horrible offense that having the benefit of keeping lockpicks and salvages on their own other characters wouldn't make up for it?

If there's a valid reason for these titles (and therefore their PvE benefits) to be character-based rather than account-based, would someone please explain the logic of it?

If the people with single-character max chest and id titles are really so fond of them, then I propose a new pair of account based title tracks be added with our account's total chest and id numbers. Use these new titles to calculate the odds on salvaging and lockpicks. I don't care if we can display them or not - I want the odds, not the text.

I don't really care one way or another about most of the titles being character or account based. I max the mapping and mission titles on my "main" character, but that's for me. I don't mind that my other characters can't show them. LB titles do provide significant fighting advantages in PvE, but those do make sense to me as being character-based. I wouldn't mind them being account-based, but it doesn't seem wrong to me either way.

Thanks! (Hope the folks at ANet are still reading this forum and this thread.)
Luny
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Old Apr 28, 2007, 05:10 AM // 05:10   #82
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I'd like to say that a lot of people get it wrong. mainly maybe they think their characters play the game while they're just watching them, cheering on the characters.

It's not your characters that earns the titles, YOU as the player earns it. YOU are the one who explores the game, YOU are the one who does the chest runs, YOU are the one to get all the skills, YOU are the one who grinds for any title, and to me, that seems like all titles ahould be account based, except for certain PVE ones such as sunspear, and lightbringer. the rest of the "optional" titles should be account based regardless if you didn't explore an corner of a map with a certain character, YOU already saw it. I'm in favor for reducing the overall grind.

Anet, Please do this if you want to make good on your original promise, reduce the grind.
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Old Apr 28, 2007, 05:13 AM // 05:13   #83
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Quote:
Originally Posted by Terra Xin
the character based titles are designed to represrent the accomplishments of that character and the skills that you used that accomplished that title. In all honesty, the skill hunter/wisdom/treasue hunter title tracks are not that hard to master, you just need to stop being so lazy and get with it. Titles are meant to be earned, and not just given to you across the board when one character does all the work.

Don't you guys think that having multiple titles is just as much of an accomplishment, or do you really think that just because your character is level 5 and has mastered a title is going to get alot of false respect?
Thank you, I agree completely. Just because you're too lazy to do it doesn't mean it should become account based.

/notsigned

BUT

/signed for UAX title..maybe..i'm not sure
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Old Apr 28, 2007, 06:16 AM // 06:16   #84
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All titles should reflect the accomplishments of the PLAYER. I don't fully comprehend the 'this character earned this title' BS mentality when it is the PLAYER that controlled the character(s) so it should be the PLAYER who gets rewarded with the titles. PVE titles should account based like PVP titles. The 'lazy' argument doesn't hold for those that achieved a title for one char but don't want to damn repeat the work on another char.

ie /SIGNED

Last edited by Perfected Shadow; Apr 28, 2007 at 06:20 AM // 06:20..
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Old Apr 28, 2007, 07:26 AM // 07:26   #85
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Quote:
Originally Posted by Guinevere Ac
titles that might be account based:

source of wisdom (items identified by all characters count in the track)
skill hunter (must be achieved by 1 character alone, then counts as account wide)

titles that no way in hell could be account-wide
treasure hunter: ppl that have this title on a hard to run character? they run this wasting time because every noob can now run with a wammo and count as account wide title? no no thanks, someone run this with necro or mesmer, respect them
Anyone can run with any class. Secondaries are not to be underestimated. Plus, there's using, y'know, heroes to get from one chest to another. There's no "skill" involved in most titles, only a timesink. What's the point of having to grind away on yet _another_ character?

Personally, titles are overrated. There's so many of them and only one can be displayed at a time. But for the ones that have game effects such as wisdom and treasure hunter, these should be account wide.
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Old Apr 28, 2007, 03:42 PM // 15:42   #86
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At least all those PVP and those you can get in outposts should be account wide.

All PvP are already account-wide.

All you can get in outposts are:
- Wisdom, Drunkard, Sweet tooth, lucky and unlucky.

For PvP, it's because they are PvP, and PvP characters can be deleted and remade constantly.
For 'outpost ones' because it does not matter which character gets it as 'difficult'.
It's not the same to get to chests with a Paragon or a Warrior.

But it's no change if an item is used or identified in an outpost, no mmater what the profession is. The same for standing in a circle.
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Old Apr 28, 2007, 03:48 PM // 15:48   #87
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I'm not in for any of the UAS titles, though we do need more account-based titles.

/signed

There are some titles, such as Treasure Hunter, which, while moderately make sense being character titles, would be far more convenient if they were account-based.

Plus, we need more account based titles. I have two characters that have beaten the campaign but will never amount to anything due to them being semi-active, but want to display titles on them.

I have a policy. All of my characters must have at least one title to show.

I'm thinking of implementing also a "all of my characters must have the protector title of their respective continent" policy.
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Old Apr 28, 2007, 04:08 PM // 16:08   #88
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/signed

They should make the the lightbringer title account based. This takes a while to get depending on how your earning the points.
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Old Apr 28, 2007, 04:21 PM // 16:21   #89
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BG... you ran your Treasure Hunter title in Melandrus Hope and Silent Surf... Or at least you ran some of it there.

