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Old May 04, 2007, 06:16 PM // 18:16   #1
foo
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Default If every profession had a hard res...

...what would they be?

necro:
5/20/15
resurrect target dead ally with 25% health and no energy. you die, and your corpse is animated to an unbound bone horror at your level. this minion can not be bound.

ranger:
10/15/5
resurrect all nearby dead allies with 25% health and no energy. while activating this skill you are easily interrupted.

warrior:
5/10/0
target touched ally is resurrected with 25% health and no energy. you suffer from -5 armor while in this map (stacking).

ele:
5/25/30
target ally is resurrected with 25% health and your energy. lose all energy. next time that ally dies, a rain of fire hits its location, causing 100 point of armor ignoring damage each seconds, for 5 seconds, to all allies in the area.

mesmer:
1/25/15
resurrect target ally with 25% health and no energy. for 15 seconds, both of you suffer -4 energy degeneration.

dervish:
resurrect target ally with 25% health and no energy. every time this ally is adjacent to you, you lose all enchantments.

assassin:
0.25/15/45
target foe is hexed with <skillname>. if this foe dies within 5 seconds, a nearby ally is resurrected with 25% health and 25% energy.


how about it? what skills would you make?
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Old May 04, 2007, 06:40 PM // 18:40   #2
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Quote:
Originally Posted by foo
...what would they be?

necro:
5/20/15
resurrect target dead ally with 25% health and no energy. you die, and your corpse is animated to an unbound bone horror at your level. this minion can not be bound.

ranger:
10/15/5
resurrect all nearby dead allies with 25% health and no energy. while activating this skill you are easily interrupted.

warrior:
5/10/0
target touched ally is resurrected with 25% health and no energy. you suffer from -5 armor while in this map (stacking).

ele:
5/25/30
target ally is resurrected with 25% health and your energy. lose all energy. next time that ally dies, a rain of fire hits its location, causing 100 point of armor ignoring damage each seconds, for 5 seconds, to all allies in the area.

mesmer:
1/25/15
resurrect target ally with 25% health and no energy. for 15 seconds, both of you suffer -4 energy degeneration.

dervish:
resurrect target ally with 25% health and no energy. every time this ally is adjacent to you, you lose all enchantments.

assassin:
0.25/15/45
target foe is hexed with <skillname>. if this foe dies within 5 seconds, a nearby ally is resurrected with 25% health and 25% energy.


how about it? what skills would you make?
These are terrible.

Ele - lose all your energy, just to res a guy and have an area where 500 points of armor ignoring damage will be given to your own teammates?

Mesmer - res at 25% health, and -4 degen to the both of you?

Dervish one, also terrible...nerco, you res your teammate, you die, and then the minion isn't even on your team? The only decent ones are the warrior and ranger. I would not play with anyone who would take any of the others.

Edit: I didn't even have to look at your profession to see that you play as a Ranger.

Last edited by The Great Al; May 04, 2007 at 06:42 PM // 18:42..
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Old May 04, 2007, 06:59 PM // 18:59   #3
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Wouldn't matter some people still wouldn't bring a rez skill at all...LOL. Have to say the ideas were in the least creative.
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Old May 04, 2007, 07:35 PM // 19:35   #4
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I would much rather take a Monk, Ritualist, or Paragon secondary to have my own hard res than these ones that have such extreme backfires. Res and Rebirth Signet are both better choices than almost any of those. The Ranger, and maybe the Assassin ones, are the only ones that I would actually see as somewhat useful.
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Old May 04, 2007, 09:09 PM // 21:09   #5
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those are pretty bad
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Old May 04, 2007, 09:15 PM // 21:15   #6
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ok i have thought about this too and came up with my own but yours are terrible look at these

necro:
Unholy Revival
10 energy, 6 sec cast, 20 sec recharge
ressurect target ally, this ally now counts as one of your minions, if you die while ally is alive that ally dies too.


