Jan 16, 2008, 12:23 AM // 00:23
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#1
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Bring the GW:EN boss notification to other chapters
In GW:EN when you aggro a boss you get a message on screen saying "Defeat <boss name>". I'd like to see this implemented in other chapters.
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Jan 16, 2008, 01:27 AM // 01:27
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Eh, I think it gets kinda annoying.
So no, cause I don't wanna always killa boss.
Besides, its not like I can't tell theres a boss there myself.
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Jan 16, 2008, 01:28 AM // 01:28
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#3
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Puebert
Eh, I think it gets kinda annoying.
So no, cause I don't wanna always killa boss.
Besides, its not like I can't tell theres a boss there myself.
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Instead of saying no, just ask for an option to enable/disable it.
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Jan 16, 2008, 04:06 PM // 16:06
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#4
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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That notification has saved my life so many times. *cough* Molotov Rocktail *cough* I'd be behind this as long as you could disable this.
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Jan 16, 2008, 04:31 PM // 16:31
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#5
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Academy Page
Join Date: Jan 2008
Guild: The Prophecy Of Life
Profession: R/P
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I'd vote for this change also as long as it was an option that could be toggled. At first I thought those messages were cool, but after awhile they started to get annoying. Having it be optional would be best.
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Jan 16, 2008, 05:16 PM // 17:16
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This is a 'retroactive change'.
ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...
So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
Last edited by MithranArkanere; Jan 16, 2008 at 05:28 PM // 17:28..
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Jan 16, 2008, 05:31 PM // 17:31
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#7
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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/signed if you ca toggle it on/off
It can be very usefull for monster like Moloctov Rocktail
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Jan 16, 2008, 05:47 PM // 17:47
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah... imagine it:
"Defeat Maw the Mountain Heart!"
Thrilling.
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Jan 16, 2008, 05:49 PM // 17:49
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#9
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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/signed if it is able to be toggled
because then I would turn it off all the time, i hate it
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Jan 16, 2008, 05:50 PM // 17:50
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#10
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/signed only if I could turn it off. I hate that thing in EotN
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Jan 16, 2008, 08:01 PM // 20:01
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#11
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by ValaOfTheFens
That notification has saved my life so many times. *cough* Molotov Rocktail *cough* I'd be behind this as long as you could disable this.
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I've never seen it once because it's turned off.
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Jan 16, 2008, 08:10 PM // 20:10
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#12
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by Kanyatta
/signed if it is able to be toggled
because then I would turn it off all the time, i hate it
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More or less QFT. The message is kind of distracting, so I'd like to be able to disable it.
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Jan 16, 2008, 08:27 PM // 20:27
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by genofreek
More or less QFT. The message is kind of distracting, so I'd like to be able to disable it.
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Hey, maybe you should suggest that, sounds like a good idea, actually
O, btw, I apologize for giving my opinion? I'm not really sure what you want from me
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Jan 17, 2008, 02:11 AM // 02:11
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, for me it's not distrating, It it a warning... like when in those shooters you racha final boss:
DANGER! DANGER!
Boss aproaching!
Ah... ye olde school games...
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Jan 17, 2008, 02:38 AM // 02:38
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#15
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Scotland
Guild: [ESP]
Profession: W/
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Quote:
Originally Posted by MithranArkanere
This is a 'retroactive change'.
ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...
So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
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agreed completely.
I was vanquishing Unwaking Waters today with a couple of friends and twice in that one area I didn't notice I was hacking and slashing away at a boss just because I had lost focus from vanquishing 2 other areas directly beforehand. It also makes them feel like more of a worth foe if they get to have their name flash up on the screen.
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Jan 17, 2008, 02:49 AM // 02:49
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#16
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Having the option to toggle the notification on/off would be a good idea.
Though I can see a lot of people thinking its a bug when they run into the snow ettin bosses in Griffon's mouth. Maybe they will finally get a name
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Jan 17, 2008, 02:54 AM // 02:54
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#17
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Guest01
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I kinda like the message so...
/signed
But I do agree that it should be a toggle, for those that hate it.
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Jan 17, 2008, 04:13 AM // 04:13
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#18
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by MithranArkanere
Well, for me it's not distrating, It it a warning... like when in those shooters you racha final boss:
DANGER! DANGER!
Boss aproaching!
Ah... ye olde school games...
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I know what game you're talking about, but I just can't put my finger on it. My brain is saying it's Star Fox 64, but my heart says I'm wrong. What game is that from?
Oh, btw, off topic alert
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Jan 17, 2008, 04:31 AM // 04:31
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#19
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Desert Nomad
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Quote:
Originally Posted by MithranArkanere
This is a 'retroactive change'.
ANY retroative change will be good.
ALWAYS.
- Boss announcements.
- Talking NPCS.
- Weapon Crafters with different skins.
- Dungeon icon doors in the Tombs, sorrow's furnace, deep and urgoz, etc.
- End-mission chests.
- Inscriptions.
- Prophecies:
#Challenges
#Explorable versions of missions
#Green drops
#End-game area (Droknar's)
#End-game green
#End game animal companion
Etc, etc, etc...
So, of course, since this is a retroactive change, I can't be against it. Everything that is 'game system' should be the same in all campaigns.
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/sign /sign /sign /sign /sign /sign
Any features are released in a new campaign should eventually make its way back to the older games.
Oh, and did I mention /sign?
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Jan 17, 2008, 12:45 PM // 12:45
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#20
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Tarun
Instead of saying no, just ask for an option to enable/disable it.
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You can disable any messages shown on screen by going into options and unticking the box which displays it.
And you get that message in GWEN because of bounties where you are asked to kill a boss to get a reward. It doesnt really do any purpose because you can tell when you agro a boss in other campaigns because they attack you.
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