Jan 17, 2008, 01:16 PM // 13:16
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#21
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I found it to be quite cool feature actually, and would not mind to have it in earlier chapters.
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Jan 17, 2008, 01:43 PM // 13:43
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#22
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Kanyatta
I know what game you're talking about ...
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It sounds familiar, dunno, reminds me of the days of descent-2, but it had it's guide bot.
On topic. Notification will not really prepare you for something like that boss in Dalada Uplands and if you do know he's there, you won't need the notification.
Quote:
Originally Posted by freekedoutfish
... It doesnt really do any purpose because you can tell when you agro a boss in other campaigns because they attack you.
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QFT
Last edited by Amy Awien; Jan 17, 2008 at 01:46 PM // 13:46..
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Jan 17, 2008, 03:50 PM // 15:50
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's been used in MANY games.
Metal Slug, Mars Matrix, Metal Gear...
The Togo Bonus Mission has an even increased version, with cutscenes, as a parody to Kill Bill movies.
The thing is that there are some monsters that are unnoticed between other creatures, even with the area.
And patrols that may be walking around, surprising you.
And the warning thing is wuite cool and somehow thrilling.
It help players getting into the game.
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Jan 17, 2008, 08:56 PM // 20:56
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#24
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Well, all right, for thrills and atmosphere, but with the appropriate music to go with it.
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Jan 17, 2008, 09:01 PM // 21:01
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#25
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Makes me think of the anncouncer's voice in TF2. Why does the game need to be so bossy!
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Jan 17, 2008, 11:22 PM // 23:22
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#26
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by MithranArkanere
Metal Gear...
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THATS THE ONE! ty
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