Jan 17, 2008, 07:45 PM // 19:45
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#21
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Academy Page
Join Date: Jan 2008
Profession: E/
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I would like Koss to stand where I placed him and tank. He ALWAYS breaks aggro. Always. Be nice if there was a way to place a hero and have them stay there.
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Jan 17, 2008, 07:51 PM // 19:51
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#22
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Drawn and Quartered
Profession: R/N
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Not a bad idea, it does get annoying when they run and pull more crap and sit there in AoE and the likes, /signed
also maybe something so that when casters are getting hit THEY DONT RUN AROUND LIKE A CHICKEN WITH THEIR HEAD CUT OFF!! i hate being a melee and running after heros/henchies that are running AWAY from me to get away from something hitting them making it harder for me to save them.
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Jan 17, 2008, 09:26 PM // 21:26
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#23
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Pre-Searing Cadet
Join Date: Jan 2008
Profession: W/
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A better defined version of what I started. #6 will help the previous comment - heros will stay closer when they need your help
AI is a difficult problem, I always expect a good player to be better than an AI, but here is something ANet can program:
The key concept is a follow radius - if the hero is outside the follow radius, run to the player, if not fight or heal. The radius changes based on the situation:
1) no enemies in aggro, player moving -> small radius - this will keep you heroes from aggroing while the group is moving
2) no enemies in aggro, player still -> medium radius - this is the time to prepare for battle so the heroes should position themselves according to class and mode
- should also be this way when you flag your heroes, currently when you use the hechy flag they all run to exactly the same spot - making them easy AoE targets
3) hero set to aggressive mode - add to radius
- Your hero is further away from you so he should attack before the rest of the group but he will eventually run back, based on your distance, if you retreat
- Currently, aggressive heroes are far to aggressive - You've all see it: Koss goes off to take on the world by himself, and when you retreat he doesn't care.
4) enemies in aggro bubble, low player health, high hero health - large radius
- this addresses the problem of a single player running because he is taking damage and the hero running too, and not healing or attacking.
- happens to my spell casters all the time, I run in a circle (like I would with
real people) and my heroes stop being of any use and follow me
5) enemies in aggro bubble, high player and high hero health -> medium/large radius hard to tell (for an AI) with this one, they player may just be re-positioning himself, but sometimes a second monster group is coming by and he wants to pull the battle away from them
6) enemies in aggro bubble, high player and low hero health - small radius - heros need help and player can give it - healing, defensive skills - this is a hero retreat
7) enemies in aggro bubble, low player and low hero health (or low party health) - small radius, when the play runs now he's thinking retreat
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Jan 17, 2008, 11:14 PM // 23:14
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#24
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Solstace
Be nice if there was a way to place a hero and have them stay there.
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Aren't flags supposed to do that? As far as I've noticed, most heroes don't move far from where you placed the flags. The only hero I've noticed that generally ignores flags is the Master of Whispers.
In Hero Battles, I would place him on a certain shrine, flag him right there, and he would run around the whole map, all the time. Most annoying thing ever.
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Jan 18, 2008, 01:35 AM // 01:35
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#25
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Orange Milk
/not signed
I would prefer to see more parties of people and not H/H.
Heros ruined many parts of the game as far as I see it. As long as they are harder to control and do stupid things there is a chance to get the "Multi Player" aspect of the game back.
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If you would rather start a movement to improve the human intelligence of this game, then by all means go for it. Until something is done about the mental deficiency of PuG'ers, PuGs and "Multi Player" will never come back.
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