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Old Nov 17, 2006, 11:32 PM // 23:32   #41
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My Guild has an account for Storage, only the leader and trusted Officers have access to it, where you can deposit materials mainly. We encourage people to hold on to their money.
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Old Nov 17, 2006, 11:38 PM // 23:38   #42
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And make guilds win money for winning GvGs. That money can only be spent on guild hall upgrades.
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Old Dec 08, 2006, 04:36 PM // 16:36   #43
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/signed

I'd prefer that the guild storage agent have more slots than the standard (since it's guild-wide), at least equivalent to a character's total slots. That way, you wouldn't need an officer or GL to have a character devoted to it.

I also agree that there should be read/write permissions on the storage agent, and let either the GL or GL/officers set the permissions. If you prefer the setup of having an officer with a storage character, you can just let everyone have read permission, but only one or two have write permission. If you're more laisse-faire, let everyone give and take. And, if you don't like it at all, just don't buy it (since it would likely be purchasable).
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Old Jan 01, 2007, 03:44 PM // 15:44   #44
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/signed absolutely

I have wanted this option since the first day GW opened. Mine is a small guild of longtime friends who are all trusted completely, so the security stuff is inconsequential to me personally. I am always faced with the dilema of items which I know another of my guildies would find useful and would love to give (and yes I do mean give, not borrow, in my guild items given to another are never expected back) to them, however not knowing exactly when I will next see them, and considering the very limited amount of personal inventory/vault space, I must then consider whether holding onto it for them is worth taking up one of the few precious slots of inv available. In addition the ability to store crafting material where anyone in the guild has access to it would be extremely helpful to my guild.

For those who say there is no purpose for a guild vault and to just sell everything, all I can say to them is that I am glad your not in my guild...people that selfish and anti-social would have no place in a friendly/help each other out type of organization.

Last I checked, the word "Guild" was in the title of this game, and the very nature of a guild is a group of players banding together to help each other out. The lack of a guild storage to efficiently share with fellow guildies is a handicap to that concept in my own opinion.

As for the current work around of using a "mule" character for guild storage and allowing many to access it...Anet is constantly warning against sharing account information and I personally feel that implementing a guild vault would help aleviate some of that, as the necessity would then be nil. For that workaround to be even remotely effective the "mule" character would need to be on a seperate account, ie. not one that anyone uses to actually play the game with. Personally I feel the nightmare of having such accounts being accessable by so many people should be plenty to convince the powers that be of not only the benefit, but indeed the necessity of this option being implemented.

I continue to be hopeful of seeing this option available one day, and even more hopeful of seeing it sooner rather than later.

Last edited by Stellar StarElven; Jan 01, 2007 at 03:57 PM // 15:57..
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Old Jan 01, 2007, 04:17 PM // 16:17   #45
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/signed

I think a simple wallet where any guildmate can put in golds, and only leader can get out, is enough.

Don't think item storage is needed, player2player trading is enough.

Last edited by arimicci; Jan 01, 2007 at 04:19 PM // 16:19..
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Old Jan 01, 2007, 05:13 PM // 17:13   #46
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Limiting the amount of money and items one can take out at a time and using common sense to not store a 15^50 req 8 fellblade in the storage and I can see this working.
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Old Jan 01, 2007, 05:51 PM // 17:51   #47
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/signed

i think this is a great idea, help others in your guild....you have old golds you dont need give them to guild, this is a great idea.
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Old Jan 01, 2007, 06:24 PM // 18:24   #48
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Along with the Guild Bank, there should be a log of names of people who access it, what time they accessed it at, and what they took out/put in. This would prevent any stealing from the bank, as well as credit people for what they contributed.
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Old Jan 17, 2007, 03:49 PM // 15:49   #49
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While I like the idea for group storage for your guild I dislike the current ideas for limiting who can access it. I suggest the following:

1) Once items have been put in storage they should become property of the guild. Flag the items as untradable, unsellable and, undestroyable. If the player try’s to destroy or drop the item have it return to the guild storage. This would prevent people from just taking the items.

2) If a player is using a "guild item" and they choose to leave the guild or are forced out the item should return to the storage.

3) Only the guild leader would be able to destroy the item to permanently remove it from the game. Not even the guild leader would be able to sell it.

4) Any money that is deposited should only be allowed to be used for guild hall upgrades OR the guild leader can choose to distribute the money to everyone equally. This would allow people to contribute to the growth of the guild without fear that someone is just going to take the money and run.

5) Create a log of all items withdrawn from the storage.

6) I would suggest no material storage, if you want to give materials away to people deal with it individually.

7) Set a max amount of storage slots. Where more can be purchased perhaps with guild gold. For example, You have 20 slots each item that is deposited is given a slot now even if someone else is using the item and its not currently in guild storage that doesn't mean you can add another item as the one out on "loan" is still reserved a spot so that if the person leaves or is kicked the item can go back into storage. This would also allow people to redeposit without worry that there isn't enough room in storage.

8) Allow the guild leader to call back items to storage from characters so if a person has an item and they don't log back in for a while someone else can use the item.