ranger:
meledrus sacrafice(beastmastery)
10 energy, 6 second cast, 20 second recharge
resurect target ally and you pet dies with 15...30% life and 1...5% energy. *this does not work if you dont have apet or your pet is dead*

warrior:
raging rebirth
15 adrenaline, 3 second cast time, 20 second recharge
ressuect target ally and lose all adrenaline, for 15...20 seconds you cannot gain adrenaline

or

*no name*
5 energy 5 second cast time 15 second recharge
ressuerct target ally with 1...6% health and 1..2% energy, you have -50 armor while casting this


ele:
burning revival
15 energy, 4 second cast time, 10 second recharge
resurect target ally with 20... 50% health and 1...5 % energy and cause burning for 1...3 seconds to adjecent allies. this ally suffers from burning for 40...20 seconds, if this ally dies while burning all adjecent foes are set on fire for 1...3 seconds

mesmer:
reverse time
10 energy, 6 second cast time, 20 second recharge time
ressuect target ally with 10...20% heath and 10...20% energy. that you and that ally's skills are disabled for 15...5 seconds

dervish:
Pure revival
10 energy 6 second cast time 15 second recharge
lose all enchantments, reserect target ally with 10...20% health and no energy. for 30...10 seconds this ally cannot be enchanted

assassin:
Life Swap
10 energy, 2 second cast time, 15 second recharge
hex target foe with life swap for 3...15 seconds. if that foe dies while under the effects of life swap ressurect a nearby ally.


i think these are much better balanced and better to use.

Last edited by tenshi_strife; May 05, 2007 at 02:55 AM // 02:55..
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Old May 04, 2007, 09:37 PM // 21:37   #7
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Warrior one sucks. -5 Armour, stacking for each ally res'd? No thanks
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Old May 04, 2007, 10:22 PM // 22:22   #8
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OK people, no need to flame I like the idea of each profession having a res, those that you suggested aren't appropriate though. But hey...it's not your job to balance the game The idea is what counts

/signed
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Old May 04, 2007, 10:30 PM // 22:30   #9
foo
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Thanks Lydz. the point was to introduce a gimmick, a set of underpowered skills for professions who shouldn't really have those. balanced res skills for all would take some of the edge off of the Mo/Rt/P.
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Old May 04, 2007, 10:38 PM // 22:38   #10
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So far the Necro ones are making me ache. I doubt mine will be any better though.

Necro-Death Magic
30 Recharge 2 Cast Time
Dark Signet
Revive target ally with 50...75% health and 25...50% energy. After that ally is revived that ally is under the effects of Dark Signet and cannot attack, use skills, or use spells for 15...5 seconds.

OR

Necro-Blood Magic
5 Energy 10 recharge 3 cast time
Blood Embrace
Sacrafice 25% of your health revive target ally. That ally has has the same amount of health as you sacraficed and no energy.

OR

Necro-Death Magic
15 Energy 30 recharge 5 cast time
Grenth's Sacrafice
You and any minions you own die. All allies are revived with 10...50% heath and 10 energy.
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Old May 04, 2007, 11:01 PM // 23:01   #11
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tenshi yours are just as bad. burning for 40...20 seconds? That's devastating. The others also have too bad of a backfire.

Something better for an Ele would be, lose half of your current energy...target gets ressed with health equal to 8x the amount of energy that you lost, and energy equal to half of the energy that you lost.
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Old May 04, 2007, 11:07 PM // 23:07   #12
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/signed with idea of hard res for every proffesion.
/not signed for the most of skills posted

But all those HARD RESSES must be PvE only skills.
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Old May 04, 2007, 11:26 PM // 23:26   #13
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Necro
15e
exploit a random corpse. Target ally is resurrected at that corpses location.
----
ele - air
15e
Resurrect target ally with 50%health and 50%energy, that foe suffers from weakness and dazed for x seconds.
----
dervish
10e
Loose all enchantments. resurrect target ally with X% health and energy for each enchantment lost this way.
----
mesmer
15e
Resurrect target ally with x health & energy. all foes ajacent to that ally are interrupted and take 15-50 damage
----
assassin
signet
resurrect target ally with x heath and energy, if that ally dies in the next 60 seconds you shadow step to their location and all adjacent foes are blinded for x seconds.

how about those?
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Old May 04, 2007, 11:46 PM // 23:46   #14
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Quote:
Originally Posted by Red_Dragon56
Necro-Blood Magic
5 Energy 10 recharge 3 cast time
Blood Embrace
Sacrafice 25% of your health revive target ally. That ally has has the same amount of health as you sacraficed and no energy.
That is pretty good. Most others in the thread just scare me.
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Old May 05, 2007, 12:02 AM // 00:02   #15
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Quote:
Originally Posted by Red_Dragon56
Necro-Death Magic
15 Energy 30 recharge 5 cast time
Grenth's Sacrafice
You and any minions you own die. All allies are revived with 10...50% heath and 10 energy.
Way too over powered for PvP. Maybe only nearby allies. Not bad though.
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Old May 05, 2007, 12:11 AM // 00:11   #16
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Quote:
Originally Posted by The Great Al
tenshi yours are just as bad. burning for 40...20 seconds? That's devastating. The others also have too bad of a backfire.