Those 2 places need the least skill to run in the game. ANY character can do it without hastle. If i see a Mesmer who got her title from chest running FoW, i'll give them respect, Melandrus Hope runs? Not a chance in hell, i can run that blind folded.

Treasure Hunter deserves to be account wide the most. I'm getting sick of having to choose whether or not to open a chest on any other character when it'll count towards the title on a character i don't even care about it on. Unids can just be moved onto the right char, awkward but it works.
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Old May 05, 2007, 11:01 AM // 11:01   #90
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/signed

I want to be able show all my characters' titles, after all I earnt them. I fail to see why anyone should even be opposing this, don't call me lazy because if I've obtained a title, why should I repeat the process just to be able to display it on another char. It's pointless grinding and it sucks.
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Old May 08, 2007, 05:23 PM // 17:23   #91
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Cool To end to the debate

To end the debate, I propose two solutions: (1) determine what criteria we use to decide what counts as account-based or not, and (2) to use mixed-titles.
Account vs. char-based: a much-needed definition
Regarding it being easier to achieve titles on separate characters, that's too simplistic. It takes time and resources to develop new characters (new armors, new items, develop to lvl 20, skills, and heroes), but on the flip side it gives you more choices of which char you use to complete the titles. In most cases though, it's easier to plow through your one character than create new ones just to get the options, because you usually venture out in a fairly diverse group anyway. IMHO. So account-wide titles make more sense generally.

Specifically, these titles can be achieved by using any char to get the goods then choosing the character of your choice to consume them, so they are account-based accomplishments *anyway*:
Drunkard, Wisdom, Sweet tooth.
Really, who cares if your monk or your ranger ate the chocolate?

These should be relatively easy to achieve with any char if you can achieve it with one, so they should be account-based, although there is some room for debate:
Cartographer, Treasure Hunter, Defender of Ascalon, Protector, Vanquisher, Guardian, Skill Hunter, Sunspear, Lightbringer.

This is the only true title that needs to remain character-based is Survivor. I am more impressed by a Mesmer or Monk Survivor (which I don't have btw) than by a Paragon Survivor (which I have btw).

Mixed account- & character-based titles
Most titles could be both account-based and character-based, but would display differently depending on whether the title was achieved using that character or not.
Why? Account-based reward players independently of which character was used to gain the title, thus rewarding single-character and multi-character players equally. However, they are too few and often require too long to accomplish with relatively little skill.
How? As an example, if Protector was mixed and you gained the title with you Dervish but not your Ranger, it would display on the ranger as "Sibling of Protector of Tyria".
How many? Mixed titles would count towards the maxed titles, which would either be account-based or mixed. Repeats (e.g. achieving Protector on several characters) either do not count or count for less than 1 each. For example, if I get Protector of Tyria twice on the account, it would count as 1 or 1.2 or perhaps 1.5 maxed titles (not 2).
Which? Most current titles could easily be changed to work this way, to reward players achieving titles across multiple characters. Most grind components should also be account based, e.g. lightbringer & sunspear points, perhaps beyond a minimum that you need to get per character, just like Luxon and Kurzick faction was account-based but required you to get to the areas to reap any benefit.
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Old May 10, 2007, 12:24 AM // 00:24   #92
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All titles should be acount wide, it pretty much is just as hard to get protector with one char as it is with another, but there are a few titles that don't make sense to just make them acount wide so here is my idea

All the "core" titles will become acount-wide no matter what IE titles not bound to a campaign (sweet tooth, drunkard, treasure, wisdom, and survivor). Survivor might not make as much sense but it gives a way for chars created before factions came out or with out survivor in mind at the moment a chance to get it while still basically having the same difficulty.

The campaign based titles require you to beat the campaign its bound to to get the titles of that campaign IE a character with LDoA and prot of tyria who beat prophecies shares those titles with all other chars who have beaten prophecies. Giving characters who left pre a chance to get LDoA

More importantly instead of not doing missions with your monk or necromancer even tho they might be more useful than your ranger in that particular mission but you need/want the title on the ranger you can still use your other character for it because the title would be acount-wide.

This should eliminate the problems with some lvl 1 character having all the elites and a full map but not have done anything if you have beaten the game you will most likely already have access to the elites you are gaining, areas you have mapped, and missions you now have completed so no big impact on game.

The only problems i see are ldoa and survivor not really making sense but i don't think that matters that much.

I'm sure someone will say its not as big of an achievement doing these with for example a ranger compared to a mesmer but i think it will be overall better because you will see a larger variety in classes being played because most people I've met want to go with an easier profesion to get Koabd on but every once in a while a mesmer or assassin may be really useful in an area but no one is using them because they all want it on their other class.