I think this would allow every one to use the items and enjoy them without fear that someone is going to steal stuff. This would also remove some of the hassle for leaders and officers that are constantly being bothered to store and get items from other community characters for players.

Please point out any flaws and add your own suggestions.
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Old Jan 17, 2007, 08:39 PM // 20:39   #50
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Quote:
Originally Posted by Safer Saviour
I think this is a great way to promote a more communal attitude on Guild Wars as opposed to the usual MMORPG selfishness. Sure we all want what's best for our own characters but say you get a few coloured dye drops after all 6+ of your characters have several 15k armours dyed perfectly already, or a few extra crafting materials that you don't need, or just that spare 43g.

I do realise that guildhopping theives would be a problem but a time limit (like you have to have been in the guild a week/month/whatever before using Guild Storage) would help to limit that. Perhaps 'reserving' items for paticular players (Warrior A finds 35 Monstrous Fangs for Necro B and puts them into storage but only Warrior A and Necro B can take them out) would help too.

/Signed
Sorry, but I think it's a very bad idea and will have the exact opposite effect. I played a similiar online on a forum. This was a low level no-thrills rpg with guilds. We had about 50 people playing and all 50 belonged to 1 of 3 or 4 guilds or were "guildless". Along the way, the game designer decided to add guild storage to the game and equipped each guild hall with a vault to store stuff in. Each guildleader decided who in the guild could access the vault and who couldn't. It sounded like a GREAT! idea, much like it does here.

Nope, it wasn't a good idea at all. Within a month we no longer had 3 or 4 guilds. Instead we had 50 guilds each with only 1 person in them. Everyone wanted more storage space for their stuff and saw the guild storage as the perfect add on. Why share with others when you can instead create your own guild with your own private vault?
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Old Jan 17, 2007, 10:35 PM // 22:35   #51
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They could make it so that your guilds storage space is decided by the amount of people in your guild. This would keep from having 1 person guilds as you would get no extra storage for just yourself. So for say 2 people you could have a 10 item storage and then choose to pay the upgrade price to the next level as long as you have enough people in your guild to satisfy the requirements. The only problem is that if you had 15 people and dropped to 2-5 then you would have more storage than you were allowed. To combat this I would suggest that once you drop below your cap that you have to pay a fee every time you wanted to withdraw an item from the storage until you either had your membership back up or until you removed (deleted) items from your storage. If you went beyond 1 week without paying the fee your storage would be un-useable by all untill the fee was paid to get your stuff out. Not sure it might take some planing to get it all working but I think that It can work.

This is all relevant to my previous post.
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Old Jan 17, 2007, 11:04 PM // 23:04   #52
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Hmm... so, someone stores a bunch of stuff in the guild storage and gets kicked from the guild right after... hmm...

/not signed
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Old Jan 18, 2007, 06:14 AM // 06:14   #53
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To prevent Guild Members from taking a bunch of stored unique items, selling them for 100K, and then leaving the Guild, the items should have a suffix (or something similar) such as "[Original owner]'s Sundering Axe of Fortitude". to prevent the item from being salvaged or sold by anyone but that player. Although, that might get redundant, like with, say "Weezing Babbath's Nundak's Recurve Bow". Also, upon leaving the Guild with the item, it will be returned to the storage. In the event of the entire Guild closing, the item will be sent directly to the original player (not the character) the next time the player logs in.

EDIT:

/signed

Last edited by Mechz; Jan 18, 2007 at 06:16 AM // 06:16..
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Old Jan 18, 2007, 09:49 AM // 09:49   #54
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Guild storage is always good thing to have.
And here is another idea: the option to assign guild rank (like the Officer) which is called Warehouse Master for example. Those persons will have direct access to the guild warehouse and can distribute the goods fairly among the rest of the guild members.

/signed
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Old Jan 18, 2007, 10:01 AM // 10:01   #55
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Too Risky.

I prefer a system ive seen in some games in which players can "mail" items to one another, player 1 simply asks the NPC to mail *item* to *charcter*, the charcter then goes to his "mail box" at the NPC and ta-da item.
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Old Jan 19, 2007, 09:36 PM // 21:36   #56
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Thumbs up Guild Treasury... has a nice ring to it I think :-)

/signed

I also like the idea of guild storage. I see it as a tradeoff between admin and personal contact. Advertising loot that you may have otherwise merched to your guild before flogging it is a whole load admin (which results in very few people doing it).

I especially like many of Xitium's ideas (since I proposed one or two of them myself, just in the wrong thread )

I would just like to extend on some of the ideas presented here.

A more advanced privilege system
--------------------------------------------------
1) Default permissions on the Guild Storage account is "View/read Only" and applied to all new members and guests. Another idea is possibly an "Add only" permission.

2) The guild leader can assign "Add/remove item" priveleges to members and officers. Becoming an officer does not mean that you automatically have access to the guild stash.

3) The guild leader should also be able to assign the privelege of assigning/revoking guild storage priveleges to officers.