Something better for an Ele would be, lose half of your current energy...target gets ressed with health equal to 8x the amount of energy that you lost, and energy equal to half of the energy that you lost.
no the buring is non to horrible if you have a monk, monk could remove burning or just out heal the burning cause really its not a massive deal... i guess you could cut the burning down

but i really like my other proff rezs i think they work well what do you think?
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Old May 05, 2007, 01:35 AM // 01:35   #17
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/notsigned...just use res sig/ressurect o_O
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Old May 05, 2007, 03:25 AM // 03:25   #18
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These skill are weird. But I like the idea. /Signed

Heres my take on it.

Necromancer:
Reverse Rebirth
Soul Reaping
10eng 3sec 10rech
Spell. Sacrifice 25% of your current health and energy. If an exploitable corpse and target undead ally are within spell range then target dead ally is revived and teleported to the corpse's location with health and energy sacrificed plus 10... 25% more health and energy. This spell has a 50% chance of failure with 5 Soul Reaping or less.

Mesmer:
Chaotic Beat
Fast Casting
10eng 3sec 30rech
Spell. If target dead ally has died within the last 3 seconds then that ally is revived with health 100 times the amount of time left for this spell to work. Target ally is also revived with energy 25 times the amount of time left for this spell to work. This spell has a 50% chance of failure with 5 fast casting or less.

Ranger:
Annual Bloom
Expertise
10eng 3sec 30sec
Skill. Target ally is revived with 75% health and energy. That same ally may not be revived with this skill for the next 60... 40 seconds. This skill has a 50% chance of failure with 5 Expertise or less.

Warrior:
Valor
Strength
10adren 10eng
Skill. Lose all adrenaline. Revive target ally with health equal to ten times your rank in Strength and adrenaline before all adrenaline was lost. Target ally is also revived with energy equal to your rank in Strength. This skill has a 30% chance of failure with 5 Strength or less.

Elementalist:
Arise From Ashes
25eng 5sec 30rech
Spell. Revive target ally with 200... 300% health of your current available energy. Target ally is also revived with 100% of your current available energy. All allies in the area of revived target are inflicted with Burning for 1... 3 seconds. This spell causes exhaustion. This spell has a 50% chance of failure with 5 Energy Storage or less.

Assassin:
Fake Death
Critical Strikes
10eng 5sec
Enchantment Spell. This spell may only be on one ally at a time. Target ally is enchanted with Fake Death for 30 seconds. When that ally dies you swap places with that ally and that ally is revived with 25% health and energy and has a 25... 50% chance to block incoming melee and projectile attacks for 5 seconds. If target ally leaves earshot, this enchantment ends. This spell has a 50% chance of failure with 5 Critical Strikes or less.
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Old May 05, 2007, 04:58 AM // 04:58   #19
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OhCrapLions has the only good ideas in this thread so far - resses that are class specific, but not entirely devastating to either you or the person being ressed.

Issama - why does your Elem res sig daze the person, but a mesmer one interrupts enemies?

Also, why are Eles getting the worst Resses? 3 seconds of burning does so little damage. A res shouldn't cost more energy for one class than the other just because that class has more energy, it should actually have a greater effect. 25e + exhaustion + a 5sec cast for probably one of the weaker resses.

If a res is going to cost 2.5 as much energy, and cause exhastion, it better well be 3x better than the rest. But, without taking the casting times/energy cost/recharge on any of them into consideration, the Ele one still isn't one of the best.
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Old May 05, 2007, 07:39 AM // 07:39   #20
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/unsigned

It's what gives monks and rits the upper edge. To have a hard rez for every class would make it to popular, and also over buffed. The hard rez skills in place are just fine.
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