So its just another look on this that I hope people like.
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Old May 10, 2007, 07:46 AM // 07:46   #93
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I realized something. I haven't played my other characters much at all since titles came out. Because no matter what I do, I won't be able to show it off on my main, unless it's a PvP title. I can't go treasure hunting while playing my other characters, I can't go sunspear point collecting, vanquishing, working on my guardian/protector titles, random skill capping, exploring the map, etc, because my alternate characters likely won't ever get enough play to get the full title anyway and I can't show it off on my main. Part of the blame here is the timesink involved with all of the titles, but if it is going to be such a timesink, at least make it account wide because I do not have 400+ hours to invest in all of my characters.

So I'm stuck playing a monk in PvE. Why is this?

Last edited by Mylon; May 10, 2007 at 07:52 AM // 07:52..
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Old May 10, 2007, 10:11 AM // 10:11   #94
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IMO, only titles that ever had a reason to be character based was:
Maxed Titles
Defender of Ascalon
Sunspear
Lightbringer
Survivor
Skill Hunter
Explorer
Protector
Guardian
Vanquisher

/signed for making every title except the ones listed above account based

_Zexion

Last edited by Zexion; May 10, 2007 at 06:40 PM // 18:40..
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Old May 10, 2007, 10:22 AM // 10:22   #95
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Quote:
Originally Posted by Stupid Shizno
/notsigned

your mesmer killed glint, not your monk, so why should your monk be the protector of tyria once your mesmer does it all?

your warrior did the chest runs, not your ele. why should your ele wear the title?

glads/hero are account based since pvp orienated titles can be made with pvp chars.
I totally aggree with this so
/notsigned
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Old May 10, 2007, 10:42 AM // 10:42   #96
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Quote:
your mesmer killed glint, not your monk, so why should your monk be the protector of tyria once your mesmer does it all?

your warrior did the chest runs, not your ele. why should your ele wear the title?

glads/hero are account based since pvp orienated titles can be made with pvp chars.
YOU killed Glint, YOU did the chest runs, so YOU (ie ALL your chars) should be able to wear the titles. It was done right with PvP titles, PvE should follow.

Quote:
IMO, only titles that ever had a reason to be account based was:
Maxed Titles
Defender of Ascalon
Sunspear
Lightbringer
Survivor
Skill Hunter
Explorer
Protector
Guardian
Vanquisher
Quote:
/signed for making every title except the ones listed above account based
Aren't you contradicting yourself?
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Old May 10, 2007, 11:07 AM // 11:07   #97
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Quote:
Originally Posted by Perfected Shadow
YOU killed Glint, YOU did the chest runs, so YOU (ie ALL your chars) should be able to wear the titles. It was done right with PvP titles, PvE should follow.

Aren't you contradicting yourself?
Part 1: I agree totally. Even if I got credit for killing Glint by monking and may not make the best warrior, it still shows I know something about the game as a player!

Part 2: I think that poster meant to say the listed titles are the only ones that should be character-based.
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Old May 10, 2007, 11:32 AM // 11:32   #98
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Quote:
Originally Posted by Stupid Shizno
/notsigned

your mesmer killed glint, not your monk, so why should your monk be the protector of tyria once your mesmer does it all?

your warrior did the chest runs, not your ele. why should your ele wear the title?

glads/hero are account based since pvp orienated titles can be made with pvp chars.
I disagree, You may have earned glads/hero with a warrior, why should u then wear that for your Ele? Although i dont agree to make the PvE titles account wide because each character has earned that title, i think the solution is the reverse.

Yes PvP'ers like to change characters alot, PvE'ers do too but they lose all titles gained on that character, PvP'ers dont. Anet tries to balance PvP and PvE, which they clearly cant seem to do since they added the ability to make PvP only characters and moved most of the Arenas to a PvP only land which is where the divide began.

Instead of making PvE titles account based, make PvP titles character based and then drop the req. for the tiers. For Future players this would be a new good solution but seasoned players would quickly hate it. Since they would lose their points. To make a fix for this if Anet added this change they would need to copy the current account points to all current characters so PvP would not lose there titles they've gained
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Old May 10, 2007, 01:06 PM // 13:06   #99
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Quote:
Originally Posted by Sophitia Leafblade
Instead of making PvE titles account based, make PvP titles character based and then drop the req. for the tiers. For Future players this would be a new good solution but seasoned players would quickly hate it. Since they would lose their points. To make a fix for this if Anet added this change they would need to copy the current account points to all current characters so PvP would not lose there titles they've gained
Eww. What a great way to forever chain people to one class.

"R8+ only LFM"
"But I have R10 on my W/Mo"
"Go away, n00b"

I'd be playing the game right now instead of posting on the forums, but I'm not because I'm tired of playing my monk, but my other characters won't "earn" anything, nor do they have the benefits of the titles of my monk.
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Old May 10, 2007, 01:21 PM // 13:21   #100
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aye...you spend the money to get keys for those chest runs...you get those gold drops from those keys that you have spent account-wide money on...if its logical to keep these 'character based', the we should have our own separate lucky and unlucky titles for each character. hell, why not even make faction donation and rank/fame character specific too? You spent the time on ONLY that character, why should you have the freedom to enjoy those but not the others account wide? the current system is crap, and it needs to be made so that all characters enjoy titles
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