4) If seperate storage is implemented for materials and collectibles then different privelege levels should be available for the separate storage facilities. My opinion on storage size and the availability of separate materials storage are detailed in the section named thus.

I did like the idea of contributed items becoming "guild property" and feel that the option for the contributing member to specify the item as thus should be implemented. The above privilege scheme allows a guild to customize its treasury more or less to its purposes but only really allows for items of relatively low worth to be shared (i.e. items you would have happily given away for free anyway). Allowing contributors to the treasury the ability to ensure that their item is not simply traded away frees contributors to share more powerful items (should people wish to do that -- I know my guild is not really interested in this feature). However, I believe that the contributor should be allowed to reclaim his possession and that not even the guild leader be allowed to destroy the item (though the leader may be provided the option to return the item to its owner from storage in order to free up space)

The most important aspect of the privilege system should be the one applied to the gold. I don't believe that even the guild leader should have access to the guild gold storage. If someone want to give the guild leader money then they should give the guild leader money, if they want to give money to be spent on guild affairs then contributions should be placed in the guild 'bank.'

It should have the following features.

1) Money in the guild bank (I have not thought of a maximum allowed amount... 200k, 500k?) can only be used to purchase services from the Guild Lord.

2) It would also be useful if the money can be used to buy a new guild hall with (i.e. a sigil from the Celestial Sigil trader). It is obvious that if the guild leader should buy a Celestial Sigil with guild funds that he should not be allowed to use it to provide a hall to another guild (by buying it, leaving and becoming leader of another guild).

3) A "Payout" option should allow the guild leader to return all money in the guild treasury to its contributors. I can propose a number of algorithms here (and have proposed one at the link referenced above) but none of them are foolproof or absolutely fair. An idea similar to my previous one is to keep track of how much each member has contributed and pay them out the relevant fraction of the remaining funds. This becomes a problem if the record isn't wiped clean every so often. So I propose that the record be wiped clean when the treasury is emptied. Additionally, it is necessary to update the members' contributions when new money is added to the treasury. They should be altered based on members' relative contributions rather than their actual contributions.

That whole paragraph is incredibly difficult to read, so if anyone is actually interested in me clarifying that algorithm I will upon request

I'm not done yet, sorry

Storage size and sub-storage space
----------------------------------------------------
Xitium's idea of storage size being proportional to guild size is a good idea, I think, if the guild treasury is made larger than personal storage. Should material (and perhaps collectible) storage be implemented then the guild treasury should not be (much) larger than personal storage. Its one or the other IMO.

In addition to storage space linked to guild size, a hefty cost to a guild treasury will also prevent a zillion one-man guilds from appearing. And if sub-storages are allowed for guild treasuries, each should carry a hefty cost with it (i.e. 25k for guild gold storage, 50k for guild item storage, 50k for material storage...)

K, I'm done... finally!
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Old Feb 01, 2007, 09:38 PM // 21:38   #57
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Wow a lot of paranoia in this thread.

IF YOU DON'T TRUST THE PEOPLE IN YOUR GUILD THEN DON'T PUT ANYTHING IN THE STORAGE. How hard is that?

My guild has really been pushing for this (Banned you have KMV's support). Our leader gets so loaded down with greens he doesn't want or can't use he only keeps them for us. Our guild also communicates outside the game using an e-mail mail group. So we can specifically let someone know if we are leaving something for them in group. Or if you are logging off and someone is in the middle of a mission but wants to trade with you, you can just leave the item in storage.

Maybe they could design it so you could deposit an item in a members "locker". You can put something in but can't take it back out unless you are that character.

There trust issue solved.

Our guild has a very tight and honest group of officers (one of who is almost always online). So the managing access idea would not be hard for us.

Most likely guild storage would be for gold, materials and dyes. None of us waste much time with selling things anymore so we just sit on the valuable stuff wasting space in our own storage. I've always thought there needed to be more perks and benes to joining a guild and being an officer. They are both pretty hollow right now. So what if ONLY your guild can enter your hall. What is there that is so special compared to anyone else's?

Having bountiful group storage would be a good recruiting tool.

I think the risk of getting stiffed on a run is greater than any issues that would happen with group storage.

Banned count me in for a vote FOR group Storage.

Last edited by Hamanaqua; Feb 01, 2007 at 09:43 PM // 21:43..
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Old Feb 13, 2007, 09:07 PM // 21:07   #58
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love the idea, altho one thing should be added. The guildleader (or the one allowed to mess with the preferances) should be able to set a max of items/money a guildy can withdraw in a week/month, otherwise it would be who comes first, gets all the dough.

but i'm suporting this idea, cuss its massive /signed
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Old Mar 07, 2007, 06:07 PM // 18:07   #59
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Well I don't know how much traction this is gaining as this thread is still pretty short. Only time will tell I guess.
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Old Mar 07, 2007, 08:13 PM // 20:13   #60
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Then you'd have to worry every time you invite someone into the guild, whether or not they're going to clean your guild coffers out.

It'd have to have severe limitations to be secure and safe.

The Guild Vault would seemingly only work in small tight-knit guilds where everyone knew everyone really well.
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